|
| | FBDevice (str pName) |
| | Constructor. More...
|
| |
| | AckOneBadSampleReceived () |
| | Acknowlege that one bad sample was received (for statistical purposes). More...
|
| |
| | AckOneSampleReceived () |
| | Acknowlege that one sample was received (for statistical purposes). More...
|
| |
| | AckOneSampleSent () |
| | Acknowlege that one sample was sent (for statistical purposes). More...
|
| |
| bool | FBCreate () |
| | Open Reality Creation function. More...
|
| |
| | FBDestroy () |
| | Open Reality destruction function. More...
|
| |
| FBModel | ModelBindingCreate () |
| | Create a new model binding. More...
|
| |
| | ModelBindingRootsList (FBModelList pList) |
| | Get the list of all the possible root models for binding. More...
|
| |
| | RecordingDoneAnimation (FBAnimationNode pAnimationNode) |
| | When recording, finish animation. More...
|
| |
| | RecordingInitAnimation (FBAnimationNode pAnimationNode) |
| | When recording, initialize animation. More...
|
| |
| | FBBox (str pName) |
| | Constructor. More...
|
| |
| bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| | Destroy an animation node. More...
|
| |
| FBAnimationNode | AnimationNodeInGet () |
| | Get the (IN/OUT) animation node for this box. More...
|
| |
| bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| | Is the animation node user data? More...
|
| |
| FBAnimationNode | AnimationNodeOutGet () |
| | Get the (IN/OUT) animation node for this box. More...
|
| |
| FBAnimationNode | GetInConnector (int pIndex) |
| | Get the animation node input associated with the given index. More...
|
| |
| int | GetInConnectorCount () |
| | Get the number of animation node inputs for this box. More...
|
| |
| FBAnimationNode | GetOutConnector (int pIndex) |
| | Get the animation node output associated with the given index. More...
|
| |
| int | GetOutConnectorCount () |
| | Get the number of animation node outputs for this box. More...
|
| |
| | FBComponent () |
| | Constructor. More...
|
| |
| str | ClassName () |
| | Get the class name. More...
|
| |
| | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags. More...
|
| |
| | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags. More...
|
| |
| bool | FBCreate () |
| | Open Reality Creation function. More...
|
| |
| | FBDelete () |
| | Open Reality deletion function. More...
|
| |
| | FBDestroy () |
| | Open Reality destruction function. More...
|
| |
| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated). More...
|
| |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled. More...
|
| |
| FBFileReference | GetOwnerFileReference (p0) |
| | Get the owner FileReference object. More...
|
| |
| | HardSelect () |
| | HardSelect. More...
|
| |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled. More...
|
| |
| bool | Is (int pTypeId) |
| | Returns true if object is of type TypeId. More...
|
| |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessNamespaceHierarchy. More...
|
| |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessObjectNamespace. More...
|
| |
| int | PropertyAdd (FBProperty pProperty) |
| | Add a property to the component's property manager. More...
|
| |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| | Add a reference property to the component's property manager. More...
|
| |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| | Create user or dynamic property. More...
|
| |
| | PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading. More...
|
| |
| | PropertyRemove (FBProperty pProperty) |
| | Remove a Property from the component's Property manager. More...
|
| |
| | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags. More...
|
| |
| | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status. More...
|
| |
Base Device class.
Cannot be instantiated from Python.
See samples: StartDevice.py, StopDevice.py.
Read Write Property: Set this to how many times a device is to be evaluated in one second. There is no theoretical maximum value but practically you should consider scene complexity, system resources, network speed, etc. If set to 0: the device is evaluated on the sync signal. When the sync occurs; the device is scheduled to be evaluated. If you do not set, the sampling period is based on the internal variable from the [Sync] section of the .Application.txt file (NTSC, PAL, CINEMA).