13 #ifndef _FBXSDK_SCENE_SHADING_SURFACE_LAMBERT_H_ 14 #define _FBXSDK_SCENE_SHADING_SURFACE_LAMBERT_H_ 132 #ifndef DOXYGEN_SHOULD_SKIP_THIS static const FbxDouble sTransparencyFactorDefault
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
static const FbxDouble3 sDiffuseDefault
static const FbxDouble3 sNormalMapDefault
static const FbxDouble3 sBumpDefault
FbxPropertyT< FbxDouble > DiffuseFactor
Diffuse factor property.
This class contains material settings.
FbxPropertyT< FbxDouble3 > DisplacementColor
Displacement color property.
FbxPropertyT< FbxDouble3 > NormalMap
NormalMap property.
static const FbxDouble3 sDisplacementDefault
static const FbxDouble sBumpFactorDefault
static const FbxDouble sVectorDisplacementFactorDefault
FbxPropertyT< FbxDouble > EmissiveFactor
Emissive factor property.
static const FbxDouble3 sEmissiveDefault
FbxPropertyT< FbxDouble3 > VectorDisplacementColor
Vector displacement color property.
FbxPropertyT< FbxDouble3 > Emissive
Emissive color property.
FbxPropertyT< FbxDouble > TransparencyFactor
Transparency factor property.
This class contains settings for Lambert Materials.
static const FbxDouble sAmbientFactorDefault
FbxPropertyT< FbxDouble3 > Ambient
Ambient color property.
FbxPropertyT< FbxDouble3 > Bump
Bump property.
static const FbxDouble3 sAmbientDefault
FbxPropertyT< FbxDouble > DisplacementFactor
Displacement factor property.
FbxPropertyT< FbxDouble3 > TransparentColor
Transparent color property.
FbxPropertyT< FbxDouble > VectorDisplacementFactor
Vector displacement factor property.
static const FbxDouble3 sVectorDisplacementDefault
static const FbxDouble sDisplacementFactorDefault
FbxPropertyT< FbxDouble > BumpFactor
Bump factor property.
FbxPropertyT< FbxDouble > AmbientFactor
Ambient factor property.
static const FbxDouble sDiffuseFactorDefault
static const FbxDouble sEmissiveFactorDefault
static const FbxDouble3 sTransparentDefault
This template class is used to contain user properties of specific data types.
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.
FbxPropertyT< FbxDouble3 > Diffuse
Diffuse color property.