Graphics/UpdateNodeContext.h File Reference

UpdateNodeContext.h File Reference
#include "Types.h"
#include "GraphicsExport.h"
#include "../MaxHeap.h"
#include "../maxtypes.h"
#include "RenderNodeHandle.h"

Classes

class  UpdateNodeContext
 This class contains node dependent information for calling IObjectDisplay2::UpdatePerNodeItems(), and IObjectDisplay2::UpdatePerViewItems() More...
 
class  AutoRestoreRenderNodeMaterial
 This is a utility class for assigning customized solid material to the solid mesh render item of a render node when generating render items from IMeshDisplay2::GetRenderItems() during the execution of BaseObject::UpdatePerNodeItems() More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics