#include "GraphicsExport.h"
#include "BaseRasterHandle.h"
#include "TargetHandle.h"
#include "RenderEnums.h"
#include "../MaxHeap.h"
#include "../strclass.h"
Classes | |
struct | LockedRect |
Defines a rectangular region that has been locked by a call to TextureHandle::LockRect(). More... | |
class | TextureHandle |
This is texture class to support texture for material, such as TextureMaterialHandle. More... | |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |
MaxSDK::Graphics | |