pymel.core.context.texLatticeDeformContext¶
- texLatticeDeformContext(*args, **kwargs)¶
This command creates a context which may be used to deform UV maps with lattice manipulator. This context only works in the texture UV editor.
Flags:
Long Name / Short Name Argument Types Properties envelope / ev float
Specifies the influence of the lattice. exists / ex bool
Returns true or false depending upon whether the specified object exists. Other flags are ignored. history / ch bool
If this is a tool command, turn the construction history on for the tool in question. image1 / i1 unicode
First of three possible icons representing the tool associated with the context. image2 / i2 unicode
Second of three possible icons representing the tool associated with the context. image3 / i3 unicode
Third of three possible icons representing the tool associated with the context. latticeColumns / lc int
Specifies the number column points the lattice contains. The maximum size lattice is restricted to 8 columns. latticeRows / lr int
Specifies the number of rows the lattice contains. The maximum size lattice is restricted to 8 rows. name / n unicode
If this is a tool command, name the tool appropriately. showMoveManipulator / smm bool
Specifies whether show move manipulator in UV Editor snapPixelMode / spm bool
Specifies the influenced uv points should be snapped to a pixel center or corner. useBoundingRect / ubr bool
When constructing the lattice use the bounding box of the selected UVs for the extents of the lattice. When this is disabled the extents of the marquee selections are used as the extents for the lattice. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.texLatticeDeformContext
Example:
import pymel.core as pm # Create a lattice manipulator with 4 x 4 lattice. # pm.texLatticeDeformContext( 'latticeContext', latticeColumns=4, latticeRows=4 ) # Result: u'latticeContext' #