Time improvements
When building complex scenes, much time is spent accounting for different frame rates and timing formats. We've updated how
Maya handles time to make these processes less time-consuming by adding support for more frame rates and timecode options.
Maya now has a 64-bit tick rate that supports high key precision, and enables support for more frame rates and precise timecodes.
- Additional frame rates
-
The new 64-bit counting system enables support for high key precision which reduces rounding errors and expands the list of supported frame rates. These additional frame rates let you align various media within
Maya, without the need for time-consuming conversion.
- 23.976
- 29.97 non-drop
- 29.97 drop
- 47.952
- 59.94
- 44,100
- 48,000
You can specify a frame rate for the scene in the File >
New Scene options,
Import options,
Settings Preferences, or
Playback options. Once changed, the frame rate updates everywhere in
Maya and is saved with the file and once set, it persists until you change it again.
An asterisk "
* " appears next to any number in the
Time Slider that has been rounded to indicate that the value has been approximated. This can happen when you switch between Time Code and Frames.
- Enhanced Timecode support
-
Maya's new 64-bit tick rate lets you display and input timecode format throughout Maya, including in MEL and Python commands in the
Script Editor.
Note: When saving scenes in binary format (.mb), you may experience precision issues with your ticks. There is a very important note regarding this in the Time precision and binary file formats section of the
How Maya Counts Time topic.
- Playback options on import
- Now, if you import a file, the
Import options have a new
Playback Options section where you can choose to use the imported file's frame rate, override it with the scene frame rate, or combine the scene and imported frame rate.
- Updated Time Preferences
- Two
Channel Box menu options
Sync Timeline Display and
Sync Graph Editor Display, have been added to the
Time Slider Preferences to let you synchronize your
Channel Box selections in the
Time Slider or the
Graph Editor.
- A Framerate menu has also been added to the Time Slider Preferences and the Snapping option has been renamed to
Snap to whole frames to indicate that Maya scrubs without considering sub-frames.
- Updated Playback Options
- A new area,
Playback options has been added next to the
Range Slider to incorporate the latest time improvements, including a
Frame Rate menu that lets you set the scene frame rate located under the
Playback controls. The frame rate updates in the viewport after the animation completes its cycle or you stop and restart playback.
-
- A
Loop button
has also been added to the Playback options with three states so you can toggle the scene animation between three looping states:
- Loop
- Repeat once
- Oscillate (forward/reverse)
-
Graph Editor Improvements
- Autoframe
- Now, when you select a single curve from the
Graph Editor channel box, or when you select a single attribute in the Channel box with
Sync Graph Editor Display activated, the Autoframe option frames it correctly.
Note: The framing applies only to the
vertical scale.
- Also,
Autoframe is applied when you open the Graph Editor for the first time.
Animation Layers in the Time Editor
Time Editor Animation Layers have been renamed
Clip Layers in the documentation to differentiate between them (Time Editor animation clip layers) and the
Animation layers used in the
Animation Layer Editor. Animation Layers are
not supported in the Time Editor as they create conflicts. However, to add layers to Time Editor animation clips, you can use
Clip Layers. See
Key on Clip Layers.
This name change differentiates between the two layer types.
Time Editor Clip Layer highlighting
The actively-selected Clip Layer in the
Time Editor is now drawn with a red outline to show that it is the layer currently selected as a keying target. This is useful when animating on a Time Editor clip with multiple layers.
The active clip layer is outlined in red