IBatchRenderManager Class Reference

IBatchRenderManager Class Referenceabstract

#include <IBatchRenderManager.h>

Class Description

This class is the manager of the batch rendering feature.

You can use this class to setup or query the batch renderer.

+ Inheritance diagram for IBatchRenderManager:

Public Types

enum  {
  E_GET_COUNT, E_GET_VIEW, E_FIND_VIEW, E_CREATE_VIEW,
  E_DELETE_VIEW, E_DUPLICATE_VIEW, E_RENDER, E_GET_KEEP_VFB,
  E_SET_KEEP_VFB, E_GET_NETRENDER, E_SET_NETRENDER
}
 
- Public Types inherited from BaseInterface
enum  LifetimeType { noRelease, immediateRelease, wantsRelease, serverControlled }
 

Public Member Functions

virtual int GetViewCount ()=0
 Get the number of views currently configured. More...
 
virtual IBatchRenderViewGetView (int i)=0
 Get an interface to a given batch render view. More...
 
virtual int FindView (const MCHAR *name)=0
 Find a batch render view with the given name. More...
 
virtual void Render ()=0
 Start the batch renderer. More...
 
virtual IBatchRenderViewCreateView (INode *camera)=0
 Create a new batch render view using the given camera. More...
 
virtual bool DeleteView (int i)=0
 Delete the given batch render view. More...
 
IBatchRenderViewDuplicateView (int i)
 Create a new batch render view by copying an existing one. More...
 
virtual bool GetNetRender ()=0
 Returns whether or not network rendering is enabled for the batch renderer. More...
 
virtual void SetNetRender (bool b)=0
 Set whether of not to use network rendering for the batch renderer. More...
 
virtual bool GetKeepVFB ()=0
 Returns whether or not a separate VFB will be opened (and kept open) for each batch render view when rendered. More...
 
virtual void SetKeepVFB (bool b)=0
 Set whether or not a separate VFB will be opened (and kept open) for each batch render view when rendered. More...
 
virtual bool PrepareScene (IBatchRenderView *batchView)=0
 This will prepare the scene for a given batch render view. More...
 
virtual void DoManageDialog ()=0
 This brings up the batch renderer dialog. More...
 
virtual void EnumAuxFiles (AssetEnumCallback &nameEnum, DWORD flags=FILE_ENUM_ALL)=0
 This method may be used to enumerate all the render preset files used by Batch Render. More...
 
- Public Member Functions inherited from FPInterfaceDesc
CoreExport FPInterfaceDesc ()
 
CoreExport FPInterfaceDesc (Interface_ID id, const MCHAR *int_name, StringResID descr, ClassDesc *cd, ULONG flag,...)
 
CoreExport ~FPInterfaceDesc ()
 
virtual void Init ()
 
LifetimeType LifetimeControl ()
 
virtual BaseInterfaceGetInterface (Interface_ID id)
 
CoreExport void LoadDescriptor (Interface_ID id, const MCHAR *int_name, StringResID descr, ClassDesc *pCD, ULONG flag,...)
 
CoreExport void AppendFunction (int id,...)
 Add a new function to this interface descriptor. More...
 
CoreExport void AppendProperty (int id,...)
 Add a new property to this interface descriptor. More...
 
CoreExport void AppendEnum (int id,...)
 Add a new enum to this interface descriptor. More...
 
CoreExport void SetClassDesc (ClassDesc *i_cd)
 
CoreExport va_list check_fn (va_list ap, int id)
 
CoreExport va_list scan_fn (va_list ap, int id, int index)
 
CoreExport va_list check_prop (va_list ap, int id)
 
CoreExport va_list scan_prop (va_list ap, int id, int index)
 
CoreExport va_list check_enum (va_list ap, EnumID id)
 
CoreExport va_list scan_enum (va_list ap, EnumID id, int index)
 
FPInterfaceDescGetDesc ()
 
Interface_ID GetID ()
 
CoreExport FPFunctionDefGetFnDef (FunctionID fid)
 
ActionTableGetActionTable ()
 
CoreExport void EnableActions (BOOL onOff)
 
virtual CoreExport HINSTANCE HInstance ()
 
virtual CoreExport const MCHARGetRsrcString (StringResID id)
 
- Public Member Functions inherited from FPInterface
virtual CoreExport FPStatus Invoke (FunctionID fid, TimeValue t=0, FPParams *params=NULL)
 
virtual FPStatus Invoke (FunctionID fid, FPParams *params)
 
virtual CoreExport FPStatus Invoke (FunctionID fid, TimeValue t, FPValue &result, FPParams *params=NULL)
 
virtual FPStatus Invoke (FunctionID fid, FPValue &result, FPParams *params=NULL)
 
virtual CoreExport FunctionID FindFn (const MCHAR *name)
 
virtual CoreExport BOOL IsEnabled (FunctionID actionID)
 
virtual CoreExport BOOL IsChecked (FunctionID actionID)
 
virtual CoreExport BOOL IsVisible (FunctionID actionID)
 
virtual CoreExport FunctionID GetIsEnabled (FunctionID actionID)
 
virtual CoreExport FunctionID GetIsChecked (FunctionID actionID)
 
virtual CoreExport FunctionID GetIsVisible (FunctionID actionID)
 
- Public Member Functions inherited from BaseInterface
virtual UtilExport ~BaseInterface ()
 Destructor. More...
 
