Autodesk® Maya LT™ is a cost-effective content creation solution for indie game developers.
Autodesk® Maya® includes additional capabilities, including more advanced character animation, dynamics & effects, texturing, rendering, and custom pipeline support through .Net and Python. Maya is required for complex pipelines that require additional scripting support and full FBX export capabilities.
Maya LT includes all the tools necessary for independent game developers creating assets for PC, web, and mobile games, including:
Basic rigging is supported (joints, smooth skinning, blendshapes, basic constraints and utility nodes, and retargeting), but more advanced deformers and constraints are not available.
Maya LT is designed to create game assets such as props (weapons), environments (lighting, foliage, buildings), and even simple animated objects or humanoid characters.
While you can save native Maya LT (.mlt) files with as many polygons as you like, exported FBX and OBJ files are limited to 250,000 polygons per mesh. You can also export an unlimited number of polygons directly to a Stingray project, an Unreal project, a Unity project, or Mudbox using the File menu. See Export objects to a new file.
The Content Browser window (Window > Content Browser) includes a set of sample assets you can use to start playing with Maya LT. Middle-drag to load the game character, basic animation clips, environment assets, and props into your scene.
You can also browse, purchase, and download 3D assets using the Creative Market panel (Marketplace > Creative Market).