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| VFN_1 (morphbybone_addbone, fnAddBone, TYPE_INODE) |
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| VFN_1 (morphbybone_removebone, fnRemoveBone, TYPE_INODE) |
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| VFN_2 (morphbybone_selectbone, fnSelectBone, TYPE_INODE, TYPE_STRING) |
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| FN_0 (morphbybone_getselectedbone, TYPE_INODE, fnGetSelectedBone) |
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| FN_0 (morphbybone_getselectedmorph, TYPE_STRING, fnGetSelectedMorph) |
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| VFN_2 (morphbybone_selectvertices, fnSelectVertices, TYPE_INODE, TYPE_BITARRAY) |
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| FN_2 (morphbybone_isselectedvertex, TYPE_BOOL, fnIsSelectedVertex, TYPE_INODE, TYPE_INT) |
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| VFN_0 (morphbybone_resetgraph, fnResetGraph) |
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| VFN_0 (morphbybone_grow, fnGrow) |
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| VFN_0 (morphbybone_shrink, fnShrink) |
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| VFN_0 (morphbybone_ring, fnRing) |
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| VFN_0 (morphbybone_loop, fnLoop) |
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| VFN_1 (morphbybone_createmorph, fnCreateMorph, TYPE_INODE) |
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| VFN_2 (morphbybone_removemorph, fnRemoveMorph, TYPE_INODE, TYPE_STRING) |
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| VFN_1 (morphbybone_editmorph, fnEdit, TYPE_BOOL) |
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| VFN_0 (morphbybone_clearvertices, fnClearSelectedVertices) |
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| VFN_0 (morphbybone_deletevertices, fnDeleteSelectedVertices) |
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| VFN_2 (morphbybone_resetorientation, fnResetOrientation, TYPE_INODE, TYPE_STRING) |
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| VFN_2 (morphbybone_reloadtarget, fnReloadTarget, TYPE_INODE, TYPE_STRING) |
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| VFN_1 (morphbybone_mirrorpaste, fnMirrorPaste, TYPE_INODE) |
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| VFN_2 (morphbybone_editfalloffgraph, fnEditFalloffGraph, TYPE_INODE, TYPE_STRING) |
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| VFN_3 (morphbybone_setexternalnode, fnSetExternalNode, TYPE_INODE, TYPE_STRING, TYPE_INODE) |
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| VFN_1 (morphbybone_moveverts, fnMoveVerts, TYPE_POINT3) |
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| VFN_2 (morphbybone_transformverts, fnTransFormVerts, TYPE_MATRIX3, TYPE_MATRIX3) |
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| FN_0 (morphbybone_numberofbones, TYPE_INT, fnNumberOfBones) |
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| FN_1 (morphbybone_bonegetinitialnodetm, TYPE_MATRIX3, fnBoneGetInitialNodeTM, TYPE_INODE) |
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| VFN_2 (morphbybone_bonesetinitialnodetm, fnBoneSetInitialNodeTM, TYPE_INODE, TYPE_MATRIX3) |
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| FN_1 (morphbybone_bonegetinitialobjecttm, TYPE_MATRIX3, fnBoneGetInitialObjectTM, TYPE_INODE) |
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| VFN_2 (morphbybone_bonesetinitialobjecttm, fnBoneSetInitialObjectTM, TYPE_INODE, TYPE_MATRIX3) |
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| FN_1 (morphbybone_bonegetinitialparenttm, TYPE_MATRIX3, fnBoneGetInitialParentTM, TYPE_INODE) |
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| VFN_2 (morphbybone_bonesetinitialparenttm, fnBoneSetInitialParentTM, TYPE_INODE, TYPE_MATRIX3) |
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| FN_1 (morphbybone_bonegetnumberofmorphs, TYPE_INT, fnBoneGetNumberOfMorphs, TYPE_INODE) |
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| FN_2 (morphbybone_bonegetmorphname, TYPE_STRING, fnBoneGetMorphName, TYPE_INODE, TYPE_INT) |
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| VFN_3 (morphbybone_bonesetmorphname, fnBoneSetMorphName, TYPE_INODE, TYPE_INT, TYPE_STRING) |
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| FN_2 (morphbybone_bonegetmorphangle, TYPE_FLOAT, fnBoneGetMorphAngle, TYPE_INODE, TYPE_INT) |
