pymel.core.modeling.subdMapSewMove

subdMapSewMove(*args, **kwargs)

This command can be used to Move and Sew together separate UV pieces along geometric edges. UV pieces that correspond to the same geometric edge, are merged together by moving the smaller piece to the larger one. The argument is a UV selection list.

Flags:

Long Name / Short Name Argument Types Properties
caching / cch bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Modifies the node caching mode. See the node documentation for more information. Note:For advanced users only.
constructionHistory / ch bool ../../../_images/create.gif
  Turn the construction history on or off.
frozen / fzn bool  
   
limitPieceSize / lps bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  When on, this flag specifies that the face number limit described above should be used.
name / n unicode ../../../_images/create.gif
  Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created.
nodeState / nds int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Modifies the node state. See the node documentation for more information. Note:For advanced users only. Flag can have multiple arguments, passed either as a tuple or a list.
numberFaces / nf int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Maximum number of faces in a UV piece. When trying to combine two UV pieces into a single one, the merge operation is rejected if the smaller piece has more faces than the number specified by this flag.This flag is only used when limitPieceSizeis set to on.
worldSpace / ws bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If true, performs the operation in world space coordinates as opposed to local space. Advanced flags

Derived from mel command maya.cmds.subdMapSewMove

Example:

import pymel.core as pm

# Create a subd sphere with default UVs.
import maya.mel as mel
mel.eval( "createSubdSphere" )

# Automatic projections with 6 planes.
pm.subdAutoProjection( 'subdivSphere1.smf[*][*]' )
# Result: [u'subdAutoProj1'] #

# Select the seams
pm.select( 'subdivSphere1.sme[0:1][67108864]', 'subdivSphere1.sme[256][67108867]', 'subdivSphere1.sme[513][67108864]' )

# merge them, with the appropriate move.
pm.subdMapSewMove()
# Result: [nt.SubdMapSewMove(u'subdMapSewMove1')] #