TriStrip Class Reference

TriStrip Class Reference

#include <ihardwareshader.h>

+ Inheritance diagram for TriStrip:

Public Member Functions

void AddVertN (DWORD vtx, DWORD nor)
 
void AddVertNC1 (DWORD vtx, DWORD nor, DWORD col)
 
void AddVertNT1 (DWORD vtx, DWORD nor, DWORD tvtx)
 
void AddVertNC1T1 (DWORD vtx, DWORD nor, DWORD col, DWORD tvtx)
 
void AddVertNT2 (DWORD vtx, DWORD nor, DWORD tvtx1, DWORD tvtx2)
 
void AddVertNC1T2 (DWORD vtx, DWORD nor, DWORD col, DWORD tvtx1, DWORD tvtx2)
 
void AddVertNT3 (DWORD vtx, DWORD nor, DWORD tvtx1, DWORD tvtx2, DWORD tvtx3)
 
void AddVertNC1T3 (DWORD vtx, DWORD nor, DWORD col, DWORD tvtx1, DWORD tvtx2, DWORD tvtx3)
 
void AddVertNT4 (DWORD vtx, DWORD nor, DWORD tvtx1, DWORD tvtx2, DWORD tvtx3, DWORD tvtx4)
 
void AddVertNC1T4 (DWORD vtx, DWORD nor, DWORD col, DWORD tvtx1, DWORD tvtx2, DWORD tvtx3, DWORD tvtx4)
 
void AddVertexCol (int i, DWORD col)
 
void AddVertexUV (int i, DWORD tx)
 

Public Attributes

DWORD rndMode
 
MtlID mID
 
MtlID maxID
 
DWORD smGrp
 
int clrMode
 
int texMode
 
DWTab v
 
DWTab n
 
DWTab c [GFX_MAX_COLORS]
 
DWTab tv [GFX_MAX_TEXTURES]
 

