#include "Types.h"
#include "RenderItemHandleArray.h"
#include "UpdateDisplayContext.h"
#include "UpdateNodeContext.h"
#include "UpdateViewContext.h"
#include "../BaseInterface.h"
Classes | |
class | IObjectDisplay2 |
To give object plugins better control of display, now object plugins can expose IObjectDisplay2 interface. More... | |
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
MaxSDK::Graphics | |
Macros | |
#define | IOBJECT_DISPLAY2_INTERFACE_ID Interface_ID(0x471404b6, 0x71ee66a1) |
Interface id of IObjectDisplay. More... | |
Enumerations | |
enum | ObjectDisplayRequirement { ObjectDisplayRequireLegacyDisplayMode = 0x00000001, ObjectDisplayRequireUpdatePerViewItems = 0x00000002 } |
This enum contains flags that can be combined together to specify whether or not certain functions of IObjectDisplay2 will be supported. More... | |
#define IOBJECT_DISPLAY2_INTERFACE_ID Interface_ID(0x471404b6, 0x71ee66a1) |
Interface id of IObjectDisplay.