pymel.core.context.polyAppendFacetCtx¶
- polyAppendFacetCtx(*args, **kwargs)¶
Create a new context to append facets on polygonal objects In query mode, return type is based on queried flag.
Flags:
Long Name / Short Name Argument Types Properties append / ap bool
Allows to switch to polyCreateFacetCtx tool exists / ex bool
Returns true or false depending upon whether the specified object exists. Other flags are ignored. image1 / i1 unicode
First of three possible icons representing the tool associated with the context. image2 / i2 unicode
Second of three possible icons representing the tool associated with the context. image3 / i3 unicode
Third of three possible icons representing the tool associated with the context. isRotateAvailable / isr bool
Tells if the control associated to rotate flag is available. If several edges are already selected and they are not aligned (thus there is no rotation axis) the rotation is no longer available. maximumNumberOfPoints / mp int
Allows the ability to set a upper bound on the number of points in interactively place before polygon is created. A value less than 2 will mean that there is no upper bound. planarConstraint / pc bool
Allows/avoid new facet to be non-planar. If on, all new points will be projected onto current facet plane. Selected edges will be checked as well. rotate / r float
Rotate current facet around the first edge selected. subdivision / s int
Number of sub-edges created for each new edge. Default is 1. texture / tx int
Number of textures. Default is 1. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.polyAppendFacetCtx
Example:
import pymel.core as pm # Create a poly plane pm.polyPlane(w=10, h=10, sx=10, sy=10, n='pPlane1') # Create a new poly append facet context, set it to add four vertices per new edge, and then switch to it pm.polyAppendFacetCtx('polyAppendFacetCtx1', s=4) pm.setToolTo('polyAppendFacetCtx1')