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| VFN_3 (morphbybone_bonesetmorphangle, fnBoneSetMorphAngle, TYPE_INODE, TYPE_INT, TYPE_FLOAT) |
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| FN_2 (morphbybone_bonegetmorphtm, TYPE_MATRIX3, fnBoneGetMorphTM, TYPE_INODE, TYPE_INT) |
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| VFN_3 (morphbybone_bonesetmorphtm, fnBoneSetMorphTM, TYPE_INODE, TYPE_INT, TYPE_MATRIX3) |
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| FN_2 (morphbybone_bonegetmorphparenttm, TYPE_MATRIX3, fnBoneGetMorphParentTM, TYPE_INODE, TYPE_INT) |
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| VFN_3 (morphbybone_bonesetmorphparenttm, fnBoneSetMorphParentTM, TYPE_INODE, TYPE_INT, TYPE_MATRIX3) |
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| FN_2 (morphbybone_bonegetmorphisdead, TYPE_BOOL, fnBoneGetMorphIsDead, TYPE_INODE, TYPE_INT) |
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| VFN_3 (morphbybone_bonegetmorphsetdead, fnBoneSetMorphSetDead, TYPE_INODE, TYPE_INT, TYPE_BOOL) |
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| FN_2 (morphbybone_bonegetmorphnumpoints, TYPE_INT, fnBoneGetMorphNumPoints, TYPE_INODE, TYPE_INT) |
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| VFN_3 (morphbybone_bonesetmorphnumpoints, fnBoneSetMorphNumPoints, TYPE_INODE, TYPE_INT, TYPE_INT) |
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| FN_3 (morphbybone_bonegetmorphvertid, TYPE_INT, fnBoneGetMorphVertID, TYPE_INODE, TYPE_INT, TYPE_INT) |
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| VFN_4 (morphbybone_bonesetmorphvertid, fnBoneSetMorphVertID, TYPE_INODE, TYPE_INT, TYPE_INT, TYPE_INT) |
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| FN_3 (morphbybone_bonegetmorphvec, TYPE_POINT3, fnBoneGetMorphVec, TYPE_INODE, TYPE_INT, TYPE_INT) |
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| VFN_4 (morphbybone_bonesetmorphvec, fnBoneSetMorphVec, TYPE_INODE, TYPE_INT, TYPE_INT, TYPE_POINT3) |
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| FN_3 (morphbybone_bonegetmorphpvec, TYPE_POINT3, fnBoneGetMorphPVec, TYPE_INODE, TYPE_INT, TYPE_INT) |
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| VFN_4 (morphbybone_bonesetmorphpvec, fnBoneSetMorphPVec, TYPE_INODE, TYPE_INT, TYPE_INT, TYPE_POINT3) |
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| FN_3 (morphbybone_bonegetmorphop, TYPE_POINT3, fnBoneGetMorphOP, TYPE_INODE, TYPE_INT, TYPE_INT) |
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| VFN_4 (morphbybone_bonesetmorphop, fnBoneSetMorphOP, TYPE_INODE, TYPE_INT, TYPE_INT, TYPE_POINT3) |
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| FN_3 (morphbybone_bonegetmorphowner, TYPE_INODE, fnBoneGetMorphOwner, TYPE_INODE, TYPE_INT, TYPE_INT) |
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| VFN_4 (morphbybone_bonesetmorphowner, fnBoneSetMorphOwner, TYPE_INODE, TYPE_INT, TYPE_INT, TYPE_INODE) |
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| FN_2 (morphbybone_bonegetmorphfalloff, TYPE_INT, fnBoneGetMorphFalloff, TYPE_INODE, TYPE_INT) |
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| VFN_3 (morphbybone_bonesetmorphfalloff, fnBoneSetMorphFalloff, TYPE_INODE, TYPE_INT, TYPE_INT) |
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| FN_1 (morphbybone_bonegetjointtype, TYPE_INT, fnBoneGetJointType, TYPE_INODE) |
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| VFN_2 (morphbybone_bonesetjointtype, fnBoneSetJointType, TYPE_INODE, TYPE_INT) |
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| VFN_0 (morphbybone_update, fnUpdate) |
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| FN_2 (morphbybone_getweight, TYPE_FLOAT, fnGetWeight, TYPE_INODE, TYPE_STRING) |
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| FN_2 (morphbybone_bonegetmorphenabled, TYPE_BOOL, fnBoneGetMorphEnabled, TYPE_INODE, TYPE_INT) |
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| VFN_3 (morphbybone_bonesetmorphenabled, fnBoneSetMorphEnabled, TYPE_INODE, TYPE_INT, TYPE_BOOL) |
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FPInterfaceDesc * | GetDesc () |
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virtual void | fnAddBone (INode *node)=0 |
| void fnAddBone(INode *node)=0; This adds a bone to the system INode *node the bone to add More...
