Graphics/IVirtualDevice.h File Reference

IVirtualDevice.h File Reference
#include "../maxtypes.h"
#include "../baseinterface.h"
#include "../MaxHeap.h"
#include "../Point2.h"
#include "../Box2.h"
#include "GraphicsExport.h"
#include "RenderEnums.h"
#include "VertexBufferHandle.h"
#include "IndexBufferHandle.h"
#include "TargetHandle.h"
#include "RenderStates.h"

Classes

class  IVirtualDevice
 This class provides low level access to the GPU device. More...
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::Graphics