#include "GraphicsExport.h"#include "BaseRasterHandle.h"#include "TargetHandle.h"#include "RenderEnums.h"#include "../MaxHeap.h"#include "../strclass.h"Classes | |
| struct | LockedRect |
| Defines a rectangular region that has been locked by a call to TextureHandle::LockRect(). More... | |
| class | TextureHandle |
| This is texture class to support texture for material, such as TextureMaterialHandle. More... | |
Namespaces | |
| MaxSDK | |
| These classes let you define skin weighting using a voxel or height map based algorithm. | |
| MaxSDK::Graphics | |