この参照ページは、次の概要トピックと関連付けられています。#include <mobu-python-api.h>
Story Track class.
Tracks are containers for clips (medias), have a specific type which offer different functions. Note: To change the travelling node of a track, search for the "TravellingNode" property on the track and then connect/disconnect the appropriate object. Python example: lPropTravellingNode = lAnimTrack.PropertyList.Find("TravellingNode") lCube.ConnectDst(lPropTravellingNode)
Inheritance diagram for FBStoryTrack:Public Member Functions | |
| __reduce__ () | |
| __init__ (...) | |
| ChangeDetailsBegin (FBStoryTrack arg1) | |
| ChangeDetailsBegin. More... | |
| ChangeDetailsEnd (FBStoryTrack arg1) | |
| ChangeDetailsEnd. More... | |
| EnableBodyPart (FBStoryTrack arg1, FBStoryTrackBodyPart arg2, object arg3) | |
| EnableBodyPart. More... | |
| FBDelete (FBStoryTrack arg1) | |
| Virtual FBDelete function. More... | |
| Load (FBStoryTrack arg1, object arg2) | |
| Allow to load/unload all story clips under this track. More... | |
| bool | IsBodyPartEnabled (FBStoryTrack arg1, FBStoryTrackBodyPart arg2) |
| IsBodyPartEnabled. More... | |
| object | CopyTakeIntoTrack (FBStoryTrack arg1, FBTimeSpan arg2, FBTake arg3, FBTime arg4, object arg5) |
| CopyTakeIntoTrack Copy animation from the specified take for affected objects of the track. More... | |
| AddClip (FBStoryTrack arg1, FBComponent arg2, FBTime arg3) | |
| AddClip Add the clip to the track. More... | |
| object | CreateSubTrack (FBStoryTrack arg1, FBStoryTrackType arg2, FBStoryTrackRefMode arg3) |
| Create a sub track, Only Character and Animation tracks can have sub-tracks. More... | |
Public Member Functions inherited from FBConstraint | |
| __reduce__ () | |
| object | AnimationNodeInCreate (FBConstraint arg1, object arg2, FBModel arg3, str arg4) |
| object | __copy__ (FBConstraint arg1) |
| object | AnimationNodeOutCreate (FBConstraint arg1, object arg2, FBModel arg3, str arg4) |
| Animation Node Creations (IN/OUT). More... | |
| object | Clone (FBConstraint arg1) |
| Clone the constraint. More... | |
| bool | DeformerBind (FBConstraint arg1, FBModel arg2) |
| Bind/Unbind pModel to deformation constraint. More... | |
| bool | DeformerUnBind (FBConstraint arg1, FBModel arg2) |
| bool | Disable (FBConstraint arg1, FBModel arg2) |
| Disable constraint on pModel. More... | |
| FreezeSRT (FBConstraint arg1, FBModel arg2, object arg3, object arg4, object arg5) | |
| Freeze current model state. More... | |
| FreezeSuggested (FBConstraint arg1) | |
| Suggest 'freeze'. More... | |
| bool | ReferenceAdd (FBConstraint arg1, object arg2, FBModel arg3) |
| Add a reference to a specified group. More... | |
| object | ReferenceGet (FBConstraint arg1, object arg2, object arg3) |
| Get a reference. More... | |
| int | ReferenceGetCount (FBConstraint arg1, object arg2) |
| Get number of references in a specified group. More... | |
| int | ReferenceGroupAdd (FBConstraint arg1, str arg2, object arg3) |
| Add a group of references. More... | |
| int | ReferenceGroupGetCount (FBConstraint arg1) |
| Return the number of reference groups. More... | |
| int | ReferenceGroupGetMaxCount (FBConstraint arg1, object arg2) |
| Get the maximum number of items that can exist in the reference group in question. More... | |
| str | ReferenceGroupGetName (FBConstraint arg1, object arg2) |
| Get the name of the reference group. More... | |
| bool | ReferenceRemove (FBConstraint arg1, object arg2, FBModel arg3) |
| Remove a reference to pModel from the group at pGroupIndex. More... | |
| RemoveAllAnimationNodes (FBConstraint arg1) | |
| Remove animation nodes. More... | |
| RestoreModelState (FBConstraint arg1, FBModel arg2) | |
| Restore the saved model state onto pModel. More... | |
| SaveModelState (FBConstraint arg1, FBModel arg2, object arg3, object arg4, object arg5) | |
| Save current state of pModel. More... | |
| SetupAllAnimationNodes (FBConstraint arg1) | |
| Setup animation nodes. More... | |
| Snap (FBConstraint arg1) | |
| Function Property: Snap constraint. More... | |
| SnapSuggested (FBConstraint arg1) | |
| Suggest 'snap'. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBBox | |
| __reduce__ () | |
| bool | AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2) |
| Destroy an animation node. More... | |
| __init__ (object arg1, str arg2) | |
| Constructor. More... | |