Additional Inherited Members

- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 

Member Function Documentation

void AddVertN ( DWORD  vtx,
DWORD  nor 
)
inline
58 { v.Append(1, &vtx, (v.Count()>>1)); n.Append(1, &nor, n.Count()/2); }
int Count() const
Retrieves the number of items in the Tab.
Definition: tab.h:219
DWTab n
Definition: ihardwareshader.h:54
DWTab v
Definition: ihardwareshader.h:53
int Append(int num, T *el, int allocExtra=0)
Appends items at the end of the Tab.
Definition: tab.h:281
void AddVertNC1 ( DWORD  vtx,
DWORD  nor,
DWORD  col 
)
inline
59 { v.Append(1, &vtx, (v.Count()>>1)); n.Append(1, &nor, n.Count()/2); c[0].Append(1, &col, c[0].Count()/2); }
int Count() const
Retrieves the number of items in the Tab.
Definition: tab.h:219
DWTab n
Definition: ihardwareshader.h:54
DWTab v
Definition: ihardwareshader.h:53
int Append(int num, T *el, int allocExtra=0)
Appends items at the end of the Tab.
Definition: tab.h:281
DWTab c[GFX_MAX_COLORS]
Definition: ihardwareshader.h:55
void AddVertNT1 ( DWORD  vtx,
DWORD  nor,
DWORD  tvtx 
)
inline
61  {
62  int alloc = (v.Count()>>1)+1;
63  v.Append(1, &vtx, alloc); n.Append(1, &nor, alloc);
64  tv[0].Append(1, &tvtx, alloc);
65  }
int Count() const
Retrieves the number of items in the Tab.
Definition: tab.h:219
DWTab n
Definition: ihardwareshader.h:54
DWTab v
Definition: ihardwareshader.h:53
int Append(int num, T *el, int allocExtra=0)
Appends items at the end of the Tab.
Definition: tab.h:281
DWTab tv[GFX_MAX_TEXTURES]
Definition: ihardwareshader.h:56
void AddVertNC1T1 ( DWORD  vtx,
DWORD  nor,
DWORD  col,
DWORD  tvtx 
)
inline
66  {
67  int alloc = (v.Count()>>1)+1;
68  v.Append(1, &vtx, alloc); n.Append(1, &nor, alloc); c[0].Append(1, &col, alloc);
69  tv[0].Append(1, &tvtx, alloc);
70  }
int Count() const
Retrieves the number of items in the Tab.
Definition: tab.h:219
DWTab n
Definition: ihardwareshader.h:54
DWTab v
Definition: ihardwareshader.h:53
int Append(int num, T *el, int allocExtra=0)
Appends items at the end of the Tab.
Definition: tab.h:281
DWTab c[GFX_MAX_COLORS]
Definition: ihardwareshader.h:55
DWTab tv[GFX_MAX_TEXTURES]
Definition: ihardwareshader.h:56
void AddVertNT2 ( DWORD  vtx,
DWORD  nor,
DWORD  tvtx1,
DWORD  tvtx2 
)
inline
71  {
72  int alloc = (v.Count()>>1)+1;
73  v.Append(1, &vtx, alloc); n.Append(1, &nor, alloc);
74  tv[0].Append(1, &tvtx1, alloc); tv[1].Append(1, &tvtx2, alloc);
75  }
int Count() const
Retrieves the number of items in the Tab.
Definition: tab.h:219
DWTab n
Definition: ihardwareshader.h:54
DWTab v
Definition: ihardwareshader.h:53
int Append(int num, T *el, int allocExtra=0)
Appends items at the end of the Tab.
Definition: tab.h:281
DWTab tv[GFX_MAX_TEXTURES]
Definition: ihardwareshader.h:56
void AddVertNC1T2 ( DWORD  vtx,
DWORD  nor,
DWORD  col,
DWORD  tvtx1,
DWORD  tvtx2 
)
inline
76  {
77  int alloc = (v.Count()>>1)+1;
78  v.Append(1, &vtx, alloc); n.Append(1, &nor, alloc); c[0].Append(1, &col, alloc);
79  tv[0].Append(1, &tvtx1, alloc); tv[1].Append(1, &tvtx2, alloc);
80  }
int Count() const
Retrieves the number of items in the Tab.
Definition: tab.h:219
DWTab n
Definition: ihardwareshader.h:54
DWTab v
Definition: ihardwareshader.h:53
int Append(int num, T *el, int allocExtra=0)
Appends items at the end of the Tab.
Definition: tab.h:281
DWTab c[GFX_MAX_COLORS]
Definition: ihardwareshader.h:55
DWTab tv[GFX_MAX_TEXTURES]
Definition: ihardwareshader.h:56
void AddVertNT3 ( DWORD  vtx,
DWORD  nor,
DWORD  tvtx1,
DWORD  tvtx2,
DWORD  tvtx3 
)
inline
81  {
82  int alloc = (v.Count()>>1)+1;
83  v.Append(1, &vtx, alloc); n.Append(1, &nor, alloc);
84  tv[0].Append(1, &tvtx1, alloc); tv[1].Append(1, &tvtx2, alloc); tv[2].Append(1, &tvtx3, alloc);
85  }
int Count() const
Retrieves the number of items in the Tab.
Definition: tab.h:219
DWTab n
Definition: ihardwareshader.h:54
DWTab v
Definition: ihardwareshader.h:53
int Append(int num, T *el, int allocExtra=0)
Appends items at the end of the Tab.
Definition: tab.h:281
