Graphics/StandardMaterialHandle.h File Reference
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StandardMaterialHandle.h File Reference
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|
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#include "
BaseMaterialHandle.h
"
#include "
TextureHandle.h
"
#include "
../acolor.h
"
Classes
class
StandardMaterialHandle
StandardMaterialHandle
is a material class to support phong style material .
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Namespaces
MaxSDK
These classes let you define skin weighting using a voxel or height map based algorithm.
MaxSDK::Graphics