| object | AnimationNodeInGet (FBBox arg1) |
| Get the (IN/OUT) animation node for this box. More... | |
| bool | AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2) |
| Is the animation node user data? More... | |
| object | AnimationNodeOutGet (FBBox arg1) |
| int | GetOutConnectorCount (FBBox arg1) |
| Get the number of animation node outputs for this box. More... | |
| int | GetInConnectorCount (FBBox arg1) |
| Get the number of animation node inputs for this box. More... | |
| object | GetOutConnector (FBBox arg1, object arg2) |
| Get the animation node output associated with the given index. More... | |
| object | GetInConnector (FBBox arg1, object arg2) |
| Get the animation node input associated with the given index. More... | |
Public Member Functions inherited from FBComponent | |
| __reduce__ () | |
| FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
| Get list of properties which have been modified since last loading. More... | |
| str | ClassName (FBComponent arg1) |
| Get the class name. More... | |
| DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate (FBComponent arg1) |
| Open Reality Creation function. More... | |
| FBDelete (FBComponent arg1) | |
| Open Reality deletion function. More... | |
| FBDestroy (FBComponent arg1) | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags (FBComponent arg1) |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
| Check to see if an object status is enabled. More... | |
| bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (FBComponent arg1, object arg2) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
| Add a reference property to the component's property manager. More... | |
| object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
| Create user or dynamic property. More... | |
| PropertyRemove (FBComponent arg1, FBProperty arg2) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
| Enable/Disable a specific Object Status. More... | |
| HardSelect (FBComponent arg1) | |
| HardSelect. More... | |
| object | GetOwnerFileReference (FBComponent arg1) |
| Get the owner FileReference object. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBPlug | |
| __reduce__ () | |
| bool | BeginChange (FBPlug arg1) |
| Begins a change on multiple plugs. More... | |
| str | ClassName (FBPlug arg1) |
| internal System vars. More... | |
| bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a destination connection. More... | |
| bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a destination connection. More... | |
| bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a source connection. More... | |
| bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a source connection. More... | |
| DisconnectAllDst (FBPlug arg1) | |
| Remove all destination connections. More... | |
| DisconnectAllSrc (FBPlug arg1) | |
| Remove all source connections. More... | |
| bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
| Remove a destination connection. More... | |
| bool | DisconnectDstAt (FBPlug arg1, object arg2) |
| Remove a destination connection at a specified index. More... | |
| bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
| Remove a source connection. More... | |
| bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
| Remove a source connection at a specified index. More... | |
| EndChange (FBPlug arg1) | |
| Ends a change on multiple plugs. More... | |
| object | GetDst (FBPlug arg1, object arg2) |
| Get a destination connection's plug at specified index. More... | |
| int | GetDstCount (FBPlug arg1) |
| Get destination connection count. More... | |
| FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
| Get a destination connection's type at specified index. More... | |
| object | GetOwned (FBPlug arg1, object arg2) |
| Get the owned plug at specified index. More... | |
| int | GetOwnedCount (FBPlug arg1) |
| Get the owned plug count. More... | |
| object | GetOwner (FBPlug arg1) |
| Get the owner of this plug. More... | |
| object | GetSrc (FBPlug arg1, object arg2) |
| Get a source connection's plug at specified index. More... | |
| int | GetSrcCount (FBPlug arg1) |
| Get source connection count. More... | |
| FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
| Get a source connection's type at specified index. More... | |
| bool | Is (FBPlug arg1, object arg2) |
| Is( int pTypeId ) More... | |
