#include <bhvr.h>
All behaviors must inherit from this base class.
Public Types | |
enum | BEHAVIOR_TYPE { FORCE = 0, CONSTRAINT, ORIENTATION } |
Public Member Functions | |
BaseBehavior () | |
Identification Functions | |
These functions are used to uniquely define the behavior and to describe its type. | |
SClass_ID | SuperClassID () |
Returns the super class id of the behavior. More... | |
virtual void | SetName (const MCHAR *newname) |
Sets the name of the behavior. More... | |
virtual const MCHAR * | GetName () |
Gets the name of the behavior. More... | |
virtual BEHAVIOR_TYPE | BehaviorType () |
Returns the behavior's type, either FORCE, CONSTRAINT, or ORIENTATION. More... | |
virtual BOOL | IsWeightable () |
Queries whether or not the behavior may be modified by the behavior weight scalar. More... | |
virtual int | CanConvertToMaxScript () |
Queries whether or not the behavior can convert itself to a script. More... | |
Initialization Functions | |
These functions allow a behavior to initialize itself at different times during a simulation. They also allow a behavior to keep track of data associated with delegates assigned to it during a simulation. | |
virtual void | SetUpDelegates (INodeTab &participants) |
Sends the behavior a list of all delegates which will participate in the simulation. More... | |
virtual void | BehaviorStarted (TimeValue t, INode *node) |
Notifies the behavior that it should start to act upon a particular delegate. More... | |
virtual void | InitAtThisTime (TimeValue t) |
Initializes a behavior at the start of each simulation frame. More... | |
virtual void | InitBeforeSim (int FirstFrame, INode *n, int SimStart, int AssignIndex) |
Initializes the behavior at the start of a simulation. More... | |
Performance Functions | |
These functions are called for each delegate assigned to a behavior, each frame during a simulation. Depending on the value returned from the BehaviorType function, only one of the following three functions must be implemented. | |
virtual int | Perform (INode *node, TimeValue t, int numsubsamples, BOOL DisplayHelpers, float BhvrWeight, PerformOut &out) |
This is the main function for FORCE behaviors. More... | |
virtual int | Constraint (INode *node, TimeValue t, int numsubsamples, BOOL DesGoalExists, BOOL DisplayHelpers, BOOL finalSet, ConstraintInOut &inOut) |
This is the main function for CONSTRAINT behaviors. More... | |
virtual int | Orient (const Point3 &vel, INode *node, TimeValue t, Quat &quat) |
This is the main function for ORIENTATION behaviors. More... | |
Display Functions | |
These functions provide an option to display an apparatus along with the behavior at all times - not just during solve. The behavior can offer an option in its user interface to turn this on and off. Keep in mind this apparatus will be displayed as part of the crowd object, and so may enlarge the damaged rectangle significantly. | |
virtual int | Display (TimeValue t, ViewExp *vpt) |
Using this function, a behavior can display text or graphics inside the viewports. More... | |
virtual void | GetWorldBoundBox (TimeValue t, ViewExp *vpt, Box3 &box) |
Gets the world bounding box of what the behavior draws. More... | |
Public Member Functions inherited from ReferenceTarget | |
virtual CoreExport void | GetClassName (MSTR &s) |
Retrieves the (localizable) name of the plugin class. More... | |
virtual BOOL | IsRefTarget () |
Checks if this is a ReferenceTarget. More... | |
CoreExport RefResult | TestForLoop (const Interval &refInterval, RefMakerHandle hmaker) |
Tests for a cyclical reference. More... | |
CoreExport BOOL | HasDependents () |
Checks if a ReferenceTarget has references. More... | |
CoreExport BOOL | HasRealDependents () |
Checks if this has Real (Strong) Dependents. More... | |
void | BeginDependencyTest () |
Starts Dependency Test. More... | |
BOOL | EndDependencyTest () |
Ends Dependency Test. More... | |
virtual void | RefAdded (RefMakerHandle rm) |
Called after a reference is made to a target. More... | |
virtual void | RefAddedUndoRedo (RefMakerHandle rm) |
Called after a reference is made to a target because of undo or redo. More... | |
virtual void | RefDeleted () |
Called after a references to this is deleted. More... | |
virtual void | RefDeletedUndoRedo () |
Called after a references to this is deleted because of undo or redo. More... | |
