#include <DataClassDesc.h>
A proxy for a class descriptor.
Plug-ins do not need to work directly with this class. When a plug-in DLL is defer loaded, the plug-in classes it exposes are represented by instances of this class. When the DataClassDesc instance does not have enough information to query out a request from client code, it will load the plug-in DLL which exposes the actual ClassDesc the DataClassDesc is a proxy for. From that point on, the actual ClassDesc instance is used. When a DataClassDesc instance is replaced by a full class descriptor, inside of ClassDirectory::AddClass then a notification is sent:
Public Member Functions | |
virtual CoreExport int | IsPublic () |
Whether to use only the internalName for scripter exposure. More... | |
virtual CoreExport void * | Create (BOOL loading=FALSE) |
3ds Max calls this method when it needs a pointer to a new instance of the plug-in class. More... | |
virtual CoreExport int | BeginCreate (Interface *i) |
The custom creation process of the plug-in object is handled by this method. More... | |
virtual CoreExport int | EndCreate (Interface *i) |
The termination of the custom creation process is managed by the implementation of this method. More... | |
virtual CoreExport const MCHAR * | ClassName () |
Returns the class name for the plug-in (DataClassDesc::className). More... | |
virtual CoreExport SClass_ID | SuperClassID () |
Returns the SuperClassID (superClassID). More... | |
virtual CoreExport Class_ID | ClassID () |
Returns the Class_ID. More... | |
virtual CoreExport const MCHAR * | Category () |
Returns the category string. More... | |
virtual CoreExport BOOL | OkToCreate (Interface *i) |
Returns the okToCreate state. More... | |
virtual CoreExport BOOL | HasClassParams () |
If a plug-in class has default parameters that it needs to allow the user to edit, TRUE should be returned and EditClassParams() and ResetClassParams() should be implemented. More... | |
virtual CoreExport void | EditClassParams (HWND hParent) |
If the user picks the class from the list this method is called. More... | |
virtual CoreExport void | ResetClassParams (BOOL fileReset=FALSE) |
When the user executes File / Reset or presses the 'Reset to Factory Settings...' button in the File / Preferences... More... | |
virtual CoreExport int | NumActionTables () |
These functions return keyboard action tables that plug-ins can use. More... | |
virtual CoreExport ActionTable * | GetActionTable (int i) |
Returns a pointer to the specified action table. More... | |
virtual CoreExport BOOL | IsManipulator () |
Returns TRUE if the class implements a manipulator object; otherwise FALSE. More... | |
virtual CoreExport BOOL | CanManipulate (ReferenceTarget *hTarget) |
The method returns true if the class is a manipulator and it manipulates the given base object, modifier or controller. More... | |
virtual CoreExport BOOL | CanManipulateNode (INode *pNode) |
Returns TRUE if the manipulator applies to the given node; otherwise FALSE. More... | |
virtual CoreExport Manipulator * | CreateManipulator (ReferenceTarget *hTarget, INode *pNode) |
Creates a manipulator object When a manipulator returns TRUE to CanManipulate(ReferenceTarget* hTarget), the system calls this version of CreateManipulator() to create an instance of the manipulator. More... | |
virtual CoreExport Manipulator * | CreateManipulator (INode *pNode) |
Creates a manipulator object. More... | |
virtual CoreExport BOOL | NeedsToSave () |
Returns TRUE if there is data associated with the class that needs to be saved in the 3ds Max file. More... | |
virtual CoreExport IOResult | Save (ISave *isave) |
If NeedsToSave() returns TRUE then this method should be implemented to save the data associated with the class. More... | |
virtual CoreExport IOResult | Load (ILoad *iload) |
If NeedsToSave() returns TRUE then this method should be implemented to load the data associated with the class. More... | |
virtual CoreExport DWORD | InitialRollupPageState () |
This method returns a DWORD which is used to initialize the rollup state in both the create branch and the modify branch. More... | |
virtual CoreExport const MCHAR * | InternalName () |
Returns a string which provides a fixed, machine parsable internal name for the plug-in. More... | |
virtual CoreExport HINSTANCE | HInstance () |
Returns the DLL instance handle of the plug-in. More... | |
virtual CoreExport bool | UseOnlyInternalNameForMAXScriptExposure () |
Returns true if only the InternalName is to be used for MAXScript exposure. More... | |
virtual CoreExport int | NumParamBlockDescs () |
access parameter block descriptors for this class More... | |
virtual CoreExport ParamBlockDesc2 * | GetParamBlockDesc (int i) |
Returns a pointer to the 'i-th' parameter block 2 descriptor. More... | |
virtual CoreExport ParamBlockDesc2 * | GetParamBlockDescByID (BlockID id) |
virtual CoreExport void | AddParamBlockDesc (ParamBlockDesc2 *pbd) |
virtual CoreExport void | BeginEditParams (IObjParam *ip, ReferenceMaker *obj, ULONG flags, Animatable *prev) |
automatic UI management More... | |
virtual CoreExport void | EndEditParams (IObjParam *ip, ReferenceMaker *obj, ULONG flags, Animatable *prev) |
