- w -
- w
: MFloatPoint
, MPoint
, MQuaternion
- weight
: MPxBlendShape
- weightList
: MPxDeformerNode
, MPxSkinCluster
- weights
: MPxDeformerNode
, MPxSkinCluster
- width
: MCommonRenderSettingsData
, MPxImagePlane
, MPxRenderer::RefreshParams
- worldInverseMatrix
: MPxLocatorNode
, MPxSurfaceShape
, MPxTransform
- worldMatrix
: MPxLocatorNode
, MPxSurfaceShape
, MPxTransform
- worldPosition
: MPxLocatorNode
- worldPositionX
: MPxLocatorNode
- worldPositionY
: MPxLocatorNode
- worldPositionZ
: MPxLocatorNode
- worldToEyeMatrix
: MRenderData
- worldUpMatrix
: MPxMotionPathNode
- worldUpType
: MPxMotionPathNode
- worldUpVector
: MPxMotionPathNode