Nodes editing tools

Ensure that the nodes in the part are visible and selectable by activating the required layers in the Layers pane.

Tip: Tools that operate on triangular elements only, also work on triangular elements in 3D meshed models.
Tool Mesh type Function
Insert Nodes Splits an existing triangle or tetrahedral element into smaller elements by inserting a new node either midway along an edge of a triangle, or in the center of a triangle or tetrahedron.
Match Nodes Projects nodes from one surface of a Dual Domain mesh into the selected triangles on the other surface of the mesh, to re-establish a good mesh match after manually fixing the mesh.
Merge Nodes Merges one or more nodes to a single node. It acts only on the nodes that you specify.
Global Merge Searches the entire mesh and merges all nodes within the specified distance from each other. This distance is the merge tolerance.
Note: Node labels are automatically 'squeezed' to ensure that nodes are labeled sequentially with no gaps in between. If you import a model from a 3rd party package, and notice that the values for the node labels exceed the number of nodes, use Global Merge to squeeze the labels and save computing memory and time.
Move Nodes Move ones or more nodes to an absolute location, or moves one or more nodes by a relative offset.
Purge Nodes Removes all nodes that are not connected to elements.
Smooth Nodes Creates element edge lengths of a similar size for a more uniform mesh.
Align Nodes Repositions nodes to lie on a straight line. First select the two nodes that define the straight line (alignment edge), and then select the nodes to move.