CoreExport RefResult | DeleteAllRefsToMe () |
Deletes all references to this ReferenceTarget. More... | |
CoreExport RefResult | TransferReferences (RefTargetHandle oldTarget, BOOL delOld=FALSE) |
Transfers all the references from oldTarget to this. More... | |
CoreExport int | DoEnumDependents (DependentEnumProc *dep) |
Begins an enumeration that searches back in the dependency network. More... | |
virtual CoreExport RefTargetHandle | Clone (RemapDir &remap) |
This method is used by 3ds Max to clone an object. More... | |
virtual CoreExport void | BaseClone (ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap) |
This method copies base class data from an object to its clone. More... | |
virtual CoreExport RefResult | NotifyDependents (const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS) |
Notify all dependent RefMakers concerned with the message. More... | |
void | FlagDependents (TimeValue t, PartID which=PART_PUT_IN_FG) |
This sends the REFMSG_FLAGDEPENDENTS message up the pipeline. More... | |
virtual void | NotifyForeground (TimeValue t) |
This method is called to flag dependents into the FG. More... | |
virtual void | NotifyTarget (int message, ReferenceMaker *hMaker) |
Sends messages to ReferenceTargets. More... | |
virtual CoreExport void * | GetInterface (ULONG id) |
Inherited from Animatable. More... | |
virtual CoreExport BaseInterface * | GetInterface (Interface_ID id) |
Inherited from Animatable. More... | |
CoreExport | ReferenceTarget () |
Constructor. More... | |
virtual CoreExport RefResult | AutoDelete () |
Deletes the object when it has no more real dependents. More... | |
CoreExport RefResult | MaybeAutoDelete () |
Deletes the object when it has no more real dependents. More... | |
Public Member Functions inherited from ReferenceMaker | |
CoreExport RefResult | ReplaceReference (int which, RefTargetHandle newtarg, BOOL delOld=TRUE) |
Used when cloning reference makers. More... | |
CoreExport RefResult | DeleteAllRefsFromMe () |
Deletes all references from this ReferenceMaker. More... | |
CoreExport RefResult | DeleteAllRefs () |
Deletes all references both to and from this item. More... | |
CoreExport RefResult | DeleteReference (int i) |
Deletes the specified reference. More... | |
virtual BOOL | CanTransferReference (int i) |
Tells whether this reference can be transfered. More... | |
CoreExport ReferenceSaveManager & | GetReferenceSaveManager () |
Access the ReferenceSaveManager of this ReferenceMaker. More... | |
virtual CoreExport IOResult | Save (ISave *isave) |
Called for saving data. More... | |
virtual CoreExport IOResult | Load (ILoad *iload) |
Called for loading data. More... | |
virtual int | RemapRefOnLoad (int iref) |
Used to load old files with references. More... | |
virtual CoreExport void | RescaleWorldUnits (float f) |
Rescale size of all world units in reference hierarchy. More... | |
virtual CoreExport void | EnumAuxFiles (AssetEnumCallback &assetEnum, DWORD flags) |
Enumerate auxiliary files (e.g. bitmaps) More... | |
virtual CoreExport void | SaveEnum (SaveEnumProc &sep, BOOL isNodeCall=0) |
The default save enumeration. More... | |
virtual CoreExport bool | SpecifySaveReferences (ReferenceSaveManager &referenceSaveManager) |
Used to specify reference slot remapping during scene file save. More... | |
CoreExport int | DoEnumDependents (DependentEnumProc *dep) |
Begins an enumeration that searches back in the dependency network. More... | |
CoreExport bool | EnumRefHierarchy (RefEnumProc &proc, bool includeCustAttribs=true, bool includeIndirectRefs=true, bool includeNonPersistentRefs=true, bool preventDuplicatesViaFlag=true) |
This method provides a general purpose reference enumerator. More... | |
CoreExport int | FindRef (RefTargetHandle rtarg) |
Get the index of the ReferenceTarget. More... | |
virtual BOOL | IsRefMaker () |
Tells whether it is a ReferenceMaker. More... | |
virtual BOOL | IsRealDependency (ReferenceTarget *rtarg) |
Returns whether this is a "real" (strong) dependency or not. More... | |
virtual BOOL | ShouldPersistWeakRef (RefTargetHandle rtarg) |
Specifies whether a weak reference is to be persisted on a partial load or save. More... | |
CoreExport | ReferenceMaker () |
Constructor. More... | |
CoreExport void | DeleteMe () |
Deletes an instance of this class. More... | |
virtual CoreExport int | NumRefs () |