virtual bool RegisterNotifyCallback (InterfaceNotifyCallback *incb)
 
virtual void UnRegisterNotifyCallback (InterfaceNotifyCallback *incb)
 
virtual BaseInterfaceAcquireInterface ()
 
virtual void ReleaseInterface ()
 
virtual void DeleteInterface ()
 
virtual BaseInterfaceCloneInterface (void *remapDir=NULL)
 
- Public Member Functions inherited from InterfaceServer
virtual UtilExport ~InterfaceServer ()
 Destructor. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 
- Public Attributes inherited from FPInterfaceDesc
Interface_ID ID
 
MSTR internal_name
 
StringResID description
 
ClassDesccd
 
USHORT flags
 
Tab< FPFunctionDef * > functions
 
Tab< FPPropDef * > props
 
Tab< FPEnum * > enumerations
 
MSPluginClass * pc
 
Rolloutrollout
 
ActionTableaction_table
 
- Static Public Attributes inherited from FPInterface
static CoreExport FPInterfaceDesc nullInterface
 
- Protected Member Functions inherited from FPInterfaceDesc
CoreExport void load_descriptor (Interface_ID id, const MCHAR *int_name, StringResID descr, ClassDesc *cd, USHORT flag, va_list ap)
 
- Protected Member Functions inherited from FPInterface
virtual FPStatus _dispatch_fn (FunctionID fid, TimeValue t, FPValue &result, FPParams *p)
 

Member Enumeration Documentation

anonymous enum
Enumerator
E_GET_COUNT 
E_GET_VIEW 
E_FIND_VIEW 
E_CREATE_VIEW 
E_DELETE_VIEW 
E_DUPLICATE_VIEW 
E_RENDER 
E_GET_KEEP_VFB 
E_SET_KEEP_VFB 
E_GET_NETRENDER 
E_SET_NETRENDER 
232  {
233  E_GET_COUNT,
234  E_GET_VIEW,
235  E_FIND_VIEW,
239  E_RENDER,
244  };
Definition: IBatchRenderManager.h:237
Definition: IBatchRenderManager.h:236
Definition: IBatchRenderManager.h:235
Definition: IBatchRenderManager.h:240
Definition: IBatchRenderManager.h:241
Definition: IBatchRenderManager.h:234
Definition: IBatchRenderManager.h:233
Definition: IBatchRenderManager.h:242
Definition: IBatchRenderManager.h:243
Definition: IBatchRenderManager.h:239
Definition: IBatchRenderManager.h:238

Member Function Documentation

virtual int GetViewCount ( )
pure virtual

Get the number of views currently configured.

Returns
The number of batch render views
virtual IBatchRenderView* GetView ( int  i)
pure virtual

Get an interface to a given batch render view.

Parameters
[in]i- The index of the batch render view to access
Returns
A batch render view interface, of NULL in case of an error
virtual int FindView ( const MCHAR name)
pure virtual

Find a batch render view with the given name.

Parameters
[in]name- The name of the batch render view to find
Returns
The index of the batch render view with the given name, or NULL if none were found.
virtual void Render ( )
pure virtual

Start the batch renderer.

virtual IBatchRenderView* CreateView ( INode camera)
pure virtual

Create a new batch render view using the given camera.

The batch render view will be added to the batch render list and have a unique name and default values for all it's parameters.

Parameters
[in]camera- The camera to render with the batch render view, or NULL to render from the current viewport
Returns
A pointer to the newly created batch render view, or NULL if an error occurred.
virtual bool DeleteView ( int  i)
pure virtual

Delete the given batch render view.

Parameters
[in]i- The index of the batch render view to delete
Returns
true if the entry was deleted, false if an error occurred
IBatchRenderView* DuplicateView ( int  i)

Create a new batch render view by copying an existing one.

The new view will be identical to the previous, except for its name. A new unique name will be created.

Parameters
[in]i- The index of the batch render view to copy
Returns
A pointer to the newly created batch render view, or NULL in case of an error
virtual bool GetNetRender ( )
pure virtual

Returns whether or not network rendering is enabled for the batch renderer.

Returns
true if network rendering is enabled, false otherwise
virtual void SetNetRender ( bool  b)
pure virtual

Set whether of not to use network rendering for the batch renderer.

Parameters
[in]b- True to use network rendering, false to render locally
virtual bool GetKeepVFB ( )
pure virtual

Returns whether or not a separate VFB will be opened (and kept open) for each batch render view when rendered.

In 3ds Max 8 this has no effect, and is for internal use only

Returns
true if a separate VFB is used for each batch render view, false otherwise
virtual void SetKeepVFB ( bool  b)
pure virtual

Set whether or not a separate VFB will be opened (and kept open) for each batch render view when rendered.

In 3ds Max 8 this has no effect, and is for internal use only

Parameters
[in]b- Set to true to open a separate VFB for each batch render view, false to use the same VFB for all renders.
virtual bool PrepareScene ( IBatchRenderView batchView)
pure virtual

This will prepare the scene for a given batch render view.

This will load the preset and restore the scene state from the batch render view.

Parameters
[in]batchView- The batch render view to prepare.
Returns
true if the preparation was successful and false if an error occurred.
virtual void DoManageDialog ( )
pure virtual

This brings up the batch renderer dialog.

virtual void EnumAuxFiles ( AssetEnumCallback nameEnum,
DWORD  flags = FILE_ENUM_ALL 
)
pure virtual

This method may be used to enumerate all the render preset files used by Batch Render.

Parameters
[in]nameEnum- The callback, called once for each render preset.
[in]flags- Indicate what to enumerate.