Tasks/MultiLayerKeying.py
15 for each
in Scene.Components:
16 if each.HasObjectFlags(FBObjectFlag.kFBFlagSelectable):
25 System.CurrentTake.CreateNewLayer()
26 LayerCount = System.CurrentTake.GetLayerCount()
27 System.CurrentTake.SetCurrentLayer(LayerCount-1)
28 NewLayer = System.CurrentTake.GetLayer(LayerCount-1)
29 NewLayer.Name =
"New Layer Created"
36 cube.Visibility =
True
38 Player.Goto(
FBTime(0,0,0,0))
46 Player.Goto(
FBTime(0,0,0,10))