Shift + right-clicking in the UV Editor opens a marking menu that shows different items depending on the type of components that are selected.
These menu options are shared no matter which component mode is currently active:
| Menu Item | Effect |
|---|---|
| Unfold | Repositions the selected UVs so that they lay flat in the UV space. |
| Optimize | Evens out the spacing between selected UVs, which can help fix distortions. |
| Tools | Provides quick access to the UV Toolkit's Transform > Tools section. |
| Pinning | Provides quick access to the UV Toolkit's Pinning section. |
| Selection Constraints | Limits the components you can select to those matching a chosen criteria. |
| Transform Constraints | Limits UV movement to sliding along their adjacent edges. |
| Toggle Shell Borders | Determines whether or not to display shell borders in bold. |
| Texture Borders | Display texture borders in bold. |
| Display Image | Displays the texture image in the UV Editor. |
| Checker Map | Displays a checker map pattern used for viewing distortions. |
| Distortion Shader | Displays a color map used for viewing distortions. |
When UV texture coordinates are selected, the marking menu shows the following operations:
| Menu Item | Effect |
|---|---|
| Snap | Gives you access to various snapping options in the UV Toolkit's Align and Snap section. |
| Normalize | Scales the selected UVs to fit within the 0-1 UV space. |
| Straighten | Repositions all selected UVs so they form a straight line in the chosen directions. |
| Layout | Repositions UV shells so they don't overlap and make maximum use of the available UV space. |
| Align UVs | Gives you access to various alignment options in the UV Toolkit's Align and Snap section. |
| Rotate UVs | Pivots selected UVs around the current pivot point denoted by the UV Toolkit's Transform section. |
| Distribute | Evenly spaces the selected UVs. |
| Flip | Flips the positions of the selected UVs in the specified direction. |
| Map Border | Maps the currently selected UV to 0, 0 in UV space, then spreads out all other border UVs relative to that. |
| Symmetrize | Mirrors the current selection across a chosen axis of symmetry. |
| Unitize | Repositions the selected UVs onto the border of the 0-1 UV space. |
| Auto Seams | Automatically identify and select the best edges for seams. |
| Create UV Shell | Creates a new UV Shell from the selected components. |
| Cut UVs | Creates seams along the edges attached to the selected UVs. |
| Delete UVs | Removes the selected UVs. |
| Merge UVs | Merges the selected UVs into a single UV. |
| Sew UVs | Merges the edges attached to the selected UVs. |
| Measure Pixel Distance | Displays the distance between two chosen UVs in pixels. |
When UV shells are selected, the marking menu shows the following operations:
| Menu Item | Effect |
|---|---|
| Mapping | Gives you access to various mapping options in the UV Toolkit's Create section. |
| Flip Along U / Flip Along V | Mirrors the entire shell horizontally / vertically. |
| Layout | Repositions UV shells so they don't overlap and make maximum use of the available UV space. |
| Align UVs | Gives you access to various alignment options in the UV Toolkit's Align and Snap section. |
| Rotate UVs | Pivots selected UVs around the current pivot point denoted by the UV Toolkit's Transform section. |
| Auto Seams | Automatically identify and select the best edges for seams. |
| Match Grid | Attempts to line up the UVs adjacent to the selected faces to the grid. |
| Match UVs | Moves UVs adjacent to the selected faces, within a certain tolerance distance, to the average of their individual positions. |
| Normalize | Scales the selected UVs to fit within the 0-1 UV space. |
| Straighten Border | Repositions all border UVs on the selected shell so they form horizontal/vertical straight lines. |
| Straighten UVs | Repositions all UVs on the selected shell so they form horizontal/vertical straight lines. |
| Unitize | Repositions the selected UVs onto the border of the 0-1 UV space. |
| Distribute Shells | Evenly spaces the selected shells according to the method chosen. |
| Gather Shells | Moves all UV shells to the 0-1 UV space. |
| Orient Shells | Rotates all UV shells so they face the same direction. |
| Randomize Shells | Randomly arranges UV shells within the 0-1 UV space. |
| Snap and Stack Shells | Moves multiple UV shells on top of one another by overlapping the selected UVs on each. |
| Stack and Orient Shells | Stacks selected UV shells on top of each other and rotates them so they face the same direction. |
| Stack Similar Shells | Stacks only shells that are topologically similar on top of each other. |
| Unstack Shells | Moves all selected UV shells so they no longer overlap while keeping them close together. |
| Menu Item | Effect |
|---|---|
| Move and Sew UVs | Merges the selected UV edges while simultaneously moving the affected shells so they do not become distorted. |
| Orient Shell to Edges | Rotates the UV shell to line up with the most selected edges. |
| Straighten Shell | Attempts to untangle all UVs along/within the border of a UV Shell. |
| Unfold | Repositions the selected UVs so that they lay flat in the UV space. |
| Optimize | Evens out the spacing between selected UVs, which can help fix distortions. |
| Cut | Splits the selected UV edge into separate overlapping UV edges. |
| Sew | Merges the selected UV edges. |
| Stitch Together | Sews two selected edges together by moving one shell towards the other in the specified direction.. |
| Menu Item | Effect |
|---|---|
| Mapping | Gives you access to various mapping options in the UV Toolkit's Create section. |
| Normalize | Scales the selected UVs to fit within the 0-1 UV space. |
| Straighten UVs | Repositions all UVs adjacent to the selected faces so they form a straight line in the chosen directions. |
| Create UV Shell | Creates a new UV Shell from the selected components. |
| Rotate Faces | Pivots selected faces around the current pivot point denoted by the UV Toolkit's Transform section. |
| Cycle | Rotates the U and V values of the selected components. |
| Flip | Flips the positions of the selected UVs in the specified direction. |
| Match Grid | Attempts to line up the UVs adjacent to the selected faces to the grid. |
| Match UVs | Moves UVs adjacent to the selected faces, within a certain tolerance distance, to the average of their individual positions. |
| Symmetrize | Mirrors the current selection across a chosen axis of symmetry. |
| Menu Item | Effect |
|---|---|
| To Edges / To Vertices / To UVs / To UV Shell / To Faces / To UV Shell Border | Converts the current selection to the appropriate selection. |
| Grow Selection / Shrink Selection | Add or remove one level of adjacent components to the current selection. |
| Select Back Facing / Front Facing | Selects all components for components with a counter-clockwise or clockwise winding order respectively. For more information, see Display UV winding order. |
| Selection Constraints | Limits component selections. |
| Select Back Facing / Front Facing | Selects all components for components with a counter-clockwise or clockwise winding order respectively. For more information, see Display UV winding order. |