| bool | IsSDKComponent (FBPlug arg1) |
| Return whether or not item is an SDK component. More... | |
| MoveSrcAt (...) | |
| bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a destination connection at a specified index. More... | |
| bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a source connection at a specified index. More... | |
| bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
| Swap source connection at index A with source connection at index B. More... | |
| SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's self modification flag. More... | |
| bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's self has changed. More... | |
| SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's owned property/object's modification flag. More... | |
| bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's content has changed. More... | |
| int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
| Get plug's modified src/dst property/object connection added/removed List. More... | |
| bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
| Revert the plug's modification to original status. More... | |
| __init__ (...) | |
| method | staticmethod (function) |
Public Member Functions inherited from FBPythonWrapper | |
| __reduce__ () | |
| __init__ (...) | |
Public Attributes | |
| FBPropertyBool | AcceptKey |
| Read Write Property: Allow track to accept keys More... | |
| FBPropertyInt | AudioOutIndex |
| Read Write Property: Audio Output's index to use. More... | |
| FBPropertyAnimatableDouble | Weight |
| Read Write Property: Control the blend amount. More... | |
| FBPropertyCharacter | Character |
| Read Write Property: Character to use. More... | |
| FBPropertyInt | CharacterIndex |
| Read Write Property: Character's index to use. More... | |
| ORSDK2018::FBPropertyListStoryClip | Clips |
| List: Clips contained in this track. More... | |
| ORSDK2018::FBPropertyListStoryDetails | Details |
| List: All objects associated to this track for processing. More... | |
| FBPropertyBool | Ghost |
| Read Write Property: Show ghosts More... | |
| FBPropertyBool | GhostModel |
| Read Write Property: Show ghost of models More... | |
| FBPropertyBool | GhostPivot |
| Read Write Property: Show ghost of match object More... | |
| FBPropertyBool | GhostTravelling |
| Read Write Property: Show ghost of clip vector or traveling node More... | |
| FBPropertyStoryTrackGhostShowMode | GhostShowTrackMode |
| Read Write Property: Show the ghosts for all the clips or only the adjacent clips. More... | |
| ORSDK2018::FBPropertyString | Label |
| Read Write Property: Label to display for this story track. More... | |
| FBPropertyBool | Mute |
| Read Write Property: If true, this track wont' play. More... | |
| FBPropertyBool | OffsetEnable |
| Read Write Property: When enabled, allow clip to be offset More... | |
| FBPropertyStoryFolder | ParentFolder |
| Read Only Property: Parent folder. More... | |
| FBPropertyStoryTrack | ParentTrack |
| Read Only Property: Parent track, if the track is of Character or Animation type. More... | |
| FBPropertyBool | PassThrough |
| Read Write Property: Enable passthrough of animation if there is no clip on track animation is taken from other tracks of take More... | |
| FBPropertyStoryTrackRefMode | ReferenceMode |
| Read Write Property: Track composition mode, kFBStoryTrackOverride or kFBStoryTrackAdditive More... | |
| FBPropertyBool | ShowBackplate |
| Read Write Property: If true, the backplate will be shown. More... | |
| FBPropertyBool | ShowFrontplate |
| Read Write Property: If true, the frontplate will be shown. More... | |
| FBPropertyBool | Solo |
| Read Write Property: If true, this track will be the only one to play. More... | |
| ORSDK2018::FBPropertyString | RecordClipPath |
| Read Write Property: Path for story recording. More... | |
| ORSDK2018::FBPropertyString | ClipNameConvention |
| Read Write Property: Naming convention for each new recording clip that is created. More... | |
| FBPropertyBool | RecordTrack |
| Read Write Property: Path for story recording. More... | |
| ORSDK2018::FBPropertyListStorySubTrack | SubTracks |
| List: Only Character and Animation tracks can have sub-tracks. More... | |
| FBPropertyVideo | TrackVideo |
| Read Only Property: This FBVideo can be used as a texture. More... | |
| FBPropertyStoryTrackType | Type |
