pymel.core.modeling.subdToPoly¶
- subdToPoly(*args, **kwargs)¶
This command tessellates a subdivision surface and produces polygon. The name of the new polygon is returned. If construction history is ON, then the name of the new dependency node is returned as well.
Flags:
Long Name / Short Name Argument Types Properties addUnderTransform / aut bool If true then add the result underneath a transform node applyMatrixToResult / amr bool If true, the matrix on the input geometry is applied to the object and the resulting geometry will have identity matrix on it. If false the conversion is done on the local space object and the resulting geometry has the input object’s matrix on it. Default:true caching / cch bool Modifies the node caching mode. See the node documentation for more information. Note:For advanced users only. connectShaders / cs bool If true, all shader assignment will be copied from the original subdiv surface to the converted polygonal surface. Default:true constructionHistory / ch bool Turn the construction history on or off (where applicable). copyUVTopology / cut bool Copy over uv topology (shared/unshared) from the original subdivision surface to the converted polygonal mesh. Default:false depth / d int The depth at which constant-depth tessellates the surface Default:0 extractPointPosition / epp bool Determines how the position of a mesh point is calculated If on the position of the mesh point is returned. If off the position of the point of the surface is returned. Default:false format / f int Format: 0 - Uniform1 - Adaptive2 - Polygon Count3 - VerticesDefault:0 frozen / fzn bool inSubdCVId / inSubdCVId int, int Input CV Id inSubdCVIdLeft / isl int Higher 32 bit integer of the input CV Id inSubdCVIdRight / isr int Lower 32 bit integer of the input CV Id maxPolys / mp int The maximum number of polygons at which by polygons tessellates. If this attribute is greater than zero, it will override the sample count and depth attributes. Default:0 name / n unicode Name the resulting object. nodeState / nds int Modifies the node state. See the node documentation for more information. Note:For advanced users only. Flag can have multiple arguments, passed either as a tuple or a list. object / o bool Create the result, or just the depend node (where applicable). Advanced flags outSubdCVId / os int, int Output CV Id outSubdCVIdLeft / osl int Higher 32 bit integer of the output CV Id outSubdCVIdRight / osr int Lower 32 bit integer of the output CV Id outv / ov int Out Vertices corresponding to the inSubDCVs. preserveVertexOrdering / pvo bool Preserve vertex ordering in conversion Default:true sampleCount / sc int The number of samples per face Default:1 shareUVs / suv bool Force sharing of uvs on all common vertices - the value of this attribute gets overridden by the value of the copyUVTopology attribute. Default:false subdNormals / un bool Keep subdiv surface normals Default:false Common flags Derived from mel command maya.cmds.subdToPoly
Example:
import pymel.core as pm # To create a new polygon from a subdivision surface: pm.subdToPoly( 'subd1' )