When Enable Liquid Simulation is on, you can use the Liquids attributes to create fluid simulations that look and behave like realistic liquids. Liquid simulations require a combination of Liquids attribute and other fluid attribute settings to create effects that have the physical characteristics of liquids.
The following sections provide attribute settings that are commonly used to create liquid simulations. The recommended settings are intended only as a starting point for your effect.
You can also import a fluid Liquids example file, which are included with Maya, or apply a liquid attribute preset as starting points to your liquid effect. See Import Fluid examples and Use fluid attribute presets.
Set the following fluidShape node attributes.
Attribute section | Attribute: value | Notes |
---|---|---|
Container Properties | Base Resolution/ Resolution: 80 or greater | A high Resolution value is required to obtain sufficient detail and realistic behavior in the liquid. See Fluid Container Properties. |
Dynamic Simulation | Viscosity: 0.02 | Small amounts of Viscosity can help the fluid fully settle to a flat surface. See Fluid Dynamic Simulation attributes. |
High Detail Solve: All Grids | Adds detail to the fluid. | |
Substeps: greater than 1 | Higher Substeps values (10 to 20) may be required for fast moving, high resolution fluids or fluids that have higher than default Gravity. In general, higher Substeps make the fluid less damped and less jittery. | |
Solver Quality: 40 to 80 | Values should be greater than default. | |
Forward Advection: On | Forward Advection helps keep the fluid from losing density over time. | |
Liquids
See Fluid Liquid attributes . |
Liquid Method: Liquid and Air | Use Liquid and Air for typical single substance liquids such as a pool of water or liquid splashes. |
Density Tension: 0.1 | Use a non 0 value with increasing values creating greater surface tension in the fluid. See | |
Tension Force: 0.01 | Works with Density Tension to create surface tension. It can be set to 0 if desired. | |
Density Pressure: 1 | At this value, the force that Density Pressure exerts keeps density from concentrating along the container boundaries. | |
Density Pressure Threshold: 1 | ||
Contents Details > Density | Buoyancy: -1 | You can use lower values depending on the how quickly you want Gravity to affect density. |
If Auto Resize is on for your liquid effect, set the following:
Attribute section | Attribute: value | Notes |
---|---|---|
Container Properties | Boundary X: Both Sides | |
Boundary Y: -Y | This leaves the top (+Y) of the container open. | |
Boundary Z: Both Sides | ||
Auto Resize | Resize Closed Boundaries: Off | |
Auto Resize Threshold: 0.2 | This helps the top of the fluid container to contract. | |
Auto Resize Margin: 1 or greater | Auto Resize Margin helps avoid artifacts in the fluid when it settles. Use Liquid Mist Fall to help push the misty (low density) regions down to the fluid level so that Auto Resize can contract the top of the container. |
Set the following fluidEmitter node attributes:
Attribute section | Attribute: value | Notes |
---|---|---|
Basic Emitter Attributes | Emitter Type: Volume | Set to any Volume Shape in the Volume Emitter Attributes. |
Rate (Percent): Greater than 100 | Setting Rate (Percent) to a value greater than 100 ensures there is enough density as well as omits bubbles in the liquid. | |
Fluid Attributes
See Fluid Attributes. |
Density Method: Replace | Using a volume emitter and the Replace emission method makes the fluid emission smooth and uniform. |
Fluid Dropoff: 0 | ||
Motion Streak: On | ||
Jitter: Off |
Attribute section | Attribute: value | Notes |
---|---|---|
Surface | ||
Output Mesh | Use Gradient Normals: On | Helps ensure a smooth surface on the output mesh. |
Mesh Smoothing Iterations: Greater than 0. | Helps ensure a smooth surface on the output mesh. Increase Mesh Smoothing Iterations until the mesh surface appears sufficiently smooth. |