Returns the total number of references this ReferenceMaker can hold. More... | |
virtual CoreExport RefTargetHandle | GetReference (int i) |
Returns the 'i-th' reference. More... | |
Public Member Functions inherited from Animatable | |
virtual void | FreeCaches () |
virtual int | NumChildren () |
virtual Animatable * | ChildAnim (int i) |
virtual CoreExport MSTR | NodeName () |
virtual void | EditTrack () |
virtual CoreExport BOOL | SubAnimSetKeyBufferPresent (int subNum) |
returns true if the sub-anim has a "Set Key" buffer present More... | |
virtual BOOL | SetKeyBufferPresent () |
returns true if there is a "Set Key" buffer present More... | |
virtual CoreExport void | SubAnimCommitSetKeyBuffer (TimeValue t, int subNum) |
Commit any "Set Key" buffers on the given sub-anim. More... | |
virtual void | CommitSetKeyBuffer (TimeValue t) |
Commit any "Set Key" buffers. More... | |
virtual CoreExport void | SubAnimRevertSetKeyBuffer (int subNum) |
Revert any "Set Key" buffers on the given sub-anim. More... | |
virtual void | RevertSetKeyBuffer () |
Revert any "Set Key" buffers. More... | |
virtual LRESULT CALLBACK | TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) |
This function is obsolete. More... | |
virtual bool | IsParamBlockDesc2Used (ParamBlockDesc2 *desc) |
Returns true if the passed description is being used. More... | |
virtual bool | GetMacroRecorderName (bool used_as_rhs_value, MSTR &objectSpecifiedName) |
This method is called to access the object specified name to use for the Maxscript macrorecorder. More... | |
CoreExport | Animatable () |
Constructor. More... | |
virtual CoreExport void | DeleteThis () |
Deletes an instance of this class. More... | |
MSTR | ClassName () const |
Returns the name of the plugin class. More... | |
virtual CoreExport Class_ID | ClassID () |
Retrieves a constant that uniquely identifies the plugin class. More... | |
virtual void | BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev=NULL) |
virtual void | EndEditParams (IObjParam *ip, ULONG flags, Animatable *next=NULL) |
virtual CoreExport void | ReleaseInterface (ULONG id, void *i) |
virtual CoreExport int | SetProperty (ULONG id, void *data) |
virtual CoreExport void * | GetProperty (ULONG id) |
CoreExport void | AppendProperty (AnimProperty *prop) |
A function to directly add arbitrary properties to this object developers should ensure that the properties ID does not conflict with any Max-specific IDs. More... | |
CoreExport AnimProperty * | FindProperty (DWORD id) |
Find any property. More... | |
CoreExport void | AddAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid, DWORD len, void *data) |
Adds application/plugin specific (custom) data to an Animatable. More... | |
CoreExport AppDataChunk * | GetAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid) |
Retrieves the application/plugin specific (custom) data stored with an Animatable. More... | |
CoreExport BOOL | RemoveAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid) |
Deletes the application/plugin specific (custom) data stored with an Animatable. More... | |
CoreExport void | ClearAllAppData () |
Deletes all application/plugin specific (custom) data stored with an Animatable. More... | |
virtual int | NumSubs () |
virtual Animatable * | SubAnim (int i) |
virtual CoreExport MSTR | SubAnimName (int i) |
virtual BOOL | CanDeleteSubAnim (int i) |
virtual void | DeleteSubAnim (int i) |
virtual DWORD | GetSubAnimCurveColor (int subNum) |
virtual int | SubNumToRefNum (int subNum) |
virtual BOOL | CanCopyAnim () |
CoreExport int | HasSubElements (int type=0) |
virtual int | GetSubFCurveExtents (int subNum, ParamDimensionBase *dim, float &min, float &max, DWORD flags) |
The values max and min should be initialized before calling this function. More... | |
virtual ParamDimension * | GetParamDimension (int i) |
virtual BOOL | SelectSubAnim (int subNum) |
virtual BOOL | BypassTreeView () |
virtual BOOL | BypassTrackBar () |
virtual BOOL | BypassPropertyLevel () |
virtual BOOL | InvisibleProperty () |
virtual int | NumKeys () |
virtual TimeValue | GetKeyTime (int index) |
virtual int | GetKeyIndex (TimeValue t) |
virtual BOOL | GetNextKeyTime (TimeValue t, DWORD flags, TimeValue &nt) |
virtual void | CopyKeysFromTime (TimeValue src, TimeValue dst, DWORD flags) |
virtual void | DeleteKeyAtTime (TimeValue t) |
