C++ API Reference
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Virtual base class for user data caching. More...
#include <MUserData.h>
Public Member Functions | |
MUserData (bool deleteAfterUse) | |
Construct an MUserData. More... | |
virtual | ~MUserData () |
Destructor. | |
bool | deleteAfterUse () |
Returns whether or not this user data should be deleted immediately after use instead of being maintained until the internal owning object is deleted. More... | |
void | setDeleteAfterUse (bool shouldDelete) |
Sets whether or not this user data should be deleted immediately after use instead of being maintained until the internal owning object is deleted. More... | |
Static Public Member Functions | |
static const char * | className () |
Returns the name of this class. More... | |
Virtual base class for user data caching.
MUserData is a virtual base class meant to provide a means for users to attach blind data to certain Maya object types such that the lifetime of the blind data is managed by Maya.
OPENMAYA_MAJOR_NAMESPACE_OPEN MUserData | ( | bool | deleteAfterUse | ) |
Construct an MUserData.
[in] | deleteAfterUse | If true, this user data will be deleted immediately after use, instead of being cached until the owning object is deleted. |
bool deleteAfterUse | ( | ) |
Returns whether or not this user data should be deleted immediately after use instead of being maintained until the internal owning object is deleted.
void setDeleteAfterUse | ( | bool | shouldDelete | ) |
Sets whether or not this user data should be deleted immediately after use instead of being maintained until the internal owning object is deleted.
Setting this to false may allow the data to be reused in some situations. For example, if the MUserData returned by an MPxDrawOverride instance's prepareForDraw() method has its delete-after-use set to false, then Maya will retain the data between draws of that object, passing it back to the instance for reuse on subsequent draws.
[in] | shouldDelete | If true this user data will be deleted after use |
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static |
Returns the name of this class.