この参照ページは、次の概要トピックと関連付けられています。#include <mobu-python-api.h>
LayeredTexture class.
This class is used to encapsulate list of textures. User could subclass this class to support customized blending & compostion modes. See /OpenRealitySDK/Samples/miscellaneous/texture_template/ for example.
Inheritance diagram for FBLayeredTexture:Public Member Functions | |
| __reduce__ () | |
| __init__ (object arg1, str arg2) | |
| Constructor. More... | |
| object | __copy__ (FBLayeredTexture arg1) |
| FBDelete (FBLayeredTexture arg1) | |
| Open Reality deletion function. More... | |
| SetLayerConfigDirty (FBLayeredTexture arg1) | |
| Set layer config dirty to trigger new composition. More... | |
| object | Clone (FBLayeredTexture arg1) |
| Clone the current texture. More... | |
Public Member Functions inherited from FBTexture | |
| __reduce__ () | |
| object | __copy__ (FBTexture arg1) |
| __init__ (object arg1, str arg2) | |
| Constructor. More... | |
| FBDelete (FBTexture arg1) | |
| Open Reality deletion function. More... | |
| OGLInit (FBTexture arg1) | |
| object | Clone (FBTexture arg1) |
| Clone the texture. More... | |
Public Member Functions inherited from FBBox | |
| __reduce__ () | |
| bool | AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2) |
| Destroy an animation node. More... | |
| __init__ (object arg1, str arg2) | |
| Constructor. More... | |
| object | AnimationNodeInGet (FBBox arg1) |
| Get the (IN/OUT) animation node for this box. More... | |
| bool | AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2) |
| Is the animation node user data? More... | |
| object | AnimationNodeOutGet (FBBox arg1) |
| int | GetOutConnectorCount (FBBox arg1) |
| Get the number of animation node outputs for this box. More... | |
| int | GetInConnectorCount (FBBox arg1) |
| Get the number of animation node inputs for this box. More... | |
| object | GetOutConnector (FBBox arg1, object arg2) |
| Get the animation node output associated with the given index. More... | |
| object | GetInConnector (FBBox arg1, object arg2) |
| Get the animation node input associated with the given index. More... | |
Public Member Functions inherited from FBComponent | |
| __reduce__ () | |
| FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
| Get list of properties which have been modified since last loading. More... | |
| str | ClassName (FBComponent arg1) |
| Get the class name. More... | |
| DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate (FBComponent arg1) |
| Open Reality Creation function. More... | |
| FBDelete (FBComponent arg1) | |
| Open Reality deletion function. More... | |
| FBDestroy (FBComponent arg1) | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags (FBComponent arg1) |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
| Check to see if an object status is enabled. More... | |
| bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (FBComponent arg1, object arg2) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
| Add a reference property to the component's property manager. More... | |
| object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
| Create user or dynamic property. More... | |
| PropertyRemove (FBComponent arg1, FBProperty arg2) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
| Enable/Disable a specific Object Status. More... | |
| HardSelect (FBComponent arg1) | |
| HardSelect. More... | |
| object | GetOwnerFileReference (FBComponent arg1) |
| Get the owner FileReference object. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBPlug | |
| __reduce__ () | |
| bool | BeginChange (FBPlug arg1) |
| Begins a change on multiple plugs. More... | |
| str | ClassName (FBPlug arg1) |
| internal System vars. More... | |
| bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a destination connection. More... | |
| bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a destination connection. More... | |
| bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a source connection. More... | |
| bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a source connection. More... | |
| DisconnectAllDst (FBPlug arg1) | |
| Remove all destination connections. More... | |
| DisconnectAllSrc (FBPlug arg1) | |
| Remove all source connections. More... | |
| bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
| Remove a destination connection. More... | |
| bool | DisconnectDstAt (FBPlug arg1, object arg2) |
| Remove a destination connection at a specified index. More... | |
| bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
| Remove a source connection. More... | |
| bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
| Remove a source connection at a specified index. More... | |
| EndChange (FBPlug arg1) | |
| Ends a change on multiple plugs. More... | |
| object | GetDst (FBPlug arg1, object arg2) |
| Get a destination connection's plug at specified index. More... | |
| int | GetDstCount (FBPlug arg1) |
| Get destination connection count. More... | |
| FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
| Get a destination connection's type at specified index. More... | |
| object | GetOwned (FBPlug arg1, object arg2) |
| Get the owned plug at specified index. More... | |
| int | GetOwnedCount (FBPlug arg1) |
| Get the owned plug count. More... | |
| object | GetOwner (FBPlug arg1) |
| Get the owner of this plug. More... | |
| object | GetSrc (FBPlug arg1, object arg2) |
| Get a source connection's plug at specified index. More... | |