| Read Only Property: Type of the track More... | |
Public Attributes inherited from FBConstraint | |
| FBPropertyBool | Active |
| Read Write Property: Active state. More... | |
| FBPropertyBool | Deformer |
| Read Write Property: Is a deformer constraint? More... | |
| ORSDK2018::FBPropertyString | Description |
| Read Write Property: Long description of constraint. More... | |
| FBPropertyBool | HasLayout |
| Read Write Property: Does the constraint have a layout? More... | |
| FBPropertyBool | Lock |
| Read Write Property: Lock state. More... | |
| FBPropertyAnimatableDouble | Weight |
| Read Write Property: Weight of constraint. More... | |
Public Attributes inherited from FBBox | |
| FBPropertyBool | Animatable |
| Read Write Property: Is the box animatable. More... | |
| FBPropertyBool | Live |
| Read Write Property: Is live? More... | |
| FBPropertyBool | RecordMode |
| Read Write Property: Is recording? More... | |
| const char * | UniqueName |
| internal Unique name. More... | |
Public Attributes inherited from FBComponent | |
| object | OwnerNamespace |
| ORSDK2018::FBPropertyListComponent | Components |
| List: List of components. More... | |
| ORSDK2018::FBPropertyString | Name |
| Read Write Property: Unique name of object. More... | |
| ORSDK2018::FBPropertyString | LongName |
| Read Write Property: Name and namespace for object. More... | |
| object | FullName |
| ORSDK2018::FBPropertyListComponent | Parents |
| List: Parents. More... | |
| ORSDK2018::FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| FBPropertyBool | Selected |
| Read Write Property: Selected property. More... | |
Public Attributes inherited from FBPythonWrapper | |
| object | OnUnbind |
| __init__ | ( | ... | ) |
Python Docstring:
__init__( (object)arg1, (FBStoryTrackType)arg2 [, (FBStoryFolder)arg3]) -> None __init__( (object)arg1, (FBComponent)arg2 [, (FBStoryFolder)arg3]) -> None
C++ Constructors:
The reference documentation for the following C++ symbols may contain additional relevant information.
| __reduce__ | ( | ) |
| AddClip | ( | FBStoryTrack | arg1, |
| FBComponent | arg2, | ||
| FBTime | arg3 | ||
| ) |
AddClip Add the clip to the track.
Python Docstring:
AddClip( (FBStoryTrack)arg1, (FBComponent)arg2, (FBTime)arg3) -> None
C++ Signature:
void AddClip(ORSDK2018::FBComponent * pClip, ORSDK2018::FBTime pTime)
| ChangeDetailsBegin | ( | FBStoryTrack | arg1 | ) |
ChangeDetailsBegin.
Python Docstring:
ChangeDetailsBegin( (FBStoryTrack)arg1) -> None
C++ Signature:
void ChangeDetailsBegin()
You must call this function before adding/removing any object to the Details list or it won't work.
| ChangeDetailsEnd | ( | FBStoryTrack | arg1 | ) |
ChangeDetailsEnd.
Python Docstring:
ChangeDetailsEnd( (FBStoryTrack)arg1) -> None
C++ Signature:
void ChangeDetailsEnd()
You must call this function after adding/removing any object to the Details list or it won't work.
| object CopyTakeIntoTrack | ( | FBStoryTrack | arg1, |
| FBTimeSpan | arg2, | ||
| FBTake | arg3, | ||
| FBTime | arg4, | ||
| object | arg5 | ||
| ) |
CopyTakeIntoTrack Copy animation from the specified take for affected objects of the track.
Python Docstring:
CopyTakeIntoTrack( (FBStoryTrack)arg1, (FBTimeSpan)arg2, (FBTake)arg3 [, (FBTime)arg4 [, (object)arg5]]) -> object
C++ Signature:
ORSDK2018::FBStoryClip * CopyTakeIntoTrack(ORSDK2018::FBTimeSpan & pTimeSpan, ORSDK2018::FBTake * pTake, ORSDK2018::FBTime pOutputOffset = 0, bool pMakeUndoable = false)
| pTimeSpan | Time span for the clip to create. |
| pTake | Take to get the animation from. |
| pOutputOffset | Time offset for the clip if necessary. |
| pMakeUndoable | If the operation should be undoable. |
| object CreateSubTrack | ( | FBStoryTrack | arg1, |
| FBStoryTrackType | arg2, | ||
| FBStoryTrackRefMode | arg3 | ||
| ) |
Create a sub track, Only Character and Animation tracks can have sub-tracks.
Python Docstring:
CreateSubTrack( (FBStoryTrack)arg1, (FBStoryTrackType)arg2, (FBStoryTrackRefMode)arg3) -> object
C++ Signature:
ORSDK2018::FBStoryTrack * CreateSubTrack(FBStoryTrackType pTrackType, FBStoryTrackRefMode pRefMode)
| pTrackType | Type of the sub track to be created. |
| pRefMode | Composition mode of the sub track, kFBStoryTrackOverride or kFBStoryTrackAdditive. |
| EnableBodyPart | ( | FBStoryTrack | arg1, |
| FBStoryTrackBodyPart | arg2, | ||
| object | arg3 | ||
| ) |
EnableBodyPart.
