#include <mobu-python-api.h>
Provides access to the underlying system, and the MotionBuilder scene.
Use this class to access system properties such as the computer name, the system time, and the MotionBuilder application version. It is also used to get access to the scene (FBScene) and the current take (FBTake), as in the following Python snippet:
The Python sample FBSystemEvents.py shows how to register a callback to FBSystem.
Public Member Functions | |
__reduce__ () | |
FBStringList | GetLoadedPluginItemGroups (FBSystem arg1, str arg2) |
Returns a string list containing the groups list in which the specified plug-in item's name belongs to. More... | |
FBStringList | GetLoadedPluginItemInfo (FBSystem arg1, str arg2) |
Returns a string list containing the information of the specified plug-in item's name. More... | |
FBStringList | GetLoadedPluginItemsName (FBSystem arg1) |
Returns a string list containing the names of all the loaded plug-in. More... | |
FBStringList | GetPluginPath (FBSystem arg1) |
Returns the plugin path. More... | |
FBStringList | GetPythonStartupPath (FBSystem arg1) |
Returns the python startup path. More... | |
FBStringList | GetCommandLineArgs (FBSystem arg1) |
Returns the command line arguments for SDK. More... | |
__init__ (object arg1) | |
Constructor. More... | |
str | CurrentDirectory (FBSystem arg1) |
Get current work directory. More... | |
str | MakeFullPath (FBSystem arg1, str arg2) |
Return the full path. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
ORSDK2018::FBPropertyEventUIIdle | OnUIIdle |
Event: User-interface idle event. More... | |
ORSDK2018::FBPropertyEventVideoFrameRendering | OnVideoFrameRendering |
Event: A video frame rendering event occurred when the scene is being off-line rendered into video files. More... | |
ORSDK2018::FBPropertyEventConnectionNotify | OnConnectionNotify |
Event: A connection event occurred between objects in the system. More... | |
ORSDK2018::FBPropertyEventConnectionDataNotify | OnConnectionDataNotify |
Event: A data event occurred between objects in the system. More... | |
ORSDK2018::FBPropertyEventConnectionStateNotify | OnConnectionStateNotify |
Event: A state change event occurred between objects in the system. More... | |
ORSDK2018::FBPropertyEventConnectionKeyingNotify | OnConnectionKeyingNotify |
Event: A keying event occurred when objects are being keyed. More... | |
ORSDK2018::FBPropertyString | ApplicationPath |
Read Only Property: Location where the application is installed. More... | |
FBPropertyAssetMng | AssetManager |
Read Only Property: Current asset manager. More... | |
ORSDK2018::FBPropertyListAudioIn | AudioInputs |
List: Available audio inputs. More... | |
ORSDK2018::FBPropertyListAudioOut | AudioOutputs |
List: Available audio outputs. More... | |
object | Cameras |
object | Materials |
object | Shaders |
object | Textures |
object | Takes |
object | Lights |
object | Devices |
ORSDK2018::FBPropertyString | ComputerName |
Read Only Property: Computer name. More... | |
ORSDK2018::FBPropertyString | BuildId |
Read Only Property: Unique build Id string. More... | |
ORSDK2018::FBPropertyString | BuildVersion |
Read Only Property: Unique build version string. More... | |
FBPropertyTake | CurrentTake |
Read Write Property: Current take. More... | |
FBPropertyVector2d | DesktopSize |
Read Only Property: The width and height of the desktop. More... | |
FBPropertyDouble | FrameRate |
Read Only Property: The frame rate of the viewer. More... | |
FBPropertyDouble | ProcessMemory |
Read Only Property: The size (MB) of process's working set memory. More... | |
FBPropertyDouble | ProcessMemoryPeak |
Read Only Property: The size (MB) of process's peak memory. More... | |
FBPropertyBool | FullScreenViewer |
Read Write Property: Indicates that the viewer is in full screen mode. More... | |
FBPropertyTime | LocalTime |
Read Only Property: Local time in take. More... | |
ORSDK2018::FBPropertyString | PathImages |
Read Only Property: Path to images. More... | |
ORSDK2018::FBPropertyString | PathMeshs |
Read Only Property: Path to meshes More... | |
FBPropertyRenderer | Renderer |
Read Only Property: Default renderer. More... | |
FBPropertyModel | RootModel |
Read Only Property: Root model. More... | |
FBPropertyScene | Scene |
Read Only Property: Scene. More... | |
FBPropertyModel | SceneRootModel |
Read Only Property: Scene root model. More... | |
FBPropertyTime | SystemTime |
Read Only Property: System time. More... | |
FBPropertyDouble | Version |
Read Only Property: Application version. More... | |
ORSDK2018::FBPropertyListVideoIn | VideoInputs |
List: Available video inputs. More... | |
ORSDK2018::FBPropertyListVideoOut | VideoOutputs |
List: Available video outputs. More... | |
ORSDK2018::FBPropertyString | ConfigPath |
ORSDK2018::FBPropertyString | UserConfigPath |
ORSDK2018::FBPropertyListManipulator | Manipulators |
List: of manipulators. More... | |
FBPropertyBool | SuspendMessageBoxes |
Read Write Property: While true, all the message boxes, that would normally be displayed, are suspended. More... | |
FBPropertyBool | AreMessageBoxesSuspended |
Read Only Property: While true, the system is suspending the messages boxes that would normally be displayed. More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1 | ) |
Constructor.