virtual BOOL | IsKeyAtTime (TimeValue t, DWORD flags) |
virtual int | GetKeyTimes (Tab< TimeValue > ×, Interval range, DWORD flags) |
virtual int | GetKeySelState (BitArray &sel, Interval range, DWORD flags) |
CoreExport void | OpenTreeEntry (int type, DWORD tv) |
CoreExport void | CloseTreeEntry (int type, DWORD tv) |
CoreExport int | IsTreeEntryOpen (int type, DWORD tv) |
CoreExport BOOL | GetSelInTrackView (DWORD tv) |
CoreExport void | SetSelInTrackView (DWORD tv, BOOL sel) |
CoreExport BOOL | InTrackViewSelSet (int which) |
CoreExport void | SetTrackViewSelSet (int which, BOOL inOut) |
virtual BOOL | AssignController (Animatable *control, int subAnim) |
virtual BOOL | CanAssignController (int subAnim) |
Return true if we can reassign the subanim specified. More... | |
virtual BOOL | CanMakeUnique () |
CoreExport int | EnumAnimTree (AnimEnum *animEnum, Animatable *client, int subNum) |
virtual int | RenderBegin (TimeValue t, ULONG flags=0) |
virtual int | RenderEnd (TimeValue t) |
virtual CoreExport Interval | GetTimeRange (DWORD flags) |
virtual void | EditTimeRange (Interval range, DWORD flags) |
virtual void | DeleteTime (Interval iv, DWORD flags) |
virtual void | ReverseTime (Interval iv, DWORD flags) |
virtual void | ScaleTime (Interval iv, float s) |
virtual void | InsertTime (TimeValue ins, TimeValue amount) |
virtual BOOL | SupportTimeOperations () |
virtual CoreExport void | MapKeys (TimeMap *map, DWORD flags) |
virtual void | DeleteKeys (DWORD flags) |
virtual void | DeleteKeyByIndex (int index) |
virtual void | SelectKeys (TrackHitTab &sel, DWORD flags) |
virtual void | SelectSubKeys (int subNum, TrackHitTab &sel, DWORD flags) |
virtual void | SelectSubCurve (int subNum, BOOL sel) |
virtual void | SelectKeyByIndex (int i, BOOL sel) |
virtual BOOL | IsKeySelected (int i) |
virtual void | FlagKey (TrackHitRecord hit) |
virtual int | GetFlagKeyIndex () |
virtual int | NumSelKeys () |
virtual void | CloneSelectedKeys (BOOL offset=FALSE) |
virtual void | AddNewKey (TimeValue t, DWORD flags) |
virtual void | MoveKeys (ParamDimensionBase *dim, float delta, DWORD flags) |
virtual void | ScaleKeyValues (ParamDimensionBase *dim, float origin, float scale, DWORD flags) |
virtual void | SelectCurve (BOOL sel) |
virtual BOOL | IsCurveSelected () |
Returns TRUE if the function curve is selected; otherwise returns FALSE. More... | |
virtual BOOL | IsSubCurveSelected (int subNum) |
Returns the selected state of the sub-curve whose index is passed. More... | |
virtual int | GetSelKeyCoords (TimeValue &t, float &val, DWORD flags) |
virtual void | SetSelKeyCoords (TimeValue t, float val, DWORD flags) |
virtual int | SetSelKeyCoordsExpr (ParamDimension *dim, const MCHAR *timeExpr, const MCHAR *valExpr, DWORD flags) |
virtual void | AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, int dx, int dy, DWORD flags) |
virtual void | AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, float angle, float length, DWORD flags) |
virtual CoreExport BOOL | IsAnimated () |
virtual BOOL | CanCopyTrack (Interval iv, DWORD flags) |
virtual BOOL | CanPasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual TrackClipObject * | CopyTrack (Interval iv, DWORD flags) |
virtual void | PasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual BOOL | CanCopySubTrack (int subNum, Interval iv, DWORD flags) |
virtual BOOL | CanPasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual TrackClipObject * | CopySubTrack (int subNum, Interval iv, DWORD flags) |
virtual void | PasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual int | GetTrackVSpace (int lineHeight) |
virtual int | HitTestTrack (TrackHitTab &hits, Rect &rcHit, Rect &rcTrack, float zoom, int scroll, DWORD flags) |
virtual int | PaintTrack (ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags) |
virtual int | PaintSubTrack (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags) |
virtual int | PaintFCurves (ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual int | HitTestFCurves (ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual int | PaintSubFCurves (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual int | HitTestSubFCurves (int subNum, ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual void | EditTrackParams (TimeValue t, ParamDimensionBase *dim, const MCHAR *pname, HWND hParent, IObjParam *ip, DWORD flags) |