DWTab tv[GFX_MAX_TEXTURES]
Definition: ihardwareshader.h:56
void AddVertNC1T3 ( DWORD  vtx,
DWORD  nor,
DWORD  col,
DWORD  tvtx1,
DWORD  tvtx2,
DWORD  tvtx3 
)
inline
86  {
87  int alloc = (v.Count()>>1)+1;
88  v.Append(1, &vtx, alloc); n.Append(1, &nor, alloc); c[0].Append(1, &col, alloc);
89  tv[0].Append(1, &tvtx1, alloc); tv[1].Append(1, &tvtx2, alloc); tv[2].Append(1, &tvtx3, alloc);
90  }
int Count() const
Retrieves the number of items in the Tab.
Definition: tab.h:219
DWTab n
Definition: ihardwareshader.h:54
DWTab v
Definition: ihardwareshader.h:53
int Append(int num, T *el, int allocExtra=0)
Appends items at the end of the Tab.
Definition: tab.h:281
DWTab c[GFX_MAX_COLORS]
Definition: ihardwareshader.h:55
DWTab tv[GFX_MAX_TEXTURES]
Definition: ihardwareshader.h:56
void AddVertNT4 ( DWORD  vtx,
DWORD  nor,
DWORD  tvtx1,
DWORD  tvtx2,
DWORD  tvtx3,
DWORD  tvtx4 
)
inline
91  {
92  int alloc = (v.Count()>>1)+1;
93  v.Append(1, &vtx, alloc); n.Append(1, &nor, alloc);
94  tv[0].Append(1, &tvtx1, alloc); tv[1].Append(1, &tvtx2, alloc);
95  tv[2].Append(1, &tvtx3, alloc); tv[3].Append(1, &tvtx4, alloc);
96  }
int Count() const
Retrieves the number of items in the Tab.
Definition: tab.h:219
DWTab n
Definition: ihardwareshader.h:54
DWTab v
Definition: ihardwareshader.h:53
int Append(int num, T *el, int allocExtra=0)
Appends items at the end of the Tab.
Definition: tab.h:281
DWTab tv[GFX_MAX_TEXTURES]
Definition: ihardwareshader.h:56
void AddVertNC1T4 ( DWORD  vtx,
DWORD  nor,
DWORD  col,
DWORD  tvtx1,
DWORD  tvtx2,
DWORD  tvtx3,
DWORD  tvtx4 
)
inline
97  {
98  int alloc = (v.Count()>>1)+1;
99  v.Append(1, &vtx, alloc); n.Append(1, &nor, alloc); c[0].Append(1, &col, alloc);
100  tv[0].Append(1, &tvtx1, alloc); tv[1].Append(1, &tvtx2, alloc);
101  tv[2].Append(1, &tvtx3, alloc); tv[3].Append(1, &tvtx4, alloc);
102  }
int Count() const
Retrieves the number of items in the Tab.
Definition: tab.h:219
DWTab n
Definition: ihardwareshader.h:54
DWTab v
Definition: ihardwareshader.h:53
int Append(int num, T *el, int allocExtra=0)
Appends items at the end of the Tab.
Definition: tab.h:281
DWTab c[GFX_MAX_COLORS]
Definition: ihardwareshader.h:55
DWTab tv[GFX_MAX_TEXTURES]
Definition: ihardwareshader.h:56
void AddVertexCol ( int  i,
DWORD  col 
)
inline
Remarks
This method adds vertex color data to a vertex. This method is usually used together with AddVertN and AddVertexUV methods to set each vertex's data flexibly.
Parameters
iThe color channel index must be less than GFX_MAX_COLORS.\
colThe vertex color data.
110  {
111  DbgAssert(i >= 0 && i < GFX_MAX_COLORS);
112  c[i].Append(1, &col, (v.Count()>>1)+1);
113  }
int Count() const
Retrieves the number of items in the Tab.
Definition: tab.h:219
DWTab v
Definition: ihardwareshader.h:53
#define GFX_MAX_COLORS
Definition: ihardwareshader.h:33
int Append(int num, T *el, int allocExtra=0)
Appends items at the end of the Tab.
Definition: tab.h:281
DWTab c[GFX_MAX_COLORS]
Definition: ihardwareshader.h:55
#define DbgAssert(expr)
Definition: assert1.h:72
void AddVertexUV ( int  i,
DWORD  tx 
)
inline
Remarks
This method adds a set of 2d texture coordinate to a vertex. This method is usually used together with AddVertN and AddVertexCol methods to set each vertex's data flexibly.
Parameters
iThe texture coordinate index must be less than GFX_MAX_TEXTURES.\
txThe texture coordinate data.
121  {
122  DbgAssert(i >= 0 && i < GFX_MAX_TEXTURES);
123  tv[i].Append(1, &tx, (v.Count()>>1)+1);
124  }
int Count() const
Retrieves the number of items in the Tab.
Definition: tab.h:219
DWTab v
Definition: ihardwareshader.h:53
#define GFX_MAX_TEXTURES
Definition: GraphicsConstants.h:168
int Append(int num, T *el, int allocExtra=0)
Appends items at the end of the Tab.
Definition: tab.h:281
#define DbgAssert(expr)
Definition: assert1.h:72
DWTab tv[GFX_MAX_TEXTURES]
Definition: ihardwareshader.h:56

Member Data Documentation

DWORD rndMode
MtlID mID
MtlID maxID
DWORD smGrp
int clrMode
int texMode
DWTab v
DWTab n