pymel.core.modeling.polyMirrorFace¶
- polyMirrorFace(*args, **kwargs)¶
Mirror all the faces of the selected object.
Flags:
Long Name / Short Name Argument Types Properties axis / a int axisDirection / ad int caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. cutMesh / cm bool direction / d int This flag specifies the mirror direction. C: Default is 0 firstNewFace / fnf int flipUVs / fuv int frozen / fzn bool lastNewFace / lnf int mergeMode / mm int This flag specifies the behaviour of the mirror with respect to the border edges. Valid values are 0-5, corresponding to +X, -X, +Y, -Y, +Z, -Z direction respectively. If the mode is 0, the border edges will not be merged (co-incident vertices will be present). If the mode is 1, the border vertices/edges will be merged If the mode is 2, the border edges will be extruded and connected. C: Default is 0 mergeThreshold / mt float This flag specifies the tolerance value for merging borders. C: Default is 0.1 mergeThresholdType / mtt int This flag specifies if the merge threshold is calculated automatically based on the average length of the border edges. mirrorAxis / ma int This flag specifies what method to use to define the mirror axis mirrorPlaneCenter / pc float, float, float mirrorPlaneCenterX / pcx float mirrorPlaneCenterY / pcy float mirrorPlaneCenterZ / pcz float mirrorPlaneRotate / ro float, float, float mirrorPlaneRotateX / rx float mirrorPlaneRotateY / ry float mirrorPlaneRotateZ / rz float mirrorPosition / mps float This flag specifies the position of the custom mirror axis plane name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. pivot / p float, float, float This flag specifies the pivot for the mirror. C: Default is computed using the bounding box of the object pivotX / px float This flag specifies the X pivot for the mirror. C: Default is computed using the bounding box of the object pivotY / py float This flag specifies the Y pivot for the mirror. C: Default is computed using the bounding box of the object pivotZ / pz float This flag specifies the Z pivot for the mirror. C: Default is computed using the bounding box of the object scalePivotX / spx float scalePivotY / spy float scalePivotZ / spz float smoothingAngle / sa float userSpecifiedPivot / pu bool worldSpace / ws bool This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns an int. Common flags Derived from mel command maya.cmds.polyMirrorFace
Example:
import pymel.core as pm # Mirror about +X direction by merging the border vertices pm.polyCube( name='poly1' ) pm.delete( 'poly1.f[4]' ) pm.polyMirrorFace( 'poly1', direction=0, mergeMode=1 ) # Mirror about +Y direction by connecting the border edges # in world reference, by explicitly specifying a pivot point (0, 2, 0) pm.polyCube( name='poly2' ) pm.delete( 'poly2.f[4]' ) pm.rotate( 0, 0, 45, 'poly2', r=True, os=True ) pm.polyMirrorFace( 'poly2', direction=2, p=(0, 2, 0), mergeMode=2, worldSpace=1 )