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virtual void | fnRemoveBone (INode *node)=0 |
| void fnRemoveBone(INode *node) This removes a bone from the system INode *node the bone to remove More...
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virtual void | fnSelectBone (INode *node, const MCHAR *morphName)=0 |
| void fnSelectBone(INode node,const MCHAR morphName) This selects a bone and/or morph in the selection list. More...
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virtual INode * | fnGetSelectedBone ()=0 |
| INode* fnGetSelectedBone() This returns the current active bone. More...
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virtual const MCHAR * | fnGetSelectedMorph ()=0 |
| MCHAR* fnGetSelectedMorph() This returns the name of the current selected morph. More...
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virtual void | fnSelectVertices (INode *node, BitArray *sel)=0 |
| void fnSelectVertices(INode *node,BitArray *sel) This lets you select vertices. More...
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virtual BOOL | fnIsSelectedVertex (INode *node, int index)=0 |
| BOOL fnIsSelectedVertex(INode *node,int index) INode *node this is the node that owns the modifier, this is used to find a specific instance of the modifier and apply it to the right local data int index this the index of the vertex that you want to check. More...
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virtual void | fnResetGraph ()=0 |
| void fnResetGraph() this is equivalent to pressing the reset graph button in the UI which resets the the soft selection graph to a sinual graph More...
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virtual void | fnShrink ()=0 |
| void fnShrink() This contracts your vertex selection More...
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virtual void | fnGrow ()=0 |
| void fnGrow() This expands your vertex selection More...
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virtual void | fnRing ()=0 |
| void fnRing() This turns your current selection into a ring selection More...
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virtual void | fnLoop ()=0 |
| void fnLoop() This turns your current selection into a loop selection More...
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virtual void | fnCreateMorph (INode *node)=0 |
| void fnCreateMorph(INode *node) This creates a new morph for a bone INode *node this is the bone that you want to create the morph on More...
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virtual void | fnRemoveMorph (INode *node, const MCHAR *name)=0 |
| void fnRemoveMorph(INode *node, const MCHAR *name) This removes a morph target INode *node this is the bone that owns the morph that you want to remove MCHAR *name this is the name of the morph that you want to remove More...
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virtual void | fnEdit (BOOL edit)=0 |
| fnEdit(BOOL edit) This toggles on/off the edit morph mode. More...
|
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virtual void | fnClearSelectedVertices ()=0 |
| void fnClearSelectedVertices() This ie equivalent to press the clear verts button in the UI which takes the selected vertices and sets their delta to zero More...
|
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virtual void | fnDeleteSelectedVertices ()=0 |
| void fnDeleteSelectedVertices() This ie equivalent to press the delet verts button in the UI which takes the selected vertices and removes them from the current morph More...
|
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virtual void | fnResetOrientation (INode *node, const MCHAR *name)=0 |
| void fnResetOrientation(INode *node, const MCHAR *name) This resets the orientation of morph to the current orientation of the bone that owns it INode *node this is the bone that owns the morph to be reset MCHAR *name this is the name of the morph to be reset More...
