gpuCache/gpuCacheShapeNode.h

gpuCache/gpuCacheShapeNode.h
#ifndef _gpuCacheShapeNode_h_
#define _gpuCacheShapeNode_h_
//-
//**************************************************************************/
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
//**************************************************************************/
//+
#include "gpuCacheGeometry.h"
#include "gpuCacheMaterial.h"
#include "CacheReader.h"
#include <maya/MObjectHandle.h>
#include <maya/MPxSurfaceShape.h>
#include <maya/MPxSurfaceShapeUI.h>
#include <maya/MMessage.h>
#include <maya/MPxGeometryData.h>
#include <boost/shared_ptr.hpp>
#include <boost/unordered_map.hpp>
#include "gpuCacheSpatialSubdivision.h"
#include <vector>
namespace GPUCache {
namespace ShapeNodePrivate {
/*
This class is used to cache pointers to vertex/index buffers
and other necessary geometry information to be used by the
acceleration structures ( required by the make live functionality)
*/
class BufferCache{
public:
BufferCache(double seconds){fBufferReadTime = seconds; fUseCachedBuffers = false; fTotalNumTris=0; fTotalNumVerts=0; fNumShapes=0;}
~BufferCache(){
}
std::vector<MMatrix> fXFormMatrix;
std::vector<MMatrix> fXFormMatrixInverse;
std::vector<IndexBuffer::ReadInterfacePtr> fTriangleVertIndices;
std::vector<IndexBuffer::ReadInterfacePtr> fEdgeVertIndices;
std::vector<VertexBuffer::ReadInterfacePtr> fPositions;
std::vector<size_t> fNumTriangles;
std::vector<size_t> fNumEdges;
std::vector<MBoundingBox> fBoundingBoxes;
unsigned int fNumShapes;
unsigned int fTotalNumTris;
unsigned int fTotalNumVerts;
bool fUseCachedBuffers;
double fBufferReadTime;
};
}
//
// ShapeNode
//
// Keeps track of animated shapes held in a memory cache.
//
class ShapeNode : public MPxSurfaceShape
{
public:
static void* creator();
static MStatus initialize();
static MStatus uninitialize();
static MStatus init3dViewPostRenderCallbacks();
static const MTypeId id;
static const MString drawDbClassificationGeometry;
static const MString drawDbClassificationSubScene;
static const MString drawRegistrantId;
static MObject aCacheFileName;
static MObject aCacheGeomPath;
static const char* nodeTypeName;
static const char* selectionMaskName;
enum CacheReadingState {
kCacheReadingFile,
kCacheReadingDone
};
ShapeNode();
~ShapeNode();
virtual void postConstructor();
virtual bool isBounded() const;
virtual MBoundingBox boundingBox() const;
virtual bool getInternalValueInContext(const MPlug& plug,
MDataHandle& dataHandle, MDGContext& ctx);
virtual bool setInternalValueInContext(const MPlug& plug,
const MDataHandle& dataHandle, MDGContext& ctx);
virtual void copyInternalData(MPxNode* source);
virtual MStringArray getFilesToArchive( bool shortName = false,
bool unresolvedName = false,
bool markCouldBeImageSequence = false ) const;
virtual bool match( const MSelectionMask & mask,
const MObjectArray& componentList ) const;
virtual MSelectionMask getShapeSelectionMask() const;
virtual bool excludeAsPluginShape() const;
void refreshCachedGeometry( bool clearFileCache = false );
void refreshOtherCachedShapes( const MString& cacheFileName );
const GPUCache::SubNode::Ptr& getCachedGeometry() const;
const GPUCache::MaterialGraphMap::Ptr& getCachedMaterial() const;
const CacheFileEntry::MPtr& getCacheFileEntry() const;
const CacheFileEntry::BackgroundReadingState backgroundReadingState() const;
// Callback when the gpuCache node is added to the model (create / undo-delete)
void addedToModelCB();
// Callback when the gpuCache node is removed from model (delete)
void removedFromModelCB();
// Callback when the current time is changed (animation)
void timeChangeCB(double timeInSeconds);
void updateGeomPath( const MString& validatedGeomPath ) const;
bool canMakeLive() const;
bool readBuffers(const SubNode::Ptr subNode, double seconds)const;
void closestPoint(const MPoint &toThisPoint, MPoint &theClosestPoint, double tolerance = 0.1);
MStatus closestIntersectWithNorm (const MPoint &raySource, const MVector &rayDirection, MPoint &point, MVector &normal );
bool closestPoint( const MPoint &raySource, const MVector &rayDirection, MPoint &theClosestPoint, MVector &theClosestNormal, bool findClosestOnMiss, double tolerance=MPoint_kTol);
unsigned int getIntersectionAccelerator(const gpuCacheIsectAccelParams& accelParams, double seconds) const;
// Callback from CacheReader to dirty VP2 geometry draw status for affected shapes.
static void dirtyVP2Geometry( const MString& fileName );
private:
// Prohibited and not implemented.