virtual int | TrackParamsType () |
virtual int | GetFCurveExtents (ParamDimensionBase *dim, float &min, float &max, DWORD flags) |
This method is called to calculate the largest and smallest values of the anim. More... | |
CoreExport void | AddNoteTrack (NoteTrack *note) |
CoreExport void | DeleteNoteTrack (NoteTrack *note, BOOL delNote=TRUE) |
CoreExport BOOL | HasNoteTracks () |
CoreExport int | NumNoteTracks () |
CoreExport NoteTrack * | GetNoteTrack (int i) |
virtual void | FreeAllBitmaps () |
virtual void | GetSystemNodes (INodeTab &nodes, SysNodeContext Context) |
virtual BOOL | IsSubClassOf (Class_ID classID) |
returns true if the animatable has sub-classed off the given class More... | |
virtual CoreExport void | MouseCycleCompleted (TimeValue t) |
virtual CoreExport void | MouseCycleStarted (TimeValue t) |
virtual int | NumParamBlocks () |
virtual IParamBlock2 * | GetParamBlock (int i) |
virtual IParamBlock2 * | GetParamBlockByID (short id) |
CoreExport bool | SvSaveData (ISave *isave, USHORT id) |
CoreExport bool | SvLoadData (ILoad *iLoad) |
CoreExport DWORD | SvGetRefIndex () |
CoreExport void | SvSetRefIndex (DWORD i) |
CoreExport bool | SvDeleteRefIndex () |
virtual CoreExport SvGraphNodeReference | SvTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags) |
CoreExport SvGraphNodeReference | SvStdTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags) |
virtual CoreExport bool | SvCanInitiateLink (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvCanConcludeLink (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeChild) |
virtual CoreExport MSTR | SvGetName (IGraphObjectManager *gom, IGraphNode *gNode, bool isBeingEdited) |
virtual CoreExport bool | SvCanSetName (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvSetName (IGraphObjectManager *gom, IGraphNode *gNode, const MSTR &name) |
virtual CoreExport bool | SvCanRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode) |
Called when the user deletes this object in the schematic view... More... | |
virtual CoreExport bool | SvIsSelected (IGraphObjectManager *gom, IGraphNode *gNode) |
Returns true if the object is selected in its schematic view. More... | |
virtual CoreExport bool | SvIsHighlighted (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport COLORREF | SvHighlightColor (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport COLORREF | SvGetSwatchColor (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvIsInactive (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvLinkChild (IGraphObjectManager *gom, IGraphNode *gNodeThis, IGraphNode *gNodeChild) |
virtual CoreExport bool | SvHandleDoubleClick (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MultiSelectCallback * | SvGetMultiSelectCallback (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvCanSelect (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvEditProperties (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MSTR | SvGetTip (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MSTR | SvGetRefTip (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeMaker) |
virtual CoreExport bool | SvCanDetach (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvDetach (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MSTR | SvGetRelTip (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Returns a string to be displayed in the tip window in the schematic view for a relationship from "gNodeMaker" to "gNodeTarget"... More... | |
virtual CoreExport bool | SvCanDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Returns true if this object can respond to the SvDetachRel(...) method... More... | |
virtual CoreExport bool | SvDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Detach this relationship. More... | |
virtual CoreExport bool | SvHandleRelDoubleClick (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Called when this relationship is double-clicked in the schematic view... More... | |
CoreExport ICustAttribContainer * | GetCustAttribContainer () |
This method returns a pointer to the custom attributes container interface class. More... | |
CoreExport void | AllocCustAttribContainer () |
This method allocates space for a custom attributes container. More... | |
CoreExport void | DeleteCustAttribContainer () |
This method deletes space used by a custom attributes container. More... | |