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|
virtual void | fnReloadTarget (INode *node, const MCHAR *name)=0 |
| void fnReloadTarget(INode *node, const MCHAR *name) This reloads the external mesh for a morph if there is one INode *node this is the bone that owns the morph to be reloaded MCHAR *name this is the name of the morph to be reloaded More...
|
|
virtual void | fnMirrorPaste (INode *node)=0 |
| fnMirrorPaste(INode *node) This mirror pastes the node to its mirror target based on the mirror parameters INode *node this is the node that is to be mirrored More...
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|
virtual void | fnEditFalloffGraph (INode *node, const MCHAR *name)=0 |
| void fnEditFalloffGraph(INode *node, const MCHAR *name) This brings up the falloff graph of a morph if there is one INode *node this is the bone that owns the morph MCHAR *name this is the name of the morph to to have its graph brought up More...
|
|
virtual void | fnSetExternalNode (INode *node, const MCHAR *name, INode *exnode)=0 |
| void fnSetExternalNode(INode *node, const MCHAR *name,INode *exnode) This lets you set the external mesh node for a morph INode *node this is the bone that owns the morph MCHAR *name this is the name of the morph to to have its external node set More...
|
|
virtual void | fnMoveVerts (Point3 vec)=0 |
| void fnMoveVerts(Point3 vec) This moves the selected vertices along a vec which is applied to an active morph if there is one Point3 vec this is the vec which the vertices are moved. More...
|
|
virtual void | fnTransFormVerts (Matrix3 a, Matrix3 b)=0 |
| void fnTransFormVerts(Matrix3 a, Matrix3 b) This transforms the selected vertices which is applied to an active morph if there is one Matrix a this is matrix transformation Matrix b this is the space? More...
|
|
virtual int | fnNumberOfBones ()=0 |
| int fnNumberOfBones() This is the number of bones in the system More...
|
|
virtual Matrix3 * | fnBoneGetInitialNodeTM (INode *node)=0 |
| Matrix3* fnBoneGetInitialNodeTM(INode *node) This returns the initial node tm of bone. More...
|
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virtual void | fnBoneSetInitialNodeTM (INode *node, Matrix3 tm)=0 |
| void fnBoneSetInitialNodeTM(INode *node, Matrix3 tm) This lets you set the initial node tm of a bone INode *node this is the bone that you want set the tm on Matrix3 tm this is the initial tm More...
|
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virtual Matrix3 * | fnBoneGetInitialObjectTM (INode *node)=0 |
| Matrix3* fnBoneGetInitialObjectTM(INode *node) This returns the initial object tm of bone. More...
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virtual void | fnBoneSetInitialObjectTM (INode *node, Matrix3 tm)=0 |
| void fnBoneSetInitialObjectTM(INode *node, Matrix3 tm) This lets you set the initial object tm of a bone INode *node this is the bone that you want set the tm on Matrix3 tm this is the initial tm More...
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|
virtual Matrix3 * | fnBoneGetInitialParentTM (INode *node)=0 |
| Matrix3* fnBoneGetInitialParentTM(INode *node) This returns the initial node tm parent that owns bone. More...
|
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virtual void | fnBoneSetInitialParentTM (INode *node, Matrix3 tm)=0 |
| void fnBoneSetInitialParentTM(INode *node, Matrix3 tm) This lets you set the parent tm of a bone. More...
|
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virtual int | fnBoneGetNumberOfMorphs (INode *node)=0 |
| int fnBoneGetNumberOfMorphs(INode *node) This returns the number of morphs that a bone owns INode *node this the bone to get the number of morphs from More...
|
|
virtual const MCHAR * | fnBoneGetMorphName (INode *node, int morphIndex)=0 |
| the follow le get/set properties of individual morphs they all follow the same format INode *node is the bone that owns the morph int morphIndex is the index of the morph More...
