Ensure that the nodes in the part are visible and selectable by activating the required layers in the Layers pane.
Tool | Mesh type | Function |
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Splits an existing triangle or tetrahedral element into smaller elements by inserting a new node either midway along an edge of a triangle, or in the center of a triangle or tetrahedron. |
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Projects nodes from one surface of a Dual Domain mesh into the selected triangles on the other surface of the mesh, to re-establish a good mesh match after manually fixing the mesh. |
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Merges one or more nodes to a single node. It acts only on the nodes that you specify. |
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Searches the
entire mesh and merges all nodes within the specified distance from each other. This distance is the merge tolerance.
Note: Node labels are automatically 'squeezed' to ensure that nodes are labeled sequentially with no gaps in between. If you import a model from a 3rd party package, and notice that the values for the node labels exceed the number of nodes, use
Global Merge to squeeze the labels and save computing memory and time.
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Move ones or more nodes to an absolute location, or moves one or more nodes by a relative offset. |
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Removes all nodes that are not connected to elements. | |
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Creates element edge lengths of a similar size for a more uniform mesh. |
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Repositions nodes to lie on a straight line. First select the two nodes that define the straight line (alignment edge), and then select the nodes to move. |