void | SetAFlag (DWORD mask) |
void | ClearAFlag (DWORD mask) |
Clears one or more bits in the Animatable flags. More... | |
bool | TestAFlag (DWORD mask) const |
Tests one or more bits in the Animatable flags. More... | |
void | SetAFlagEx (DWORD mask) |
Sets one or more bits in the Animatable extended flags. More... | |
void | ClearAFlagEx (DWORD mask) |
Clears one or more bits in the Animatable extended flags. More... | |
bool | TestAFlagEx (DWORD mask) const |
Tests one or more bits in the Animatable extended flags. More... | |
CoreExport bool | TestFlagBit (int index) |
Tests the specified flag bit. More... | |
CoreExport void | SetFlagBit (int index, bool newValue=true) |
Sets the specified flag bit. More... | |
CoreExport void | ClearFlagBit (int index) |
Clears the specified flag bit. More... | |
Public Member Functions inherited from InterfaceServer | |
virtual UtilExport | ~InterfaceServer () |
Destructor. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Animatable | |
static CoreExport BOOL | IsDeleted (Animatable *anim) |
Debug method to determine whether an object has been deleted. More... | |
static CoreExport AnimHandle | GetHandleByAnim (Animatable *anim) |
Get the unique handle for an Animatable object. More... | |
static CoreExport Animatable * | GetAnimByHandle (AnimHandle handle) |
Get an Animatable object from its unique handle. More... | |
static CoreExport void | EnumerateAllAnimatables (EnumAnimList &enumProcObject) |
Enumerator to enumerate across all animatables. More... | |
static CoreExport bool | RegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc) |
Registers a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport bool | UnRegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc) |
Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport bool | RegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc) |
Registers a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport bool | UnRegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc) |
Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport int | RequestFlagBit () |
Requests an unique flag bit index. More... | |
static CoreExport void | ReleaseFlagBit (int index) |
Releases the flag bit index. More... | |
static CoreExport void | ClearFlagBitInAllAnimatables (int index) |
Clears the specified flag bit in all Animatables. More... | |
Static Public Member Functions inherited from MaxHeapOperators | |
static UtilExport void * | operator new (size_t size) |
Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e) |
Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new (size_t size, const char *filename, int line) |
New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, int block_type, const char *filename, int line) |
New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, const char *filename, int line) |
New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new (size_t size, unsigned long flags) |
New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, unsigned long flags) |
New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size, const char *filename, int line) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, int block_type, const char *filename, int line) |
New operator used to allocate arrays of objects. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size, unsigned long flags) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, unsigned long flags) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void | operator delete (void *ptr) |
Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e) |
Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete (void *ptr, const char *filename, int line) |
Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, int block_type, const char *filename, int line) |
Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete (void *ptr, unsigned long flags) |
Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags) |
Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr) |
Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e) |
Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, int block_type, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr, unsigned long flags) |
Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags) |
Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, void *placement_ptr) |
