Single indexed component function set.
This function set allows you to create, edit, and query single indexed components. Single indexed components store 1 dimensional index values.
- AbcExport/MayaMeshWriter.cpp, AbcImport/CreateSceneHelper.cpp, apiMeshShape/apiMeshData.cpp, apiMeshShape/apiMeshGeometryOverride.cpp, apiMeshShape/apiMeshShape.cpp, apiMeshShape/apiMeshShapeUI.cpp, apiMeshShape/apiMeshSubSceneOverride.cpp, gpuCache/CacheWriter.cpp, grabUVMain.cpp, listRichSelectionCmd/listRichSelectionCmd.cpp, meshOpCmd/meshOpCmd.cpp, meshOpCmd/meshOpNode.cpp, OpenGLViewportRenderer/OpenGLViewportRenderer.cpp, paintCallback/paintCallback.cpp, splitUVCmd/splitUVCmd.cpp, and splitUVCmd/splitUVNode.cpp.
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| virtual MFn::Type | type () const |
| | Function set type. More...
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virtual | ~MFnSingleIndexedComponent () |
| | Destructor.
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| MFnSingleIndexedComponent () |
| | Default constructor.
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| | MFnSingleIndexedComponent (MObject &object, MStatus *ReturnStatus=NULL) |
| | Constructor. More...
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| MObject | create (MFn::Type compType, MStatus *ReturnStatus=NULL) |
| | Create a single indexed component of the given type. More...
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| MStatus | addElement (int element) |
| | Add the specified element to the component. More...
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| MStatus | addElements (MIntArray &elements) |
| | Add the specified elements to the component. More...
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| int | elementMax (MStatus *ReturnStatus=NULL) const |
| | Returns the biggest element, plus 1, from the component. More...
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| int | element (int index, MStatus *ReturnStatus=NULL) const |
| | Returns the specified element from the component. More...
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| MStatus | getElements (MIntArray &elements) const |
| | Get all of the element indices from the component. More...
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| MStatus | setCompleteData (int numElements) |
| | Marks the component as complete (meaning all items are selected) and uses the argument to identify the total number of elements selected. More...
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| MStatus | getCompleteData (int &numElements) const |
| | Returns the number of elements for the complete component. More...
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| | MFnSingleIndexedComponent (const MObject &object, MStatus *ReturnStatus=NULL) |
| | Constructor. More...
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virtual | ~MFnComponent () |
| | Destructor.
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| | MFnComponent (MObject &object, MStatus *ReturnStatus=NULL) |
| | Constructor. More...
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| MFnComponent () |
| | Default class constructor.
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| int | elementCount (MStatus *ReturnStatus=NULL) const |
| | Returns the number of elements that this component contains. More...
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| MFn::Type | componentType (MStatus *ReturnStatus=NULL) const |
| | Returns the MFn type of the component. More...
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| bool | isEmpty (MStatus *ReturnStatus=NULL) const |
| | Determines if this component is empty, i.e. More...
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| bool | isEqual (MObject &, MStatus *ReturnStatus=NULL) const |
| | Compares this component with the given component. More...
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| bool | isComplete (MStatus *ReturnStatus=NULL) const |
| | Returns the complete state of the component. More...
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| MStatus | setComplete (bool) |
| | Sets the complete state of the component. More...
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| bool | hasWeights () const |
| | Query this component for the existance of attached weight data. More...
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| MWeight | weight (int index, MStatus *ReturnStatus=NULL) const |
| | Return the weight data for a given element within this component. More...
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| MStatus | setWeight (int index, const MWeight &weight) |
| | Set the weight data for a given element within this component. More...
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| MStatus | setWeights (const MWeight &weight) |
| | Set the weight data for all elements within this component. More...
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| | MFnComponent (const MObject &object, MStatus *ReturnStatus=NULL) |
| | Constructor. More...
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| MFn::Type | type (MStatus *ReturnStatus=NULL) |
| | Obsolete & no script support. More...
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| virtual | ~MFnBase () |
| | Class Destructor. More...
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| bool | hasObj (MFn::Type) const |
| | Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More...
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| bool | hasObj (const MObject &) const |
| | Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More...
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| MObject | object (MStatus *ReturnStatus=NULL) const |
| | Returns the MObject that is attached to the Function Set. More...
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| virtual MStatus | setObject (MObject &object) |
| | Attaches the Function Set to the specified Maya Object. More...
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| virtual MStatus | setObject (const MObject &object) |
| | NO SCRIPT SUPPORT. More...
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