Python Docstring:
EnableBodyPart( (FBStoryTrack)arg1, (FBStoryTrackBodyPart)arg2, (object)arg3) -> None
C++ Signature:
void EnableBodyPart(FBStoryTrackBodyPart pPart, bool pEnable)
| pPart | Which part to enable/disable. |
| pEnable | If True, this will enable the body part solving while false will disable it. Enable a specific body part for character solving. |
| FBDelete | ( | FBStoryTrack | arg1 | ) |
Virtual FBDelete function.
Python Docstring:
FBDelete( (FBStoryTrack)arg1) -> None
C++ Signature:
void FBDelete()
| bool IsBodyPartEnabled | ( | FBStoryTrack | arg1, |
| FBStoryTrackBodyPart | arg2 | ||
| ) |
IsBodyPartEnabled.
Python Docstring:
IsBodyPartEnabled( (FBStoryTrack)arg1, (FBStoryTrackBodyPart)arg2) -> bool
C++ Signature:
bool IsBodyPartEnabled(FBStoryTrackBodyPart pPart)
Is a specific body part is enabled.
| Load | ( | FBStoryTrack | arg1, |
| object | arg2 | ||
| ) |
Allow to load/unload all story clips under this track.
Python Docstring:
Load( (FBStoryTrack)arg1, (object)arg2) -> None
C++ Signature:
void Load(bool pLoad)
| FBPropertyBool AcceptKey |
Read Write Property: Allow track to accept keys
| FBPropertyInt AudioOutIndex |
Read Write Property: Audio Output's index to use.
| FBPropertyCharacter Character |
Read Write Property: Character to use.
| FBPropertyInt CharacterIndex |
Read Write Property: Character's index to use.
| ORSDK2018::FBPropertyString ClipNameConvention |
Read Write Property: Naming convention for each new recording clip that is created.
Can use special tags: <Name> <StartTCValue> <StartFrameValue> <StartDate> <StartTime> <TakeName>
| ORSDK2018::FBPropertyListStoryClip Clips |
List: Clips contained in this track.
| ORSDK2018::FBPropertyListStoryDetails Details |
List: All objects associated to this track for processing.
| FBPropertyBool Ghost |
Read Write Property: Show ghosts
| FBPropertyBool GhostModel |
Read Write Property: Show ghost of models
| FBPropertyBool GhostPivot |
Read Write Property: Show ghost of match object
| FBPropertyStoryTrackGhostShowMode GhostShowTrackMode |
Read Write Property: Show the ghosts for all the clips or only the adjacent clips.
| FBPropertyBool GhostTravelling |
Read Write Property: Show ghost of clip vector or traveling node
| ORSDK2018::FBPropertyString Label |
Read Write Property: Label to display for this story track.
| FBPropertyBool Mute |
Read Write Property: If true, this track wont' play.
| FBPropertyBool OffsetEnable |
Read Write Property: When enabled, allow clip to be offset
| FBPropertyStoryFolder ParentFolder |
Read Only Property: Parent folder.
| FBPropertyStoryTrack ParentTrack |
Read Only Property: Parent track, if the track is of Character or Animation type.
| FBPropertyBool PassThrough |
Read Write Property: Enable passthrough of animation if there is no clip on track animation is taken from other tracks of take
| ORSDK2018::FBPropertyString RecordClipPath |
| FBPropertyBool RecordTrack |
| FBPropertyStoryTrackRefMode ReferenceMode |
Read Write Property: Track composition mode, kFBStoryTrackOverride or kFBStoryTrackAdditive
| FBPropertyBool ShowBackplate |
Read Write Property: If true, the backplate will be shown.
| FBPropertyBool ShowFrontplate |
Read Write Property: If true, the frontplate will be shown.
| FBPropertyBool Solo |
Read Write Property: If true, this track will be the only one to play.
| ORSDK2018::FBPropertyListStorySubTrack SubTracks |
List: Only Character and Animation tracks can have sub-tracks.
| FBPropertyVideo TrackVideo |
Read Only Property: This FBVideo can be used as a texture.
| FBPropertyStoryTrackType Type |
Read Only Property: Type of the track
| FBPropertyAnimatableDouble Weight |
Read Write Property: Control the blend amount.