13 #ifndef _FBXSDK_UTILS_RENAMINGSTRATEGY_BASE_H_ 14 #define _FBXSDK_UTILS_RENAMINGSTRATEGY_BASE_H_ 45 virtual bool DecodeScene(
FbxScene* pScene)=0;
51 virtual bool EncodeScene(
FbxScene* pScene)=0;
64 virtual bool EncodeString(
FbxNameHandler& pString,
bool pIsPropertyName=
false)=0;
67 virtual void CleanUp();
72 #ifndef DOXYGEN_SHOULD_SKIP_THIS 75 NameCell(
const char* pName) :
85 char mNamespaceSymbol;
FBX SDK environment definition.
Utility class to manipulate strings.
Base class for renaming strategy.
This class contains the description of a 3D scene.
This class contains the data structure support for char pointer set.
A name is a case-sensitive string ID of a property, a node, a node attribute, a texture, etc.