| int | GetSrcCount (FBPlug arg1) |
| Get source connection count. More... | |
| FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
| Get a source connection's type at specified index. More... | |
| bool | Is (FBPlug arg1, object arg2) |
| Is( int pTypeId ) More... | |
| bool | IsSDKComponent (FBPlug arg1) |
| Return whether or not item is an SDK component. More... | |
| MoveSrcAt (...) | |
| bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a destination connection at a specified index. More... | |
| bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a source connection at a specified index. More... | |
| bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
| Swap source connection at index A with source connection at index B. More... | |
| SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's self modification flag. More... | |
| bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's self has changed. More... | |
| SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's owned property/object's modification flag. More... | |
| bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's content has changed. More... | |
| int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
| Get plug's modified src/dst property/object connection added/removed List. More... | |
| bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
| Revert the plug's modification to original status. More... | |
| __init__ (...) | |
| method | staticmethod (function) |
Public Member Functions inherited from FBPythonWrapper | |
| __reduce__ () | |
| __init__ (...) | |
Public Attributes | |
| ORSDK2018::FBPropertyListTexture | Layers |
| Read/Write Property: Textures Layers. More... | |
| FBPropertyAnimatableColorAndAlpha | BackgroundColor |
| Read/Write Property: Animatable Background color which is used to clear color buffer before composition. More... | |
Public Attributes inherited from FBTexture | |
| FBPropertyAnimatableDouble | Alpha |
| Read Write Property: Texture alpha value. More... | |
| FBPropertyTextureBlendMode | BlendMode |
| Read Write Property: Texture blend mode. More... | |
| FBPropertyInt | Height |
| Read Only Property: Height of texture. More... | |
| FBPropertyTextureUseType | UseType |
| Read Write Property: Texture Use Type. More... | |
| FBPropertyTextureMapping | Mapping |
| Read Write Property: Texture mapping. More... | |
| FBPropertyAnimatableVector3d | Rotation |
| Read Write Property: Rotation coordinates. More... | |
| FBPropertyAnimatableVector3d | Scaling |
| Read Write Property: Scaling coordinates. More... | |
| FBPropertyBool | SwapUV |
| Read Write Property: Swap UV coordinates? More... | |
| FBPropertyAnimatableVector3d | Translation |
| Read Write Property: Translation coordinates. More... | |
| FBPropertyVideo | Video |
| Read Write Property: Media used for texturing. More... | |
| FBPropertyInt | Width |
| Read Only Property: Width of texture. More... | |
| FBPropertyInt | TextureOGLId |
| Read Only: OpenGL texture buffer object Id. More... | |
Public Attributes inherited from FBBox | |
| FBPropertyBool | Animatable |
| Read Write Property: Is the box animatable. More... | |
| FBPropertyBool | Live |
| Read Write Property: Is live? More... | |
| FBPropertyBool | RecordMode |
| Read Write Property: Is recording? More... | |
| const char * | UniqueName |
| internal Unique name. More... | |
Public Attributes inherited from FBComponent | |
| object | OwnerNamespace |
| ORSDK2018::FBPropertyListComponent | Components |
| List: List of components. More... | |
| ORSDK2018::FBPropertyString | Name |
| Read Write Property: Unique name of object. More... | |
| ORSDK2018::FBPropertyString | LongName |
| Read Write Property: Name and namespace for object. More... | |
| object | FullName |
| ORSDK2018::FBPropertyListComponent | Parents |
| List: Parents. More... | |
| ORSDK2018::FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| FBPropertyBool | Selected |
| Read Write Property: Selected property. More... | |
Public Attributes inherited from FBPythonWrapper | |
| object | OnUnbind |
| object __copy__ | ( | FBLayeredTexture | arg1 | ) |
Python Docstring:
__copy__( (FBLayeredTexture)arg1) -> object
| __init__ | ( | object | arg1, |
| str | arg2 | ||
| ) |
Constructor.
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Signature:
FBLayeredTexture(const char * pName, HIObject pObject = ((void *) 0))
| pName | Name of texture media. Can be a NULL pointer. If set, this will create a FBVideo object used as the Video property. |
| pObject | For internal use only. |
| __reduce__ | ( | ) |
| object Clone | ( | FBLayeredTexture | arg1 | ) |
Clone the current texture.
Python Docstring:
Clone( (FBLayeredTexture)arg1) -> object
C++ Signature:
ORSDK2018::FBLayeredTexture * Clone()
Duplicates the current texture.
| FBDelete | ( | FBLayeredTexture | arg1 | ) |
Open Reality deletion function.
Python Docstring:
FBDelete( (FBLayeredTexture)arg1) -> None
C++ Signature:
void FBDelete()
| SetLayerConfigDirty | ( | FBLayeredTexture | arg1 | ) |
Set layer config dirty to trigger new composition.
Python Docstring:
SetLayerConfigDirty( (FBLayeredTexture)arg1) -> None
C++ Signature:
void SetLayerConfigDirty()
| FBPropertyAnimatableColorAndAlpha BackgroundColor |
Read/Write Property: Animatable Background color which is used to clear color buffer before composition.
| ORSDK2018::FBPropertyListTexture Layers |
Read/Write Property: Textures Layers.