#include "Types.h"
#include "GraphicsExport.h"
#include "../MaxHeap.h"
#include "../maxtypes.h"
#include "RenderNodeHandle.h"
Classes | |
class | UpdateNodeContext |
This class contains node dependent information for calling IObjectDisplay2::UpdatePerNodeItems(), and IObjectDisplay2::UpdatePerViewItems() More... | |
class | AutoRestoreRenderNodeMaterial |
This is a utility class for assigning customized solid material to the solid mesh render item of a render node when generating render items from IMeshDisplay2::GetRenderItems() during the execution of BaseObject::UpdatePerNodeItems() More... | |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |
MaxSDK::Graphics | |