#include "../maxheap.h"#include "../strclass.h"#include "../path.h"#include "../ifnpub.h"#include "../autoptr.h"#include "AssetType.h"#include "AssetId.h"#include "assetmanagementExport.h"Classes | |
| class | AssetUser |
Namespaces | |
| MaxSDK | |
| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
| MaxSDK::AssetManagement | |
Macros | |
| #define | IID_IASSET_USER Interface_ID(0x32f7bccf, 0xf1881566) |
| #define IID_IASSET_USER Interface_ID(0x32f7bccf, 0xf1881566) |