AssetManagement/AssetUser.h File Reference

AssetUser.h File Reference
#include "../maxheap.h"
#include "../strclass.h"
#include "../path.h"
#include "../ifnpub.h"
#include "../autoptr.h"
#include "AssetType.h"
#include "AssetId.h"
#include "assetmanagementExport.h"

Classes

class  AssetUser
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::AssetManagement
 

Macros

#define IID_IASSET_USER   Interface_ID(0x32f7bccf, 0xf1881566)
 

Macro Definition Documentation

#define IID_IASSET_USER   Interface_ID(0x32f7bccf, 0xf1881566)