ShapeNode(const ShapeNode& obj);
const ShapeNode& operator=(const ShapeNode& obj);
bool setInternalValues(const MString& newFileName,
const MString& newGeomPath);
virtual void getExternalContent(MExternalContentInfoTable& table) const;
virtual void setExternalContent(const MExternalContentLocationTable& table);
bool getEdgeSnapPoint(const MPoint &rayPoint, const MVector &rayDirection, MPoint &theClosestPoint);
mutable MString fCacheFileName;
mutable MString fResolvedCacheFileName;
mutable MString fCacheGeomPath;
mutable ShapeNodePrivate::BufferCache* fBufferCache;
mutable std::vector<gpuCacheSpatialSubdivision *> fSpatialSub;
mutable GPUCache::SubNode::Ptr fCachedGeometry;
mutable GPUCache::MaterialGraphMap::Ptr fCachedMaterial;
mutable CacheReadingState fCacheReadingState;
mutable CacheFileEntry::MPtr fCacheFileEntry;
mutable MBoundingBox fBoundingBox;
MCallbackId fRemoveFromModelCallbackId;
MCallbackId fTimeChangeCallbackId;
static MCallbackId fsModelEditorChangedCallbackId;
};
//
// CacheShapeRegistry
//
// Keeps track of gpuCache shape nodes
//
class CacheShapeRegistry
{
public:
typedef boost::unordered_multimap<MString, MObjectHandle, GPUCache::MStringHash> Map;
~CacheShapeRegistry();
static CacheShapeRegistry& theCache();
void getAll( std::vector<MObjectHandle>& shapes );
void find(const MString& key, std::vector<MObjectHandle>& shapes);
bool insert(const MString& key, const MObjectHandle& shape);
bool remove(const MString& key, const MObjectHandle& shape);
void clear();
private:
CacheShapeRegistry();
static CacheShapeRegistry fsSingleton;
static Map fMap;
};
//
// DisplayPref
//
// Keeps track of the display preference.
//
class DisplayPref
{
public:
enum WireframeOnShadedMode {
kWireframeOnShadedFull,
kWireframeOnShadedReduced,
kWireframeOnShadedNone
};
static WireframeOnShadedMode wireframeOnShadedMode();
static MStatus initCallback();
static MStatus removeCallback();
private:
static void displayPrefChanged(void*);
static WireframeOnShadedMode fsWireframeOnShadedMode;
static MCallbackId fsDisplayPrefChangedCallbackId;
};
//
// ShapeUI
//
// Displays animated shapes held in a memory cache.
//
class ShapeUI : public MPxSurfaceShapeUI
{
public:
static void* creator();
ShapeUI();
~ShapeUI();
virtual void getDrawRequests(const MDrawInfo & info,
bool objectAndActiveOnly,
// Viewport 1.0 draw
virtual void draw(const MDrawRequest & request, M3dView & view) const;
virtual bool snap(MSelectInfo &snapInfo) const;
virtual bool select(MSelectInfo &selectInfo, MSelectionList &selectionList,
MPointArray &worldSpaceSelectPts ) const;
private:
// Prohibited and not implemented.
ShapeUI(const ShapeUI& obj);
const ShapeUI& operator=(const ShapeUI& obj);
static MPoint getPointAtDepth( MSelectInfo &selectInfo,double depth);
// Helper functions for the viewport 1.0 drawing purposes.
void drawBoundingBox(const MDrawRequest & request, M3dView & view ) const;
void drawWireframe(const MDrawRequest & request, M3dView & view ) const;
void drawShaded(const MDrawRequest & request, M3dView & view, bool depthOffset ) const;
// Draw Tokens
enum DrawToken {
kBoundingBox,
kDrawWireframe,
kDrawWireframeOnShaded,
kDrawSmoothShaded,
kDrawSmoothShadedDepthOffset
};
};
}
#endif