This method is called to handle the ending of the automatic command panel user interface management provided by the param map 2 system. More... | |
virtual CoreExport void | InvalidateUI (ParamBlockDesc2 *pbd) |
Invalidates the user interface for the rollup or dialog managed by the specified descriptor. More... | |
virtual CoreExport const MCHAR * | GetRsrcString (INT_PTR id) |
Returns a pointer to the string from the resource string table. More... | |
virtual CoreExport void | MakeAutoParamBlocks (ReferenceMaker *owner) |
automatic ParamBlock construction More... | |
virtual CoreExport int | NumParamMaps () |
access automatically-maintained ParamMaps, by simple index or by associated ParamBlockDesc More... | |
virtual CoreExport IParamMap2 * | GetParamMap (int i) |
Returns a pointer to the nth parameter map2. More... | |
virtual CoreExport IParamMap2 * | GetParamMap (ParamBlockDesc2 *pbd) |
Returns a pointer to the parameter map2 whose descriptor is passed. More... | |
virtual CoreExport bool | SetUserDlgProc (ParamBlockDesc2 *pbd, ParamMap2UserDlgProc *proc=NULL) |
maintain user dialog procs on automatically-maintained ParamMaps More... | |
virtual CoreExport ParamMap2UserDlgProc * | GetUserDlgProc (ParamBlockDesc2 *pbd) |
Returns a pointer to the parameter map 2 user dialog proc (if any) for the specified descriptor. More... | |
virtual CoreExport bool | DrawRepresentation (COLORREF bkColor, HDC hDC, Rect &rect) |
Class can draw an image to represent itself graphically... More... | |
virtual CoreExport int | NumInterfaces () |
Returns the number of function publishing interfaces maintained by the class descriptor. More... | |
virtual CoreExport FPInterface * | GetInterfaceAt (int i) |
Returns the nth function publishing interface. More... | |
virtual CoreExport FPInterface * | GetInterface (Interface_ID id) |
Returns a pointer to the function publishing interface whose ID is specified. More... | |
virtual CoreExport FPInterface * | GetInterface (const MCHAR *name) |
Returns a pointer to the function publishing interface whose name is specified. More... | |
virtual CoreExport void | AddInterface (FPInterface *fpi) |
Adds the specified interface to the list maintained by this class descriptor. More... | |
virtual CoreExport void | ClearInterfaces () |
Deletes all the interfaces maintained by the class descriptor. More... | |
virtual CoreExport Class_ID | SubClassID () |
This method can be used for further categorizing plugins. More... | |
virtual CoreExport INT_PTR | Execute (int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0) |
This function is maintained so the 3ds Max SDK can be extended without breaking backwards compatibility. More... | |
Internal methods | |
DataClassDesc (SClass_ID superClassId, const Class_ID &classId, const Class_ID &subClassId, int isClassPublic, BOOL isClassOkToCreate, const MCHAR *classNameStr, const MCHAR *categoryStr, BOOL hasClassParams, BOOL isManipulator, BOOL needsToSave, DWORD initialRollupPageState) | |
~DataClassDesc () | |
void | SetInternalName (const MSTR &theInternalName) |
Public Member Functions inherited from ClassDesc | |
virtual | ~ClassDesc () |
Public Attributes | |
MSTR | category |
DWORD | classIDA |
The category string. More... | |
DWORD | classIDB |
The first ulong of the Class_ID. More... | |
SClass_ID | superClassID |
The second ulong of the Class_ID. More... | |
MSTR | className |
The SuperClassID of the class. More... | |
DWORD | isPublic |
The class name. More... | |
DWORD | okToCreate |
If this plugin is public or not. More... | |
DWORD | extCount |
If it is OK to create. More... | |
MSTR | ext |
Returns the number of file name extensions supported if this class descriptor represents a import or export plug-in. More... | |
MSTR | shortDesc |
The file name extension. More... | |
MSTR | longDesc |
The short ASCII description. More... | |
DWORD | supportsOptions |
The long ASCII description. More... | |
DWORD | capability |
The export options. More... | |
DWORD | inputTypeA |
The BitmapIO module capability flags. More... | |
DWORD | inputTypeB |
For Modifiers. The first ulong of theModifier::InputType() Class_ID. More... | |
MSTR | internalName |
For Modifiers. The second ulong of the Modifier::InputType() Class_ID. More... | |
const MCHAR * | internalNamePtr |
The scripter exposed non-localized internal name. More... | |
bool | useOnlyInternalNameForMAXScriptExposure |
Additional Inherited Members | |
Static Public Member Functions inherited from MaxHeapOperators | |
static UtilExport void * | operator new (size_t size) |
Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e) |
Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new (size_t size, const char *filename, int line) |
New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, int block_type, const char *filename, int line) |
New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, const char *filename, int line) |
New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new (size_t size, unsigned long flags) |
New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, unsigned long flags) |
New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size, const char *filename, int line) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, int block_type, const char *filename, int line) |
New operator used to allocate arrays of objects. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size, unsigned long flags) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, unsigned long flags) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void | operator delete (void *ptr) |
Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e) |
Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete (void *ptr, const char *filename, int line) |
Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, int block_type, const char *filename, int line) |
Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete (void *ptr, unsigned long flags) |
Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags) |
Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr) |
Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e) |
Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, int block_type, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr, unsigned long flags) |
Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags) |
Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, void *placement_ptr) |
Placement new operator. More... | |
static UtilExport void | operator delete (void *ptr, void *placement_ptr) |
Placement delete operator. More... | |
static UtilExport void * | aligned_malloc (size_t size, size_t alignment) |
Allocates memory on a specified alignment boundary. More... | |
static UtilExport void * | aligned_realloc (void *ptr, size_t size, size_t alignment) |
Reallocates memory on a specified alignment boundary. More... | |
static UtilExport void | aligned_free (void *ptr) |
Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More... | |
Protected Member Functions inherited from Noncopyable | |
Noncopyable () | |
~Noncopyable () | |
DataClassDesc | ( | SClass_ID | superClassId, |
const Class_ID & | classId, | ||
const Class_ID & | subClassId, | ||
int | isClassPublic, | ||
BOOL | isClassOkToCreate, | ||
const MCHAR * | classNameStr, | ||
const MCHAR * | categoryStr, | ||
BOOL | hasClassParams, | ||
BOOL | isManipulator, | ||
BOOL | needsToSave, | ||
DWORD | initialRollupPageState | ||
) |
~DataClassDesc | ( | ) |
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virtual |
Whether to use only the internalName for scripter exposure.
Overwrites ClassDesc::IsPublic()
Implements ClassDesc.
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virtual |
3ds Max calls this method when it needs a pointer to a new instance of the plug-in class.
For example, if 3ds Max is loading a file from disk containing a previously used plug-in (procedural object, modifier, controller, etc...), it will call the plug-in's Animatable::Create() method. The plug-in responds by allocating a new instance of its plug-in class. See the Advanced Topic section on Memory Management for more details.
loading | This parameter is a flag indicating if the class being created is going to be loaded from a disk file. If the flag is TRUE, the plug-in may not have to perform any initialization of the object because the loading process will take care of it. See the Advanced Topics section on Loading and Saving Plug-in Data for more information. Note: If this parameter is TRUE, developers must initialize their references to NULL. Otherwise 3ds Max may crash. 3ds Max provides a default plug-in object creation process. Many plug-ins fit this form. When the system is about to create an instance of the plug-in object it calls a method BaseObject::GetCreateMouseCallBack().This method returns a callback object whose proc() method handles the mouse input during its creation phase. Most of the work is then handled by the system. The procedural sphere is an example of this type of plug-in. Certain plug-ins may have special creation needs however. The target camera is an example of such a plug-in. Because it needs to create two nodes in the scene (the camera and the target) it requires a custom creation process. To support these plug-ins the following two methods are provided. They allow the plug-in to manage the creation process themselves. See Object Creation Methods for more details. |
Implements ClassDesc.
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virtual |
The custom creation process of the plug-in object is handled by this method.
For example, a plug-in can create a custom command mode and push it on the command stack to handle the creation process.
Important Note: A plug-in that doesn't want to participate in the standard object creation mechanism using CreateMouseCallBack must push a CommandMode on the stack in this method and remove it in EndCreate(). This is true even if the plug-in doesn't do anything inside the mode. A mode has to be pushed on the stack and then later popped off otherwise a crash will occur (if the default implementation of this method is not used). For more details on object creation see the Advanced Topics section Object Creation Methods.
i | An interface pointer the plug-in may use to call functions in 3ds Max. |
Reimplemented from ClassDesc.
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virtual |
The termination of the custom creation process is managed by the implementation of this method.
For example, the plug-in could remove a custom command mode from the command stack. See the Advanced Topics section on Object Creation Methods for more details.
i | An interface pointer the plug-in may use to call functions in 3ds Max. |
Reimplemented from ClassDesc.
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virtual |
Returns the class name for the plug-in (DataClassDesc::className).
Implements ClassDesc.
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virtual |
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virtual |
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virtual |
Returns the category string.
Implements ClassDesc.
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virtual |
Returns the okToCreate state.
Reimplemented from ClassDesc.
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virtual |
If a plug-in class has default parameters that it needs to allow the user to edit, TRUE should be returned and EditClassParams() and ResetClassParams() should be implemented.
Otherwise return FALSE (the default).
Reimplemented from ClassDesc.
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virtual |
If the user picks the class from the list this method is called.
The plug-in should put up a modal dialog that allows the user to edit the plug-ins default parameters. The plug-in should not return until the user has finished editing the parameters.
hParent | The parent window handle. |
Reimplemented from ClassDesc.
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virtual |
When the user executes File / Reset or presses the 'Reset to Factory Settings...' button in the File / Preferences...
/ Animation tab / Controller Defaults section this method is called. The plug-in can respond by resetting itself to use its default values.
fileReset | When TRUE, the user has performed a File / Reset operation. When FALSE, the user is in the Preferences... dialog doing a reset controller defaults operation. |
Reimplemented from ClassDesc.
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virtual |
These functions return keyboard action tables that plug-ins can use.
Reimplemented from ClassDesc.
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virtual |
Returns a pointer to the specified action table.
i | The zero based index of the table to return. |
Reimplemented from ClassDesc.
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virtual |
Returns TRUE if the class implements a manipulator object; otherwise FALSE.
Reimplemented from ClassDesc.
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virtual |
The method returns true if the class is a manipulator and it manipulates the given base object, modifier or controller.
When starting "Manipulate" mode, this is called on selected nodes for the base object, all modifiers, the TM controller and the position, rotation and scale controllers, if the TM controller is a PRSController.
hTarget | A pointer to a reference target. |
Reimplemented from ClassDesc.
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virtual |
Returns TRUE if the manipulator applies to the given node; otherwise FALSE.
This method can be used to indicate that the manipulator works on a part of an object that is not covered by BOOL CanManipulate(ReferenceTarget* hTarget) such as the visibility controller of a node.
pNode | The INode to check. |
Reimplemented from ClassDesc.
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virtual |
Creates a manipulator object When a manipulator returns TRUE to CanManipulate(ReferenceTarget* hTarget), the system calls this version of CreateManipulator() to create an instance of the manipulator.
hTarget | - The ReferenceTarget for which a manipulator is requested |
pNode | - The node that the manipulator needs to manipulate (know about) |
Reimplemented from ClassDesc.
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virtual |
Creates a manipulator object.
When a manipulator returns TRUE to CanManipulateNode(INode* pNode), the system calls this version of CreateManipulator() to create an instance of the manipulator.
pNode | - The node that the manipulator needs to manipulate (know about) |
Reimplemented from ClassDesc.
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virtual |
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virtual |
If NeedsToSave() returns TRUE then this method should be implemented to save the data associated with the class.
isave | A pointer that may be used to call methods to save data to disk. |
Reimplemented from ClassDesc.
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virtual |
If NeedsToSave() returns TRUE then this method should be implemented to load the data associated with the class.
iload | A pointer that may be used to load data from a file. |
Reimplemented from ClassDesc.
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virtual |
This method returns a DWORD which is used to initialize the rollup state in both the create branch and the modify branch.
The semantics are different, however for these two cases. Whenever the rollups are created in the create branch, their state will be that specified by this method. In the modify branch, the first time an object of this type is modified the state will be that of this method, but after that it will remain what it was last set to.
0x7fffffff
is returned by the default implementation so the command panel can detect this method is not being overridden, and just leave the rollups as is. Reimplemented from ClassDesc.
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virtual |
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virtual |
Returns the DLL instance handle of the plug-in.
This is used so that string resources can be loaded by the ParamBlock2 system.
Reimplemented from ClassDesc.
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virtual |
Returns true if only the InternalName is to be used for MAXScript exposure.
For older plugins that did not previously implement InternalName but now do, MAXScript still needs to expose the plugin using the ClassName. But new plugins can be exposed using only the InternalName.
Reimplemented from ClassDesc.
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virtual |
access parameter block descriptors for this class
Reimplemented from ClassDesc.