Python Docstring:
__init__( (object)arg1) -> None
C++ Signature:
FBSystem()
__reduce__ | ( | ) |
str CurrentDirectory | ( | FBSystem | arg1 | ) |
Get current work directory.
Python Docstring:
CurrentDirectory( (FBSystem)arg1) -> str
C++ Signature:
ORSDK2018::FBString CurrentDirectory()
FBStringList GetCommandLineArgs | ( | FBSystem | arg1 | ) |
Returns the command line arguments for SDK.
Python Docstring:
GetCommandLineArgs( (FBSystem)arg1) -> FBStringList
C++ Signature:
const ORSDK2018::FBStringList & GetCommandLineArgs()
This function returns portion of the command line arguments within a pair of delimiters (–sdk-begin & –sdk-end). Example:
Note that "-console", "-suspendMessages" and "C:\temp\sample.fbx" are for MotionBuilder itself hence are consumed accordingly. Only those arguments between –sdk-begin and –sdk-end are accessible with this function. In this example, they will be "--department mocap --usage on-stage" This SDK command line argument is useful for plugin deployment and management in large production facility, where different department or different workflow may require a different set of plugins or functionality/behavior dynamically. Python users also have access to this through official built-in module sys.argv which could be parsed easily via argparse module.
FBStringList GetLoadedPluginItemGroups | ( | FBSystem | arg1, |
str | arg2 | ||
) |
Returns a string list containing the groups list in which the specified plug-in item's name belongs to.
Python Docstring:
GetLoadedPluginItemGroups( (FBSystem)arg1, (str)arg2) -> FBStringList
C++ Signature:
const ORSDK2018::FBStringList & GetLoadedPluginItemGroups(const char * pPluginItemName)
FBStringList GetLoadedPluginItemInfo | ( | FBSystem | arg1, |
str | arg2 | ||
) |
Returns a string list containing the information of the specified plug-in item's name.
Python Docstring:
GetLoadedPluginItemInfo( (FBSystem)arg1, (str)arg2) -> FBStringList
C++ Signature:
const ORSDK2018::FBStringList & GetLoadedPluginItemInfo(const char * pPluginItemName)
A specific plug-in item information can be retrieved from the returned string list with a EPluginItemInfo enum value.
FBStringList GetLoadedPluginItemsName | ( | FBSystem | arg1 | ) |
Returns a string list containing the names of all the loaded plug-in.
Python Docstring:
GetLoadedPluginItemsName( (FBSystem)arg1) -> FBStringList
C++ Signature:
const ORSDK2018::FBStringList & GetLoadedPluginItemsName()
FBStringList GetPluginPath | ( | FBSystem | arg1 | ) |
Returns the plugin path.
Python Docstring:
GetPluginPath( (FBSystem)arg1) -> FBStringList
C++ Signature:
const ORSDK2018::FBStringList & GetPluginPath()
By default, MotionBuilder searches C++ plug-ins and load them at start-up. Users could provide additional plugin paths by setting environment variable "MOTIONBUILDER_PLUGIN_PATH" before running MotionBuilder.
FBStringList GetPythonStartupPath | ( | FBSystem | arg1 | ) |
Returns the python startup path.
Python Docstring:
GetPythonStartupPath( (FBSystem)arg1) -> FBStringList
C++ Signature:
const ORSDK2018::FBStringList & GetPythonStartupPath()
User could put python script in the startup folders, and MotionBuilder will search scripts from those folders and run them at startup. By default, there are two startup folders: /config/PythonStartup and /bin/config/PythonStartup. Users could append additional paths by setting environment variable "MOTIONBUILDER_PYTHON_STARTUP" before launching application.
str MakeFullPath | ( | FBSystem | arg1, |
str | arg2 | ||
) |
Return the full path.
