#include "../maxtypes.h"
#include "../baseinterface.h"
#include "../MaxHeap.h"
#include "../Point2.h"
#include "../Box2.h"
#include "GraphicsExport.h"
#include "RenderEnums.h"
#include "VertexBufferHandle.h"
#include "IndexBufferHandle.h"
#include "TargetHandle.h"
#include "RenderStates.h"
Classes | |
class | IVirtualDevice |
This class provides low level access to the GPU device. More... | |
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
MaxSDK::Graphics | |