#include "../maxtypes.h"#include "../baseinterface.h"#include "../MaxHeap.h"#include "../Point2.h"#include "../Box2.h"#include "GraphicsExport.h"#include "RenderEnums.h"#include "VertexBufferHandle.h"#include "IndexBufferHandle.h"#include "TargetHandle.h"#include "RenderStates.h"Classes | |
| class | IVirtualDevice |
| This class provides low level access to the GPU device. More... | |
Namespaces | |
| MaxSDK | |
| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
| MaxSDK::Graphics | |