Placement new operator. More... | |
static UtilExport void | operator delete (void *ptr, void *placement_ptr) |
Placement delete operator. More... | |
Static Public Attributes inherited from Animatable | |
static const AnimHandle | kInvalidAnimHandle = 0 |
Protected Member Functions inherited from ReferenceTarget | |
virtual CoreExport int | DoEnumDependentsImpl (DependentEnumProc *dep) |
Method to perform an enumeration on a ReferenceTarget. More... | |
virtual CoreExport | ~ReferenceTarget ()=0 |
Destructor. More... | |
Protected Member Functions inherited from ReferenceMaker | |
virtual RefResult | NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate)=0 |
Receives and responds to messages. More... | |
virtual CoreExport | ~ReferenceMaker ()=0 |
Destructor. More... | |
virtual CoreExport void | SetReference (int i, RefTargetHandle rtarg) |
Stores a ReferenceTarget as its 'i-th' reference`. More... | |
void | BlockEval () |
void | UnblockEval () |
int | Evaluating () |
CoreExport RefResult | StdNotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID partID, RefMessage message, BOOL propagate, NotifyDependentsOption notifyDependentsOption) |
Protected Member Functions inherited from Animatable | |
virtual CoreExport | ~Animatable ()=0 |
Destructor. More... | |
Protected Member Functions inherited from Noncopyable | |
Noncopyable () | |
~Noncopyable () | |
Protected Attributes inherited from Animatable | |
DWORD | aflag |
AnimPropertyList | aprops |
enum BEHAVIOR_TYPE |
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inline |
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inlinevirtual |
Returns the super class id of the behavior.
The default implementation should be used, to make certain that the new behavior class is recognized by the Crowd system and appears in the list of available behaviors inside Crowd. Use ClassID to define your own class id specific to your behavior.
Reimplemented from ReferenceTarget.
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inlinevirtual |
Gets the name of the behavior.
Usually this name will be stored internally within a paramblock. The name usually starts out being the same as the behavior's class name. The name can then be changed from within the Crowd system, which sets it by calling this function.
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inlinevirtual |
Returns the behavior's type, either FORCE, CONSTRAINT, or ORIENTATION.
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inlinevirtual |
Queries whether or not the behavior may be modified by the behavior weight scalar.
For the user, this weight appears in the assignment dialog for each assignment. Usually FORCE types are weightable, while CONSTRAINT and ORIENTATION behaviors aren't.
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inlinevirtual |
Sends the behavior a list of all delegates which will participate in the simulation.
At the beginning of a simulation, this function is called for each behavior in the simulation. All active delegates assigned via an active assignment to any behavior or cognitive controller in the crowd system are included in the participants INodeTab. So this function tells the behavior the maximum number of delegates that could possibly perform this behavior during the simulation, and which delegates those are. With this information, the behavior can set up whatever data structures it requires to keep track of parameters on a per delegate basis. At the end of the simulation, this function is again called for each behavior, this time with an empty participants list, in order to allow the behavior to clear its data structures.
[in] | participants | - a tab of all of the delegates in the simulation. The delegates must be active, and they must be assigned, via an active assignment, to at least one behavior or cognitive controller. |
Notifies the behavior that it should start to act upon a particular delegate.
This function is called during a simulation, whenever a cognitive controller activates the behavior for a particular delegate. It allows a behavior to keep track of which delegates it is acting upon.
[in] | t | - the current simulation time. |
[in] | node | - the delegate which started the behavior |
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inlinevirtual |
Initializes the behavior at the start of a simulation.
