Graphics/ITextureDisplay.h File Reference

#include "../baseinterface.h"
#include "../imtl.h"
#include "ISimpleMaterial.h"

Classes

class  DisplayTextureHelper
 Used for creating texture handles (TexHandle) and updating texture data managed by the viewport display system. More...
 
class  DisplayTextureHelperExt
 DisplayTextureHelperExt extends DisplayTextureHelper to support more textures Used for creating stage texture handles (TexHandle) and updating texture data managed by the viewport display system. More...
 
class  ITextureDisplay
 This interface enables material and texture map plugins to display textures in the new viewport display system in 3ds Max 2012. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics
 

Macros

#define ITEXTURE_DISPLAY_INTERFACE_ID   Interface_ID(0x363f6c8b, 0x14500438)
 Interface ID of ITextureDisplay. More...
 

Macro Definition Documentation

#define ITEXTURE_DISPLAY_INTERFACE_ID   Interface_ID(0x363f6c8b, 0x14500438)

Interface ID of ITextureDisplay.