Graphics/UpdateDisplayContext.h File Reference

UpdateDisplayContext.h File Reference
#include "Types.h"
#include "GraphicsExport.h"
#include "MaterialRequiredStreams.h"
#include "../MaxHeap.h"
#include "../maxtypes.h"

Classes

class  UpdateDisplayContext
 This class contains all information that will be passed to IObjectDisplay::UpdateDisplay and will be used by plugin to update its display data. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics
 

Enumerations

enum  ObjectComponentRequirement {
  ObjectComponentSolidMesh = 0x00000001, ObjectComponentWireframe = 0x00000002, ObjectComponentVertexTicks = 0x00000004, ObjectComponentDiagonal = 0x00000008,
  ObjectComponentSelected = 0x00000010, ObjectComponentUnselected = 0x00000020, ObjectComponentBackfaceCull = 0x00000040, ObjectComponentVertexColorSoftSelection = 0x00000080
}
 This enum contains flags that can be combined together to specify which part is required by the node when updating render items. More...