#include "../maxheap.h"#include "../istdplug.h"#include "IGameProperty.h"#include "IConversionManager.h"High level access to 3ds Max's controllers, including Biped, constraints and list controllers.
Point4 controller access is only available for 3ds Max 6.0 and above
Classes | |
| class | IGameTCBKey |
| A generic animation key wrapper class. More... | |
| class | IGameBezierKey |
| A generic animation key wrapper class. More... | |
| class | IGameLinearKey |
| A generic animation key wrapper class. More... | |
| class | IGameSampleKey |
| A generic animation key wrapper class. More... | |
| class | IGameKey |
| Main animation key container. More... | |
| class | IGameControl |
| A simple access class for controllers. More... | |
| class | IGameConstraint |
| Simple wrapper class for constraints. More... | |
Typedefs | |
| typedef Tab< IGameKey > | IGameKeyTab |
| A Tab of IGameKey. More... | |
Enumerations | |
| enum | IGameControlType { IGAME_POS, IGAME_ROT, IGAME_SCALE, IGAME_FLOAT, IGAME_POINT3, IGAME_TM, IGAME_EULER_X, IGAME_EULER_Y, IGAME_EULER_Z, IGAME_POINT4, IGAME_POS_X, IGAME_POS_Y, IGAME_POS_Z } |
| Various IGame Controller types. More... | |
| enum IGameControlType |
Various IGame Controller types.
These controllers types are used to define the type of controller being queried.
| Enumerator | |
|---|---|
| IGAME_POS |
Position Controller. |
| IGAME_ROT |
Rotation Controller. |
| IGAME_SCALE |
Scale Controller. |
| IGAME_FLOAT |
Float Controller. |
| IGAME_POINT3 |
Point3 Controller. |
| IGAME_TM |
Used for sampling the node transformation matrix. This is the only time this control type can be used |
| IGAME_EULER_X |
Euler X controller. |
| IGAME_EULER_Y |
Euler Y controller. |
| IGAME_EULER_Z |
Euler Z controller. |
| IGAME_POINT4 |
Point4 based controllers - available from 3ds max 6.0 |
| IGAME_POS_X |
Independent Position X Controller. |
| IGAME_POS_Y |
Independent Position Y Controller. |
| IGAME_POS_Z |
Independent Position Z Controller. |