Classes | |
class | IDisplayManager |
A core interface for accessing properties of the graphics library introduced in 3ds Max 2012. More... | |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |
MaxSDK::Graphics | |
Macros | |
#define | INITROUS_DISPLAY_MANAGER_INTERFACE_ID Interface_ID(0x71218f68, 0x52ab4a11) |
Interface ID of class IDisplayManager. More... | |
Functions | |
UtilExport MaxSDK::Graphics::IDisplayManager * | GetIDisplayManager () |
Helper function to access the IDisplayManager core interface. More... | |
bool | IsRetainedModeEnabled () |
Helper function to test whether the new viewport graphics system is running. More... | |
bool | IsHardwareHitTesting (ViewExp *vpt) |
Helper function to test whether the new viewport graphics system is performing hardware hit testing. More... | |
#define INITROUS_DISPLAY_MANAGER_INTERFACE_ID Interface_ID(0x71218f68, 0x52ab4a11) |
Interface ID of class IDisplayManager.