pymel.core.context.texMoveContext¶
- texMoveContext(*args, **kwargs)¶
This command can be used to create, edit, or query a texture editor move manip context. Note that the above flags control the global behaviour of all texture editor move manip contexts. Changing one context independently is not allowed. Changing a context’s behaviour using the above flags, will change all existing texture editor move manip contexts.
Flags:
Long Name / Short Name Argument Types Properties editPivotMode / epm bool
Returns true when the manipulator is in edit pivot mode. exists / ex bool
Returns true or false depending upon whether the specified object exists. Other flags are ignored. image1 / i1 unicode
First of three possible icons representing the tool associated with the context. image2 / i2 unicode
Second of three possible icons representing the tool associated with the context. image3 / i3 unicode
Third of three possible icons representing the tool associated with the context. position / p bool
Returns the current position of the manipulator snap / s bool
Sets or queries whether snapping is to be used. snapComponentsRelative / scr bool
Value can be : true or false. If true, while snapping a group of UVs, the relative spacing between them will be preserved. If false, all the UVs will be snapped to the target point snapPixelMode / spm int
Sets the snapping mode to be the pixel center or upper left corner. snapValue / sv float
Sets or queries the size of the snapping increment. tweakMode / twk bool
When true, the manipulator is hidden and highlighted components can be selected and moved in one step using a click-drag interaction. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.texMoveContext
Example:
import pymel.core as pm # To create a new move context: pm.texMoveContext() # Result: u'texMoveContext1' # # To query the position of the manipulator pm.texMoveContext( 'texMoveContext', q=True, position=True ) # Result: [] #