To Adjust the View in the Display

Camera controls using buttons and mouse input

Standard Perspectives

There are seven standard perspectives available to choose from: One in every direction along each cardinal axis, as well as an isometric view.

To switch between the standard perspectives:

To adjust the perspective view with the mouse

The mouse provides some more freeform ways to change the view:

The center of rotation around which the camera orbits, or pivots, is visualized with a green dot which appears whenever the camera is rotated or the pivot point is relocated.
Tip: To relocate the pivot to a new place on the surface of a mesh, or in empty space, use Shift+Middle-click at the desired point in the display.

To adjust the perspective with the perspective indicator

An indicator in the bottom left of the display visualizes the current perspective with a representation of the build platform coordinates.

Three different perspectives and the perspective indicator in the matching orientation.

The colored planes in the indicator are interactive: Use them to change the perspectives: