Bake color and illumination to textures

Baking is the common term for saving shading/lighting on objects in a scene. You can use the Texture Baking Settings window to bake illumination, shadows, shading, and textures to a file that can later be applied to other objects. For more information, see Bake textures with Turtle.

To bake color and illumination to a texture

  1. Open the Texture Baking View. (Click in the Shading shelf, or select (Windows > Material/Texture Baking Editors > Texture Baking View).
  2. Open the Texture Baking Settings. (Click , or select (Windows > Material/Texture Baking Editors > Texture Baking Settings).
  3. In the Texture Baking Settings, set the following:
    • In the Sampling tab, ensure the Min Sample Rate and Max Sample Rate values are set to at least 0, and 2 respectively.
    • In the Baking tab, specify the Target Surfaces and Source Surfaces, then select the map types you want in the Outputs section.
      Tip: To produce a Diffuse map, turn on the Albedo output option in the Texture Baking Settings for Turtle.
  4. Click to bake.

    The selected map output types are saved to disk.