Graphics/ImmediateFragment.h File Reference

ImmediateFragment.h File Reference
#include "SmartHandle.h"
#include "IDisplayCallback.h"
#include "TargetHandle.h"
#include "../color.h"
#include "Matrix44.h"

Classes

class  ImmediateFragment
 ImmediateFragment is a class which let application render primitives outside the render loop. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics