Graphics/TextureHandle.h File Reference

TextureHandle.h File Reference
#include "GraphicsExport.h"
#include "BaseRasterHandle.h"
#include "TargetHandle.h"
#include "RenderEnums.h"
#include "../MaxHeap.h"
#include "../strclass.h"

Classes

struct  LockedRect
 Defines a rectangular region that has been locked by a call to TextureHandle::LockRect(). More...
 
class  TextureHandle
 This is texture class to support texture for material, such as TextureMaterialHandle. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics