

Controls tab A. Toolbar B. Character representation C. Blend and Pull controls
The following table provides a brief overview of tasks that you can perform using the Controls tab:
| To... | Do this | |
|---|---|---|
| Create a Control rig |
Select Control Rig from the Source menu or Select
> Create > Control Rig.
|
|
| Change the appearance of rig effectors | Select
> Edit > Controls > Rig Look, then select an effector style.
|
|
| Change to Full Body keying and manipulation mode | Click
.
|
|
Change to Full Body - No Pull Manipulation mode
|
Click
.
|
|
| Change to Body Part keying and manipulation mode | Click
.
|
|
| Display the skeleton of the character | Click
.
|
|
| Set the animation source for the current character | Select another HumanIK defined character by name from the Source menu. | |
| Create an auxiliary or pivot effector | Right-click an IK effector cell and select Create Aux Effector or Create Aux Pivot. | |
| Remove an auxiliary or pivot effector | Select the effector in the scene and press the Delete key. | |
| Pin an effector in Translation | Select the corresponding IK effector cell, then click
.
|
|
| Pin an effector in Rotation | Select the corresponding IK effector cell, then click
.
|
|
| Temporarily release all pinning | Click
.
|
|
| Bake the active Source onto the current Character |
Select
(or) Select
|
|
| Edit retargeting parameters in the Attribute Editor | Select
> Edit > Definition > Edit Properties.
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