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virtual void | fnBoneSetMorphName (INode *node, int morphIndex, const MCHAR *name)=0 |
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virtual float | fnBoneGetMorphAngle (INode *node, int morphIndex)=0 |
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virtual void | fnBoneSetMorphAngle (INode *node, int morphIndex, float angle)=0 |
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virtual Matrix3 * | fnBoneGetMorphTM (INode *node, int morphIndex)=0 |
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virtual void | fnBoneSetMorphTM (INode *node, int morphIndex, Matrix3 tm)=0 |
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virtual Matrix3 * | fnBoneGetMorphParentTM (INode *node, int morphIndex)=0 |
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virtual void | fnBoneSetMorphParentTM (INode *node, int morphIndex, Matrix3 tm)=0 |
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virtual BOOL | fnBoneGetMorphIsDead (INode *node, int morphIndex)=0 |
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virtual void | fnBoneSetMorphSetDead (INode *node, int morphIndex, BOOL dead)=0 |
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virtual int | fnBoneGetMorphNumPoints (INode *node, int morphIndex)=0 |
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virtual void | fnBoneSetMorphNumPoints (INode *node, int morphIndex, int numberPoints)=0 |
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virtual int | fnBoneGetMorphVertID (INode *node, int morphIndex, int ithIndex)=0 |
| These let you get access to the morph vertex properties every morph contains a list of vertices and properties INode *node is the bone that owns the morph int morphIndex is the index of the morph int ithIndex is which vertex you want to get info about the index back into the mesh vertex list. More...
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virtual void | fnBoneSetMorphVertID (INode *node, int morphIndex, int ithIndex, int vertIndex)=0 |
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virtual Point3 * | fnBoneGetMorphVec (INode *node, int morphIndex, int ithIndex)=0 |
| the vector in local bone space More...
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virtual void | fnBoneSetMorphVec (INode *node, int morphIndex, int ithIndex, Point3 vec)=0 |
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virtual Point3 * | fnBoneGetMorphPVec (INode *node, int morphIndex, int ithIndex)=0 |
| the vector in parent space More...
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virtual void | fnBoneSetMorphPVec (INode *node, int morphIndex, int ithIndex, Point3 vec)=0 |
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virtual Point3 * | fnBoneGetMorphOP (INode *node, int morphIndex, int ithIndex)=0 |
| the original point before any deformation More...
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virtual void | fnBoneSetMorphOP (INode *node, int morphIndex, int ithIndex, Point3 vec)=0 |
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virtual INode * | fnBoneGetMorphOwner (INode *node, int morphIndex, int ithIndex)=0 |
| this returns which node owns the vertex if ther modifier is instanced More...
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virtual void | fnBoneSetMorphOwner (INode *node, int morphIndex, int ithIndex, INode *onode)=0 |
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virtual int | fnBoneGetMorphFalloff (INode *node, int morphIndex)=0 |
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virtual void | fnBoneSetMorphFalloff (INode *node, int morphIndex, int falloff)=0 |
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virtual int | fnBoneGetJointType (INode *node)=0 |
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virtual void | fnBoneSetJointType (INode *node, int jointType)=0 |
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virtual void | fnUpdate ()=0 |
| void fnUpdate() This forces a system to update More...
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virtual float | fnGetWeight (INode *node, const MCHAR *name)=0 |
| This return the weight of particular morph is contributing INode *node is the bone that owns the morph MCHAR*name this is the name of the morph. More...
