Used to access asset manager functionity to get files locally or from a server.
More...
|
| | FBAssetMng (str pName) |
| | Constructor. More...
|
| |
| FBAssetFile | BrowseForFile () |
| | Let the user browse the asset database to select a file. More...
|
| |
| FBAssetFolder | BrowseForFolder () |
| | Let the user browse the asset database to select a folder. More...
|
| |
| bool | CheckAvailability () |
| | Check if this manager can be used on the computer. More...
|
| |
| FBAssetFolder | CreateServerPath (str pServerPath) |
| | Create a folder path on the server side by adding each missing folders. More...
|
| |
| bool | FileIsManaged (str pFilename) |
| | Is the specified local file managed (ie. More...
|
| |
| FBAssetFile | GetAssetFile (str pServerFilename) |
| | Get a file object using it's server path. More...
|
| |
| FBAssetFile | GetAssetFileFromLocalPath (str pLocalFilename) |
| | Get a file object using it's local path. More...
|
| |
| FBAssetFolder | GetAssetFolder (str pServerPath) |
| | Get a folder object using it's server path. More...
|
| |
| FBAssetFolder | GetAssetFolderFromLocalPath (str pLocalPath) |
| | Get a folder object using it's local path. More...
|
| |
| int | GetFileOptions () |
| | Get the file options (i.e. More...
|
| |
| bool | Initialize () |
| | Initialize the connection to the server. More...
|
| |
| str | MapLocalPathToServerPath (str pLocalPath) |
| | Convert the local path to a server path by using managed paths mapping. More...
|
| |
| | ShowSettings () |
| | Display a dialog that let the user changes settings. More...
|
| |
| bool | WithinManagedPath (str pLocalPath) |
| | Is the specified local path below a managed path. More...
|
| |
| | FBComponent () |
| | Constructor. More...
|
| |
| str | ClassName () |
| | Get the class name. More...
|
| |
| | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags. More...
|
| |
| | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags. More...
|
| |
| bool | FBCreate () |
| | Open Reality Creation function. More...
|
| |
| | FBDelete () |
| | Open Reality deletion function. More...
|
| |
| | FBDestroy () |
| | Open Reality destruction function. More...
|
| |
| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated). More...
|
| |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled. More...
|
| |
| FBFileReference | GetOwnerFileReference (p0) |
| | Get the owner FileReference object. More...
|
| |
| | HardSelect () |
| | HardSelect. More...
|
| |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled. More...
|
| |
| bool | Is (int pTypeId) |
| | Returns true if object is of type TypeId. More...
|
| |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessNamespaceHierarchy. More...
|
| |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessObjectNamespace. More...
|
| |
| int | PropertyAdd (FBProperty pProperty) |
| | Add a property to the component's property manager. More...
|
| |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| | Add a reference property to the component's property manager. More...
|
| |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| | Create user or dynamic property. More...
|
| |
| | PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading. More...
|
| |
| | PropertyRemove (FBProperty pProperty) |
| | Remove a Property from the component's Property manager. More...
|
| |
| | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags. More...
|
| |
| | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status. More...
|
| |
Used to access asset manager functionity to get files locally or from a server.