Graphics/IObjectDisplay2.h File Reference

#include "Types.h"
#include "RenderItemHandleArray.h"
#include "UpdateDisplayContext.h"
#include "UpdateNodeContext.h"
#include "UpdateViewContext.h"
#include "../BaseInterface.h"

Classes

class  IObjectDisplay2
 To give object plugins better control of display, now object plugins can expose IObjectDisplay2 interface. More...
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::Graphics
 

Macros

#define IOBJECT_DISPLAY2_INTERFACE_ID   Interface_ID(0x471404b6, 0x71ee66a1)
 Interface id of IObjectDisplay. More...
 

Enumerations

enum  ObjectDisplayRequirement { ObjectDisplayRequireLegacyDisplayMode = 0x00000001, ObjectDisplayRequireUpdatePerViewItems = 0x00000002 }
 This enum contains flags that can be combined together to specify whether or not certain functions of IObjectDisplay2 will be supported. More...
 

Macro Definition Documentation

#define IOBJECT_DISPLAY2_INTERFACE_ID   Interface_ID(0x471404b6, 0x71ee66a1)

Interface id of IObjectDisplay.