The Material node creates a central hub to control the specular, ambient, diffuse, transparency, and shininess of a geometry's children maps and substances.
Flame automatically creates a Material node
when you insert a Substance Texture or
when you import 3ds Max or FBX models with textures. You can also manually add a material node to any geometry or surface in the Action schematic.
Note: In a PBS workflow, some Physically Based shader settings or PBS map settings override the Material node settings. In this case, specular and shine settings in the Material menu do not have any effect.
You can also use the Material node to can create a light wrap effect on the following objects: Surface, 3D Text, 3D Shape, and Geometry. It automatically identifies the objects behind the light wrapped object, using the 3D scene to define the background pixels. Using the light wrap on these keyed elements or 3D assets, you to wrap the object with the pixels from the background, making them appear like they truly belong to the scene.
Material Node Menu Settings

Lighting Settings
- Red Specular field
- Displays the red specular highlight value. Editable.
- Green Specular field
- Displays the green specular highlight value. Editable.
- Blue Specular field
- Displays the blue specular highlight value. Editable
- Specular colour pot
- Displays the colour of light reflected by the 3D model's surface. To enable the specular highlight, the Shine value must be larger than 0. Editable.
Note: Specular lighting sets the colour of light reflected by the 3D model's surface. To enable the specular highlight, the Shine value must be larger than zero.
- Red Ambient field
- Displays the red ambient colour value. Editable.
- Green Ambient field
- Displays the green ambient colour value. Editable.
- Blue Ambient field
- Displays the blue ambient colour value. Editable.
- Ambient colour pot
- Displays the colour of the area of the 3D model that is not illuminated by a direct light source. Editable.
Note: Ambient lighting sets colour to the area of the 3D model that is not illuminated by a direct light source. The edge of the ambient area mixes with the specular highlight colour and the diffuse colour.
- Red Diffuse field
- Displays the red diffuse colour value. Editable.
- Green Diffuse field
- Displays the green diffuse colour value. Editable.
- Blue Diffuse field
- Displays the blue diffuse colour value. Editable.
- Diffuse colour pot
- Displays the diffuse colour. Editable.
Note: Diffuse lighting modifies the colour and illumination of the entire 3D model. Diffuse light mixes with the colour of the light sources used to illuminate the 3D model. The diffuse colour may also mix with the ambient colour and the colour of the specular highlight.
Surface Settings
- Transparency field
- Displays the transparency level of the 3D model. Editable.
- Shine field
- Displays the intensity value of the specular highlight. When this value is zero, the specular highlight is disabled. Shine affects both size and intensity. Editable.
See
Creating a Specular Highlight on a Model.
Light Wrap Menu Settings
Controls Settings
- Active button
- Enables the Light Wrap effect.
- Amount field
- Sets the size of the Light Wrap effect.
- Mix field
- Mixes the result of the Light Wrap with that of the source.
- Noise Amount field
- Blends a noise pattern in the region set by the Amount control. This noise creates a non-uniform gradient for the Light Wrap effect.
- Noise Size field
- Sets the size of the noise pattern blended in the Light Wrap region.
- Background Softness field
- Blurs the background pixels, keeping the Light Wrap from looking like a half-transparency effect.
- Background Saturation field
- Affects the colour saturation of the background pixels used by the Light Wrap effect.
Layers Settings
- Layer 1 button
- Tweaks the look of the light wrap using the controls below. The three layers are blended together; Layer 1 blends the Background pixels with the pixels from the object.
- Layer 2button
- Tweaks the look of the light wrap using the controls below. The three layers are blended together; Layer 2 blends the Background pixels with the pixels from Layer 1.
- Layer 3 button
- Tweaks the look of the light wrap using the controls below. The three layers are blended together; Layer 3 blends the Background pixels with the pixels from Layer 2.
- Effect field
- Controls the coverage of the Matte created by the Amount field, growing or reducing the edge of the light wrap matte.
- Tolerance field
- Reduces the light wrap coverage based on the luminance of the pixels of the object: only pixels with a luminance value over the Tolerance threshold are used. Tolerance is a percentage luminance values.
- Gain field
- Sets the intensity of the blending between the layer and the Background.
- Blend Type box
- Selects the type of Blending modes available.
- Blend Mode box
- Sets the type of blending used to blend the Background with the Layer.