pymel.core.modeling.polyContourProjection¶
- polyContourProjection(*args, **kwargs)¶
Performs a contour stretch UV projection onto an object.
Flags:
Long Name / Short Name Argument Types Properties caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. createNewMap / cm bool This flag when set true will create a new map with the name passed in, if the map does not already exist. flipRails / fr bool If true, flip which curves are the rails of the birail surface. frozen / fzn bool insertBeforeDeformers / ibd bool This flag specifies if the projection node should be inserted before or after deformer nodes already applied to the shape. Inserting the projection after the deformer leads to texture swimming during animation and is most often undesirable. C: Default is on. method / m int Sets which projection method to use. Valid values are 0: Walk Contours 1: NURBS Projection name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. offset0 / o0 float Sets the offset on edge 0 of the NURBS surface. offset1 / o1 float Sets the offset on edge 1 of the NURBS surface. offset2 / o2 float Sets the offset on edge 2 of the NURBS surface. offset3 / o3 float Sets the offset on edge 3 of the NURBS surface. reduceShear / rs float Sets the ‘reduce shear’ parameter of the projection. smoothness0 / s0 float Sets the smoothness of edge 0 of the NURBS surface. smoothness1 / s1 float Sets the smoothness of edge 1 of the NURBS surface. smoothness2 / s2 float Sets the smoothness of edge 2 of the NURBS surface. smoothness3 / s3 float Sets the smoothness of edge 3 of the NURBS surface. userDefinedCorners / udc bool If true, the four vertices specified by user will be taken as corners to do the projection. uvSetName / uvs unicode worldSpace / ws bool This flag specifies which reference to use. If on : all geometrical values are taken in world reference. If off : all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns an int. Common flags Derived from mel command maya.cmds.polyContourProjection