This function is called once just before the beginning of the simulation. It is called so that the behavior knows which frame the simulation is actually starting at so it can perform any actions necessary to assure its repeatability. For example, if a behavior knows that the simulation is starting at frame 10 instead of frame 0, it may run it's random number generator 10 times so that the value it generates will be consistent with what it normally computes when the simulation starts from the beginning, as specified by the SimStart parameter.
[in] | FirstFrame | - the value of the first frame for this particular run of the simulation. This is the same as Start Solve in the crowd solve rollout. It is not in time ticks, but in frames. |
[in] | n | - the delegate |
[in] | SimStart | - the value of the frame when the simulation starts This is the same as Simulation Start in the crowd solve rollout. It is not in time ticks, but in frames. |
[in] | AssignIndex | - the index of the assignment used to apply this behavior to the delegate. If this equals -1, the behavior has been assigned using a cognitive controller. The AssignIndex can be used as a parameter to the IDelegate class's IsAssignmentActive function, which allows you to find out if this assignment is active at a given time. You may need this information to properly initialize a behavior before a simulation. |
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inlinevirtual |
This is the main function for FORCE behaviors.
It is called every frame for each delegate the behavior is acting upon. It is within this function that the behavior may set any combination of the following: the force acting upon the delegate, the delegate's speed, or a goal towards which the delegate should move.
[in] | node | - the delegate |
[in] | t | - the current simulation time |
[in] | numsubsamples | - how many subsamples are being computed per frame. Currently not used. |
[in] | DisplayHelpers | - whether or not the behavior should display it's visual information. This parameter exists so that the Crowd system has global control over when the behavior information is displayed. |
[in] | BhvrWeight | - A float value, greater than or equal to 0.0, that corresponds to the BehaviorWeight value in the Crowd Assignment dialog. This value should be used to scale the returned force value in the out parameter. |
[out] | out | - A PerformOut structure that is used to pass out information that the behavior calculates. The structure has 4 items that may be set, depending upon whether the behavior sets a force, a speed or a goal.
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inlinevirtual |
This is the main function for CONSTRAINT behaviors.
It is called multiple times per frame for each delegate the behavior is acting upon. It is within this function that the behavior may set a modified velocity or modified position for a delegate.
[in] | node | - the delegate |
[in] | t | - the current simulation time |
[in] | numsubsamples | - how many subsamples are being computed per frame. Currently not used. |
[in] | DesGoalExists | - whether or not a goal currently exists for this delegate. If it exists, it will be passed in via the inOut parameter. |
[in] | DisplayHelpers | - whether or not the behavior should display it's visual information. This parameter exists so that the Crowd system has global control over when the behavior information is displayed. |
[in] | finalSet | - whether or not this is the final time that the constraint will be called during the frame. Currently, each constraint behavior is called two times per frame (this may change in the future) - once after all of the forces have been assembled and just before a possible avoid behavior, and then once again at the end of the frame. It is called multiple times per frame so that the behavior may work correctly with any active avoid behavior. This flag lets the behavior know if it is the last time it will be called during that frame and thus should cache any information that it needs for the next frame calculation. Usually if the behavior isn't doing any sort of per frame caching it should just ignore this flag. |
[in,out] | &inOut | - a ConstraintInOut structure that is used to pass in information that the behavior will modify and then pass out. The structure contains 4 parameters:
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This is the main function for ORIENTATION behaviors.
It is called every frame for each delegate the behavior is acting upon. It is within this function that the behavior may set a quaternion representing the delegate's orientation.
[in] | vel | - the current velocity of the delegate |
[in] | node | - the delegate |
[in] | t | - the current simulation time |
[out] | quat | - The quaternion specifying the new orientation of the delegate |
Using this function, a behavior can display text or graphics inside the viewports.
This is typically used to display a bounding area or a target. Often the behavior will allow the user to turn on or off this display by providing a checkbox in its interface.
[in] | t | - the time to display the object. |
[in] | vpt | - an interface pointer that may be used to call functions associated with the viewports |