Graphics/TextureHandleUtility.h File Reference

TextureHandleUtility.h File Reference
#include "GraphicsExport.h"
#include "TextureHandle.h"
#include "../MaxHeap.h"
#include "../maxtypes.h"

Classes

class  TextureHandleUtility
 This is utility class to create TextureHandle from Texmap. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics