PFActionStateDesc Class Reference

PFActionStateDesc Class Referenceabstract

#include <PFActionStateDesc.h>

+ Inheritance diagram for PFActionStateDesc:

Public Member Functions

virtual PFExport int IsPublic ()
 Controls if the plug-in shows up in lists from the user to choose from. More...
 
virtual voidCreate (BOOL loading=FALSE)=0
 3ds Max calls this method when it needs a pointer to a new instance of the plug-in class. More...
 
virtual PFExport const MCHARClassName ()
 This method returns the name of the class. More...
 
virtual PFExport SClass_ID SuperClassID ()
 This method returns a system defined constant describing the class this plug-in class was derived from. More...
 
virtual PFExport Class_ID SubClassID ()
 This method can be used for further categorizing plugins. More...
 
virtual Class_ID ClassID ()=0
 This method must return the unique ID for the object. More...
 
PFExport const MCHARCategory ()
 This methods returns a string describing the category a plug-in fits into. More...
 
virtual const MCHARInternalName ()=0
 Returns a string which provides a fixed, machine parsable internal name for the plug-in. More...
 
- Public Member Functions inherited from ClassDesc2
PB2Export ClassDesc2 ()
 
PB2Export ~ClassDesc2 ()
 
PB2Export void ResetClassParams (BOOL fileReset)
 
PB2Export int NumParamBlockDescs ()
 
PB2Export ParamBlockDesc2GetParamBlockDesc (int i)
 
PB2Export ParamBlockDesc2GetParamBlockDescByID (BlockID id)
 
PB2Export ParamBlockDesc2GetParamBlockDescByName (const MCHAR *name)
 
PB2Export void AddParamBlockDesc (ParamBlockDesc2 *pbd)
 
PB2Export void ClearParamBlockDescs ()
 
PB2Export void BeginEditParams (IObjParam *ip, ReferenceMaker *obj, ULONG flags, Animatable *prev)
 
PB2Export void EndEditParams (IObjParam *ip, ReferenceMaker *obj, ULONG flags, Animatable *prev)
 
PB2Export void InvalidateUI ()
 
PB2Export void InvalidateUI (ParamBlockDesc2 *pbd)
 
PB2Export void InvalidateUI (ParamBlockDesc2 *pbd, ParamID id, int tabIndex=-1)
 
PB2Export void MakeAutoParamBlocks (ReferenceMaker *owner)
 
PB2Export int NumParamMaps ()
 
PB2Export IParamMap2GetParamMap (int i)
 
PB2Export IParamMap2GetParamMap (ParamBlockDesc2 *pbd, MapID map_id=0)
 
PB2Export bool SetUserDlgProc (ParamBlockDesc2 *pbd, MapID map_id, ParamMap2UserDlgProc *proc=NULL)
 
bool SetUserDlgProc (ParamBlockDesc2 *pbd, ParamMap2UserDlgProc *proc=NULL)
 
PB2Export ParamMap2UserDlgProcGetUserDlgProc (ParamBlockDesc2 *pbd, MapID map_id=0)
 
PB2Export IAutoMParamDlgCreateParamDlgs (HWND hwMtlEdit, IMtlParams *imp, ReferenceTarget *obj)
 
PB2Export IAutoMParamDlgCreateParamDlg (BlockID id, HWND hwMtlEdit, IMtlParams *imp, ReferenceTarget *obj, MapID mapID=0)
 
PB2Export IAutoEParamDlgCreateParamDialogs (IRendParams *ip, SpecialFX *obj)
 
PB2Export IAutoRendererParamDlgCreateParamDialogs (IRendParams *ip, Renderer &renderer)
 Creates the automatically-managed parameter dialogs defined with the P_AUTO_UI or P_AUTO_UI_QT flags in the parameter block descriptors. More...
 
PB2Export IAutoRendererParamDlgCreateParamDialog (BlockID id, IRendParams *ip, Renderer &renderer, MapID mapID)
 Creates the automatically-managed parameter dialog for the given parameter block and parameter map only. More...
 
PB2Export IAutoEParamDlgCreateParamDialog (BlockID id, IRendParams *ip, SpecialFX *obj, MapID mapID=0)
 
PB2Export void MasterDlgDeleted (IAutoMParamDlg *dlg)
 
PB2Export void MasterDlgDeleted (IAutoEParamDlg *dlg)
 
PB2Export void MasterDlgDeleted (IAutoRendererParamDlg &dlg)
 Used internally. More...
 
PB2Export IAutoMParamDlgGetMParamDlg ()
 
PB2Export IAutoEParamDlgGetEParamDlg ()
 
PB2Export void RestoreRolloutState ()
 
PB2Export ParamID LastNotifyParamID (ReferenceMaker *owner, IParamBlock2 *&pb)
 
PB2Export void Reset (ReferenceMaker *owner, BOOL updateUI=TRUE, BOOL callSetHandlers=TRUE)
 
PB2Export void GetValidity (ReferenceMaker *owner, TimeValue t, Interval &valid)
 
PB2Export void RemoveParamBlockDesc (ParamBlockDesc2 *pbd)
 
virtual MaxSDK::QMaxParamBlockWidgetCreateQtWidget (ReferenceMaker &owner, IParamBlock2 &paramBlock, const MapID paramMapID, MSTR &rollupTitle, int &rollupFlags, int &rollupCategory)
 Creates a Qt widget to be associated with the given parameter map ID. More...
 
virtual MaxSDK::QMaxParamBlockWidgetCreateQtWidget (ReferenceMaker &owner, IParamBlock2 &paramBlock, const MapID paramMapID, MSTR &rollupTitle, int &rollupFlags, int &rollupCategory, Class_ID &tabID)
 Creates a Qt widget that is connected to the given parameter block. More...
 
- Public Member Functions inherited from ClassDesc
virtual ~ClassDesc ()
 
virtual DWORD InitialRollupPageState ()
 This method returns a DWORD which is used to initialize the rollup state in both the create branch and the modify branch. More...
 
virtual bool UseOnlyInternalNameForMAXScriptExposure ()
 Returns true if only the InternalName is to be used for MAXScript exposure. More...
 
virtual HINSTANCE HInstance ()
 Returns the DLL instance handle of the plug-in. More...
 
virtual CoreExport const MCHARGetRsrcString (INT_PTR id)
 Returns a pointer to the string from the resource string table. More...
 
virtual int BeginCreate (Interface *i)
 The custom creation process of the plug-in object is handled by this method. More...
 
virtual int EndCreate (Interface *i)
 The termination of the custom creation process is managed by the implementation of this method. More...
 
virtual BOOL OkToCreate (Interface *i)
 This method is used to enable or disable the button that allows the plug-ins class to be created. More...
 
virtual BOOL HasClassParams ()
 If a plug-in class has default parameters that it needs to allow the user to edit, TRUE should be returned and EditClassParams() and ResetClassParams() should be implemented. More...
 
virtual void EditClassParams (HWND hParent)
 If the user picks the class from the list this method is called. More...
 
virtual int NumActionTables ()
 3ds Max calls this to get the number of action tables a plug-in has. More...
 
virtual ActionTableGetActionTable (int i)
 Returns a pointer to the specified action table. More...
 
virtual BOOL IsManipulator ()
 Returns TRUE if the class implements a manipulator object; otherwise FALSE. More...
 
virtual BOOL CanManipulate (ReferenceTarget *hTarget)
 The method returns true if the class is a manipulator and it manipulates the given base object, modifier or controller. More...
 
virtual BOOL CanManipulateNode (INode *pNode)
 Returns TRUE if the manipulator applies to the given node; otherwise FALSE. More...
 
virtual ManipulatorCreateManipulator (ReferenceTarget *hTarget, INode *pNode)
 Creates a manipulator object When a manipulator returns TRUE to CanManipulate(ReferenceTarget* hTarget), the system calls this version of CreateManipulator() to create an instance of the manipulator. More...
 
virtual ManipulatorCreateManipulator (INode *pNode)
 Creates a manipulator object. More...
 
virtual BOOL NeedsToSave ()
 Returns TRUE if there is data associated with the class that needs to be saved in the 3ds Max file. More...
 
virtual IOResult Save (ISave *isave)
 If NeedsToSave() returns TRUE then this method should be implemented to save the data associated with the class. More...
 
virtual IOResult Load (ILoad *iload)
 If NeedsToSave() returns TRUE then this method should be implemented to load the data associated with the class. More...
 
virtual IParamMap2GetParamMap (ParamBlockDesc2 *pbd)
 Returns a pointer to the parameter map2 whose descriptor is passed. More...
 
virtual ParamMap2UserDlgProcGetUserDlgProc (ParamBlockDesc2 *pbd)
 Returns a pointer to the parameter map 2 user dialog proc (if any) for the specified descriptor. More...
 
virtual bool DrawRepresentation (COLORREF bkColor, HDC hDC, Rect &rect)
 Allows a plug-in to provide a custom image for display in Schematic View. More...
 
virtual int NumInterfaces ()
 Returns the number of function publishing interfaces maintained by the class descriptor. More...
 
virtual FPInterfaceGetInterfaceAt (int i)
 Returns the nth function publishing interface. More...
 
virtual CoreExport FPInterfaceGetInterface (Interface_ID id)
 Returns a pointer to the function publishing interface whose ID is specified. More...
 
virtual CoreExport FPInterfaceGetInterface (const MCHAR *name)
 Returns a pointer to the function publishing interface whose name is specified. More...
 
virtual CoreExport void AddInterface (FPInterface *fpi)
 Adds the specified interface to the list maintained by this class descriptor. More...
 
virtual void ClearInterfaces ()
 Deletes all the interfaces maintained by the class descriptor. More...
 
virtual INT_PTR Execute (int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0)
 This function is maintained so the 3ds Max SDK can be extended without breaking backwards compatibility. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary. More...
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary. More...
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
 
- Protected Member Functions inherited from ClassDesc2
void SetMParamDlg (IAutoMParamDlg *dlg)
 Sets the root level material ParamDlg. More...
 
void SetEParamDlg (IAutoEParamDlg *dlg)
 Sets the root level effect ParamDlg. More...
 
Tab< IParamMap2 * > & GetParamMaps ()
 

Member Function Documentation

virtual PFExport int IsPublic ( )
virtual

Controls if the plug-in shows up in lists from the user to choose from.

Returns
If the plug-in can be picked and assigned by the user, as is usually the case, return TRUE. Certain plug-ins may be used privately by other plug-ins implemented in the same DLL and should not appear in lists for user to choose from. These plug-ins would return FALSE.

Implements ClassDesc.

virtual void* Create ( BOOL  loading = FALSE)
pure virtual

3ds Max calls this method when it needs a pointer to a new instance of the plug-in class.

For example, if 3ds Max is loading a file from disk containing a previously used plug-in (procedural object, modifier, controller, etc...), it will call the plug-in's Animatable::Create() method. The plug-in responds by allocating a new instance of its plug-in class. See the Advanced Topic section on Memory Management for more details.

Parameters
loadingThis parameter is a flag indicating if the class being created is going to be loaded from a disk file. If the flag is TRUE, the plug-in may not have to perform any initialization of the object because the loading process will take care of it. See the Advanced Topics section on Loading and Saving Plug-in Data for more information.

Note: If this parameter is TRUE, developers must initialize their references to NULL. Otherwise 3ds Max may crash.

3ds Max provides a default plug-in object creation process. Many plug-ins fit this form. When the system is about to create an instance of the plug-in object it calls a method BaseObject::GetCreateMouseCallBack().This method returns a callback object whose proc() method handles the mouse input during its creation phase. Most of the work is then handled by the system. The procedural sphere is an example of this type of plug-in. Certain plug-ins may have special creation needs however. The target camera is an example of such a plug-in. Because it needs to create two nodes in the scene (the camera and the target) it requires a custom creation process. To support these plug-ins the following two methods are provided. They allow the plug-in to manage the creation process themselves. See Object Creation Methods for more details.

Implements ClassDesc.

virtual PFExport const MCHAR* ClassName ( )
virtual

This method returns the name of the class.

This name appears in the button for the plug-in in the 3ds Max user interface.

Returns
The name of the class.

Implements ClassDesc.

virtual PFExport SClass_ID SuperClassID ( )
virtual

This method returns a system defined constant describing the class this plug-in class was derived from.

For example, the Bend modifier returns OSM_CLASS_ID. This super class ID is used by all object space modifiers. See Super Class IDs.

Returns
The SuperClassID of the plug-in.

Implements ClassDesc.

virtual PFExport Class_ID SubClassID ( )
virtual

This method can be used for further categorizing plugins.

If a plugin has sub-plugins (like light > shadows, particles > operators), this method can be used to differentiate them. sub-plugins can be derived from ReferenceTarget but return a particular class ID published by the parent plugins SDK headers. Then parent plugin can get a list of all reference targets whose SubClassID matches the published SubClassID.

Reimplemented from ClassDesc.

virtual Class_ID ClassID ( )
pure virtual

This method must return the unique ID for the object.

If two ClassIDs conflict, the system will only load the first one it finds. The ClassID consists of two unsigned 32-bit quantities. The constructor assigns a value to each of these, for example Class_ID(0xA1C8E1D1, 0xE7AA2BE5). A developer should use the random Class_ID generator to avoid conflicts (Generate a random Class_ID). See Class Class_ID for more information.

Returns
The unique ClassID of the plug-in.

Implements ClassDesc.

PFExport const MCHAR* Category ( )
virtual

This methods returns a string describing the category a plug-in fits into.

The category is usually selected in the drop down list in the create, or utility branch of the command panel. In the create branch, if this is set to be an existing category (i.e. "Standard Primitives", "Splines", ...) then the plug-in will appear in that category. If the category doesn't yet exists then it is created. If the plug-in does not need to appear in the list, it may simply return a null string as in _M(""). In the modify branch, the category determines which group it appears in the Configure Button Sets / Modifiers list. These are the categories such as "MAX STANDARD", "MAX EDIT", and "MAX SURFACE".

This method is also used to distinguish between the various types of texture maps so they can be separated in the Material/Map Browser. The appropriate string should be returned by this method of the Texmap. For example:

const MCHAR* Category() {
return TEXMAP_CAT_3D;
}

The options for texture maps are:

  • MCHAR TEXMAP_CAT_2D[]; -> 2D maps.
  • MCHAR TEXMAP_CAT_3D[]; - 3D maps.
  • MCHAR TEXMAP_CAT_COMP[]; - Composite.
  • MCHAR TEXMAP_CAT_COLMOD[]; - Color modifier.
  • MCHAR TEXMAP_CAT_ENV[]; - Environment.

Implements ClassDesc.

virtual const MCHAR* InternalName ( )
pure virtual

Returns a string which provides a fixed, machine parsable internal name for the plug-in.

This name is used by MAXScript.

Reimplemented from ClassDesc.