Applies to 2020.2 Update and later
Icon key and function overview
This page provides further details on elements of the project tree.
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Visibility: Parts that are visible in the display have an yellow lightbulb icon before the part name. Hidden parts have a bluish lightbulb icon. Click the icon to toggle the visibility.
Display color: The display color swatch shown before the part name indicates the color with which the part is rendered in the display. Double-click to open a dialog allowing you to select a new display color for the part.
Texture & Color: Double-click while part has neither texture nor color to launch the
Texture & Color module.
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Texture & Color visibility: Click to toggle the texture and/or color.
Need of repair: Damaged parts have an exclamation mark at the bottom right of the display color swatch. Examples of damaged parts could include those with inverted triangles or open triangle edges.
Shell count: Parts with more than one shell are marked at the top right of the color swatch.
Part number: The number to the right of the part name is a running number. The number is not adjusted as older parts are removed. However, you can renumber them from the context menu of the
Parts section header. If you don't need part numbers, you can also toggle their display.
Part numbering within machine workspaces is independent from other workspaces as well as from the default platform.
Open: Double-click the folder icon to load and add a file into the project.
Add: Double-click the blue plus icon to create new elements of the respective type to the project.
Apply: The green check mark appears next to loaded modules, such as repair or support. Clicking on it will execute any queued actions, such as closing holes or generating supports, and close the module.
Remove: Double-click the red x icon to remove an element from the project. This can be an object like a mesh or a slice, or a function like a repair action.
Upon launch, Netfabb lists a selection of sections:
Parts: This is the default build room. Loaded parts will usually appear here. You can change its size in the Settings, and you can load more build rooms through
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Slices: Create, manage, and modify slice stacks in this area. When loading slice files, they will appear in this section.
Every platform has a
Slices section, even machine workspaces that have their own slicing through buildstyle configurations or similar.
More sections such as Structure Library as well as machine workspaces become available as they are used.
Groups are useful to perform certain commands on several parts at once. Rather than select each part every time you wish to perform some action, you can group them and apply the action to the group.
A group creates a new collapsible node in the tree, and using the group name's context menu you can perform actions that apply to all items contained in it. For example, the visibility of all the items inside can be switched at once. Alternatively, click the
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lightbulb icon of the zones, or the group of zones, to toggle the visibility.
No-build zones are volumes that forbid placing any part volumes such that they intersect with them. This is enforced by preventing automated processes such as packing from claiming the space of the no-build zones and by notifying you if you cause an intersection manually.
Click the
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lightbulb icon of the zones, or the group of zones, to toggle the visibility.