Material Node Settings

The Material node creates a central hub to control the specular, ambient, diffuse, transparency, and shininess of a geometry's children maps and substances.

Flame automatically creates a Material node when you insert a Substance Texture or when you import 3ds Max or FBX models with textures. You can also manually add a material node to any geometry or surface in the Action schematic.

Note: In a PBS workflow, some Physically Based shader settings or PBS map settings override the Material node settings. In this case, specular and shine settings in the Material menu do not have any effect.

You can also use the Material node to can create a light wrap effect on the following objects: Surface, 3D Text, 3D Shape, and Geometry. It automatically identifies the objects behind the light wrapped object, using the 3D scene to define the background pixels. Using the light wrap on these keyed elements or 3D assets, you to wrap the object with the pixels from the background, making them appear like they truly belong to the scene.

Material Node Menu Settings

Lighting Settings

Red Specular field
Displays the red specular highlight value. Editable.
Green Specular field
Displays the green specular highlight value. Editable.
Blue Specular field
Displays the blue specular highlight value. Editable
Specular colour pot
Displays the colour of light reflected by the 3D model's surface. To enable the specular highlight, the Shine value must be larger than 0. Editable.
Note: Specular lighting sets the colour of light reflected by the 3D model's surface. To enable the specular highlight, the Shine value must be larger than zero.
Red Ambient field
Displays the red ambient colour value. Editable.
Green Ambient field
Displays the green ambient colour value. Editable.
Blue Ambient field
Displays the blue ambient colour value. Editable.
Ambient colour pot
Displays the colour of the area of the 3D model that is not illuminated by a direct light source. Editable.
Note: Ambient lighting sets colour to the area of the 3D model that is not illuminated by a direct light source. The edge of the ambient area mixes with the specular highlight colour and the diffuse colour.
Red Diffuse field
Displays the red diffuse colour value. Editable.
Green Diffuse field
Displays the green diffuse colour value. Editable.
Blue Diffuse field
Displays the blue diffuse colour value. Editable.
Diffuse colour pot
Displays the diffuse colour. Editable.
Note: Diffuse lighting modifies the colour and illumination of the entire 3D model. Diffuse light mixes with the colour of the light sources used to illuminate the 3D model. The diffuse colour may also mix with the ambient colour and the colour of the specular highlight.

Surface Settings

Transparency field
Displays the transparency level of the 3D model. Editable.
Shine field
Displays the intensity value of the specular highlight. When this value is zero, the specular highlight is disabled. Shine affects both size and intensity. Editable.

See Creating a Specular Highlight on a Model.

Light Wrap Menu Settings

Controls Settings

Active button
Enables the Light Wrap effect.
Amount field
Sets the size of the Light Wrap effect.
Mix field
Mixes the result of the Light Wrap with that of the source.
Noise Amount field
Blends a noise pattern in the region set by the Amount control. This noise creates a non-uniform gradient for the Light Wrap effect.
Noise Size field
Sets the size of the noise pattern blended in the Light Wrap region.
Background Softness field
Blurs the background pixels, keeping the Light Wrap from looking like a half-transparency effect.
Background Saturation field
Affects the colour saturation of the background pixels used by the Light Wrap effect.

Layers Settings

Layer 1 button
Tweaks the look of the light wrap using the controls below. The three layers are blended together; Layer 1 blends the Background pixels with the pixels from the object.
Layer 2button
Tweaks the look of the light wrap using the controls below. The three layers are blended together; Layer 2 blends the Background pixels with the pixels from Layer 1.
Layer 3 button
Tweaks the look of the light wrap using the controls below. The three layers are blended together; Layer 3 blends the Background pixels with the pixels from Layer 2.
Effect field
Controls the coverage of the Matte created by the Amount field, growing or reducing the edge of the light wrap matte.
Tolerance field
Reduces the light wrap coverage based on the luminance of the pixels of the object: only pixels with a luminance value over the Tolerance threshold are used. Tolerance is a percentage luminance values.
Gain field
Sets the intensity of the blending between the layer and the Background.
Blend Type box
Selects the type of Blending modes available.
Blend Mode box
Sets the type of blending used to blend the Background with the Layer.