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virtual |
Returns a pointer to the 'i-th' parameter block 2 descriptor.
i | The zero based index of the descriptor to return. |
Reimplemented from ClassDesc.
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virtual |
id | The ID of the parameter block. |
Reimplemented from ClassDesc.
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virtual |
pbd | Points to the parameter block 2 descriptor to add. |
Reimplemented from ClassDesc.
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virtual |
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virtual |
This method is called to handle the ending of the automatic command panel user interface management provided by the param map 2 system.
This method is called by the plug-in from its Animatable::EndEditParams() method. The parameters passed to that method are simply passed along to this method.
ip | The interface pointer passed to the plug-in. |
obj | Points to the plug-in class calling this method. |
flags | The flags passed along to the plug-in in Animatable::EndEditParams(). |
prev | The pointer passed to the plug-in in Animatable::EndEditParams(). |
Reimplemented from ClassDesc.
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virtual |
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virtual |
Returns a pointer to the string from the resource string table.
id | The resource ID. |
Reimplemented from ClassDesc.
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virtual |
automatic ParamBlock construction
Reimplemented from ClassDesc.
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virtual |
access automatically-maintained ParamMaps, by simple index or by associated ParamBlockDesc
Reimplemented from ClassDesc.
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virtual |
Returns a pointer to the nth parameter map2.
i | The zero based index of the parameter map2 to return. |
Reimplemented from ClassDesc.
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virtual |
Returns a pointer to the parameter map2 whose descriptor is passed.
pbd | Points to the parameter block2 descriptor. |
Reimplemented from ClassDesc.
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virtual |
maintain user dialog procs on automatically-maintained ParamMaps
Reimplemented from ClassDesc.
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virtual |
Returns a pointer to the parameter map 2 user dialog proc (if any) for the specified descriptor.
pbd | Points to the parameter block 2 descriptor. |
Reimplemented from ClassDesc.
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virtual |
Class can draw an image to represent itself graphically...
Reimplemented from ClassDesc.
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virtual |
Returns the number of function publishing interfaces maintained by the class descriptor.
Reimplemented from ClassDesc.
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virtual |
Returns the nth function publishing interface.
Reimplemented from ClassDesc.
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virtual |
Returns a pointer to the function publishing interface whose ID is specified.
id | The inteface ID. |
Reimplemented from ClassDesc.
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virtual |
Returns a pointer to the function publishing interface whose name is specified.
name | The name of the interface. |
Reimplemented from ClassDesc.
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virtual |
Adds the specified interface to the list maintained by this class descriptor.
fpi | Points to the interface to add. |
Reimplemented from ClassDesc.
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virtual |
Deletes all the interfaces maintained by the class descriptor.
Reimplemented from ClassDesc.
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virtual |
This method can be used for further categorizing plugins.
If a plugin has sub-plugins (like light > shadows, particles > operators), this method can be used to differentiate them. sub-plugins can be derived from ReferenceTarget but return a particular class ID published by the parent plugins SDK headers. Then parent plugin can get a list of all reference targets whose SubClassID matches the published SubClassID.
Reimplemented from ClassDesc.
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virtual |
This function is maintained so the 3ds Max SDK can be extended without breaking backwards compatibility.
The behavior of this function depends on the cmd
parameter:
arg1
parameter is expected to be a bool*. The bool gets set to true or false depending whether sub-obj anim is or not enabled for that object type. Returns TRUE if the arg1 is set successfully, otherwise FALSE. arg1
parameter is expected to be a TimeValue* The TimeValue gets set appropriately, depending on whether sub-obj animation is allowed of not for that object type. Returns TRUE if the arg1 is set successfully, otherwise FALSE. Reimplemented from ClassDesc.
MSTR category |
DWORD classIDA |
The category string.
DWORD classIDB |
The first ulong of the Class_ID.
MSTR className |
The SuperClassID of the class.
DWORD isPublic |
The class name.
DWORD okToCreate |
If this plugin is public or not.
DWORD extCount |
If it is OK to create.
MSTR ext |
Returns the number of file name extensions supported if this class descriptor represents a import or export plug-in.
MSTR shortDesc |
The file name extension.
MSTR longDesc |
The short ASCII description.
DWORD supportsOptions |
The long ASCII description.
DWORD capability |
The export options.
DWORD inputTypeA |
The BitmapIO module capability flags.
DWORD inputTypeB |
For Modifiers. The first ulong of theModifier::InputType() Class_ID.
MSTR internalName |
For Modifiers. The second ulong of the Modifier::InputType() Class_ID.
const MCHAR* internalNamePtr |
The scripter exposed non-localized internal name.
bool useOnlyInternalNameForMAXScriptExposure |