pymel.core.context.manipRotateContext¶
- manipRotateContext(*args, **kwargs)¶
This command can be used to create, edit, or query a rotate manip context.
Flags:
Long Name / Short Name Argument Types Properties activeHandle / ah int
Sets the default active handle for the manip. That is, the handle which should be initially active when the tool is activated. Values can be: 0 - X axis handle is active1 - Y axis handle is active2 - Z axis handle is active3 - View rotation handle (outer ring) is active (default) alignAlong / aa float, float, float
Aligns active handle along vector. centerTrackball / ctb bool
Specify if the center is to be handled like a trackball constrainAlongNormal / xn bool
When true, transform constraints are applied along the vertex normal first and only use the closest point when no intersection is found along the normal. currentActiveHandle / cah int
Sets the active handle for the manip. Values can be: 0 - X axis handle is active1 - Y axis handle is active2 - Z axis handle is active3 - View rotation handle (outer ring) is active4 - Arc Ball is active editPivotMode / epm bool
Returns true manipulator is in edit pivot mode editPivotPosition / epp bool
Returns the current position of the edit pivot manipulator. exists / ex bool
Returns true or false depending upon whether the specified object exists. Other flags are ignored. image1 / i1 unicode
First of three possible icons representing the tool associated with the context. image2 / i2 unicode
Second of three possible icons representing the tool associated with the context. image3 / i3 unicode
Third of three possible icons representing the tool associated with the context. lastMode / lm int
Returns the previous rotation mode. manipVisible / vis bool
Returns true if the rotate manipulator is visible. mode / m int
Rotate mode: 0 - Object Space (default)1 - World Space2 - Gimbal Mode3 - Custom Axis Orientation10 - Component Space modifyTranslation / mt bool
When false, and an object is rotated about a point other than its rotate pivot, its rotateTranslate attribute is modified to put the object at the correct position. When true, its translate attribute is used instead. Default is false. orientAxes / oa float, float, float
Orients manipulator rotating around axes by specified angles orientObject / oo unicode
Orients manipulator to the passed in object/component orientTowards / ot float, float, float
Orients active handle towards world point pinPivot / pin bool
Pin component pivot. When the component pivot is set and pinned selection changes will not reset the pivot position and orientation. pivotOriHandle / poh bool
When true, the pivot manipulator will show the orientation handle during editing. Default is true. position / p bool
Returns the current position of the manipulator. postCommand / psc script
Specifies a command to be executed when the tool is exited. postDragCommand / pod script, <type ‘unicode’>
Specifies a command and a node type. The command will be executed at the end of a drag when a node of the specified type is in the selection. preCommand / prc script
Specifies a command to be executed when the tool is entered. preDragCommand / prd script, <type ‘unicode’>
Specifies a command and a node type. The command will be executed at the start of a drag when a node of the specified type is in the selection. preserveChildPosition / pcp bool
When false, the children objects move when their parent is rotated. When true, the worldspace position of the children will be maintained as the parent is moved. Default is false. preserveUV / puv bool
When false, the uvs are not changes to match the vertex edit. When true, the uvs are edited to project to new values to stop texture swimming as vertices are moved. reflection / rfl bool This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command. reflectionAbout / rab int This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command. reflectionAxis / rfa int This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command. reflectionTolerance / rft float This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command. rotate / ro float, float, float
Returns the rotation of the manipulator for its current orientation/mode. snap / s bool
Specify that the manipulation is to use absolute snap snapPivotOri / spo bool
Snap pivot orientation. Modify pivot orientation when snapping the pivot to a component. snapPivotPos / spp bool
Snap pivot position. Modify pivot position when snapping the pivot to a component. snapRelative / sr bool
Specify that the manipulation is to use relative snap snapValue / sv float
Specify the snapping value tweakMode / twk bool
When true, the manipulator is hidden and highlighted components can be selected and rotated in one step using a click-drag interaction. useCenterPivot / ucp bool
When true, use the center of the selection’s bounding box as the center of the rotation (for all objects). useManipPivot / ump bool
When true, use the manipulator’s center as the center of the rotation (for all objects). useObjectPivot / uop bool
When true, use each object’s pivot as the center of its rotation. xformConstraint / xc unicode
none - no transform constraintedge - edge transform constraintsurface - surface transform constraintFlag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.manipRotateContext
Example:
import pymel.core as pm # To create a new rotate context: pm.manipRotateContext() # Result: u'manipRotateContext2' # # To query the mode of an existing context: pm.manipRotateContext( 'manipRotateContext1', q=True, mode=True ) # Result: 0 # # To edit an existing context to come up with the X axis # handle active by default: pm.manipRotateContext( 'manipRotateContext1', e=True, ah=0 ) # Result: u'manipRotateContext1' #