Python Docstring:
MakeFullPath( (FBSystem)arg1, (str)arg2) -> str
C++ Signature:
ORSDK2018::FBString MakeFullPath(const char * pRelativeFilePath)
pRelativeFilePath | The relative file path |
ORSDK2018::FBPropertyString ApplicationPath |
Read Only Property: Location where the application is installed.
FBPropertyBool AreMessageBoxesSuspended |
Read Only Property: While true, the system is suspending the messages boxes that would normally be displayed.
It will return true if either the -suspendMessages argument is set when launching MotionBuilder or if the SuspendMessageBoxes property, used as a temporary solution, is currently set to true.
FBPropertyAssetMng AssetManager |
Read Only Property: Current asset manager.
ORSDK2018::FBPropertyListAudioIn AudioInputs |
List: Available audio inputs.
ORSDK2018::FBPropertyListAudioOut AudioOutputs |
List: Available audio outputs.
ORSDK2018::FBPropertyString BuildId |
Read Only Property: Unique build Id string.
ORSDK2018::FBPropertyString BuildVersion |
Read Only Property: Unique build version string.
The format of the build version information is: Major.Minor.Revision.BuildNumber. All sub-parts of the build version string are containing only numeric characters.
Cameras |
ORSDK2018::FBPropertyString ComputerName |
Read Only Property: Computer name.
ORSDK2018::FBPropertyString ConfigPath |
FBPropertyTake CurrentTake |
Read Write Property: Current take.
FBPropertyVector2d DesktopSize |
Read Only Property: The width and height of the desktop.
Devices |
FBPropertyDouble FrameRate |
Read Only Property: The frame rate of the viewer.
FBPropertyBool FullScreenViewer |
Read Write Property: Indicates that the viewer is in full screen mode.
Lights |
FBPropertyTime LocalTime |
Read Only Property: Local time in take.
ORSDK2018::FBPropertyListManipulator Manipulators |
List: of manipulators.
Materials |
ORSDK2018::FBPropertyEventConnectionDataNotify OnConnectionDataNotify |
Event: A data event occurred between objects in the system.
ORSDK2018::FBPropertyEventConnectionKeyingNotify OnConnectionKeyingNotify |
Event: A keying event occurred when objects are being keyed.
ORSDK2018::FBPropertyEventConnectionNotify OnConnectionNotify |
Event: A connection event occurred between objects in the system.
ORSDK2018::FBPropertyEventConnectionStateNotify OnConnectionStateNotify |
Event: A state change event occurred between objects in the system.
ORSDK2018::FBPropertyEventUIIdle OnUIIdle |
Event: User-interface idle event.
Useful callback for less frequent GUI refresh and etc. lightweight tasks (occur once per several frames).
ORSDK2018::FBPropertyEventVideoFrameRendering OnVideoFrameRendering |
Event: A video frame rendering event occurred when the scene is being off-line rendered into video files.
ORSDK2018::FBPropertyString PathImages |
Read Only Property: Path to images.
ORSDK2018::FBPropertyString PathMeshs |
Read Only Property: Path to meshes
FBPropertyDouble ProcessMemory |
Read Only Property: The size (MB) of process's working set memory.
FBPropertyDouble ProcessMemoryPeak |
Read Only Property: The size (MB) of process's peak memory.
FBPropertyRenderer Renderer |
Read Only Property: Default renderer.
FBPropertyModel RootModel |
Read Only Property: Root model.
FBPropertyScene Scene |
Read Only Property: Scene.
FBPropertyModel SceneRootModel |
Read Only Property: Scene root model.
Shaders |
FBPropertyBool SuspendMessageBoxes |
Read Write Property: While true, all the message boxes, that would normally be displayed, are suspended.
This property should be used as a temporary solution for unwanted message boxes, while running a script for example. For system wide usage, the -suspendMessages argument, set when launching MotionBuilder, should be used instead. To test if the system is suspending the message boxes either temporarily or permanently, the AreMessageBoxesSuspended property should be used instead.
FBPropertyTime SystemTime |
Read Only Property: System time.
Takes |
Textures |
ORSDK2018::FBPropertyString UserConfigPath |
FBPropertyDouble Version |
Read Only Property: Application version.
ORSDK2018::FBPropertyListVideoIn VideoInputs |
List: Available video inputs.
ORSDK2018::FBPropertyListVideoOut VideoOutputs |
List: Available video outputs.