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virtual BOOL | fnBoneGetMorphEnabled (INode *node, int morphIndex)=0 |
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virtual void | fnBoneSetMorphEnabled (INode *node, int morphIndex, BOOL enabled)=0 |
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| FPMixinInterface () |
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virtual LifetimeType | LifetimeControl () |
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virtual CoreExport bool | RegisterNotifyCallback (InterfaceNotifyCallback *incb) |
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virtual void | UnRegisterNotifyCallback (InterfaceNotifyCallback *incb) |
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CoreExport | ~FPMixinInterface () |
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virtual BaseInterface * | GetInterface (Interface_ID id) |
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virtual FPInterfaceDesc * | GetDescByID (Interface_ID id) |
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virtual Interface_ID | GetID () |
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virtual CoreExport FPStatus | Invoke (FunctionID fid, TimeValue t=0, FPParams *params=NULL) |
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virtual FPStatus | Invoke (FunctionID fid, FPParams *params) |
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virtual CoreExport FPStatus | Invoke (FunctionID fid, TimeValue t, FPValue &result, FPParams *params=NULL) |
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virtual FPStatus | Invoke (FunctionID fid, FPValue &result, FPParams *params=NULL) |
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virtual CoreExport FunctionID | FindFn (const MCHAR *name) |
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virtual CoreExport BOOL | IsEnabled (FunctionID actionID) |
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virtual CoreExport BOOL | IsChecked (FunctionID actionID) |
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virtual CoreExport BOOL | IsVisible (FunctionID actionID) |
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virtual CoreExport FunctionID | GetIsEnabled (FunctionID actionID) |
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virtual CoreExport FunctionID | GetIsChecked (FunctionID actionID) |
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virtual CoreExport FunctionID | GetIsVisible (FunctionID actionID) |
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virtual ActionTable * | GetActionTable () |
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virtual void | EnableActions (BOOL onOff) |
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virtual UtilExport | ~BaseInterface () |
| Destructor. More...
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virtual BaseInterface * | AcquireInterface () |
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virtual void | ReleaseInterface () |
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virtual void | DeleteInterface () |
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virtual BaseInterface * | CloneInterface (void *remapDir=NULL) |
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virtual UtilExport | ~InterfaceServer () |
| Destructor. More...
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|
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enum | LifetimeType { noRelease,
immediateRelease,
wantsRelease,
serverControlled
} |
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static UtilExport void * | operator new (size_t size) |
| Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
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static UtilExport void * | operator new (size_t size, const std::nothrow_t &e) |
| Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
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|
static UtilExport void * | operator new (size_t size, const char *filename, int line) |
| New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
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|
static UtilExport void * | operator new (size_t size, int block_type, const char *filename, int line) |
| New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
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|
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, const char *filename, int line) |
| New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
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|
static UtilExport void * | operator new (size_t size, unsigned long flags) |
| New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
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|
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, unsigned long flags) |
| New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
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|
static UtilExport void * | operator new[] (size_t size) |
| New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
|
|
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e) |
| New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
|
|
static UtilExport void * | operator new[] (size_t size, const char *filename, int line) |
| New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
|
|
static UtilExport void * | operator new[] (size_t size, int block_type, const char *filename, int line) |
| New operator used to allocate arrays of objects. More...
|
|
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line) |
| New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
|
|
static UtilExport void * | operator new[] (size_t size, unsigned long flags) |
| New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
|
|
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, unsigned long flags) |
| New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
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|
static UtilExport void | operator delete (void *ptr) |
| Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
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|
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e) |
| Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
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|
static UtilExport void | operator delete (void *ptr, const char *filename, int line) |
| Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
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|
static UtilExport void | operator delete (void *ptr, int block_type, const char *filename, int line) |
| Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
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|
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
| Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
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|
static UtilExport void | operator delete (void *ptr, unsigned long flags) |
| Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
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|
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags) |
| Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
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|
static UtilExport void | operator delete[] (void *ptr) |
| Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
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|
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e) |
| Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
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|
static UtilExport void | operator delete[] (void *ptr, const char *filename, int line) |
| Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
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|
static UtilExport void | operator delete[] (void *ptr, int block_type, const char *filename, int line) |
| Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
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static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
| Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
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|
static UtilExport void | operator delete[] (void *ptr, unsigned long flags) |
| Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
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static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags) |
| Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
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|
static UtilExport void * | operator new (size_t size, void *placement_ptr) |
| Placement new operator. More...
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static UtilExport void | operator delete (void *ptr, void *placement_ptr) |
| Placement delete operator. More...
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static CoreExport FPInterfaceDesc | nullInterface |
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| FPMixinInterface (const FPMixinInterface &rhs) |
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FPMixinInterface & | operator= (const FPMixinInterface &rhs) |
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virtual FPStatus | _dispatch_fn (FunctionID fid, TimeValue t, FPValue &result, FPParams *p) |
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Tab< InterfaceNotifyCallback * > * | interfaceNotifyCBs |
|