|
| | FBActor (str pName) |
| | Constructor. More...
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| | FBDelete () |
| | Actual Actor destructor. More...
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| FBSkeletonState | GetCurrentSkeletonState (bool pResetOrientation=False) |
| | Return the Current Skeleton State. More...
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| FBSkeletonState | GetDefaultSkeletonState () |
| | Return the Default Skeleton State. More...
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| |
| | GetDefinitionScaleVector (FBSkeletonNodeId pSkeletonId, FBVector3d pScaleVector) |
| | Get Actor Scaling Definition. More...
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| |
| | SetActorTranslation (FBVector3d pTranslationVector) |
| | Translate Actor, similar to moving the hips of the Actor in the UI. More...
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| | SetDefinitionRotationVector (FBSkeletonNodeId pSkeletonId, FBVector3d pRotationVector, bool pSymmetricUpdate=True) |
| | Set Actor Rotation Definition. More...
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| | SetDefinitionScaleVector (FBSkeletonNodeId pSkeletonId, FBVector3d pScaleVector, bool pSymmetricUpdate=True) |
| | Set Actor Scaling Definition. More...
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| |
| bool | Snap (FBRecalcMarkerSetOffset pRecalcOffset) |
| | Snap the marker set of the actor. More...
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| |
| | UpdateValues (FBEvaluateInfo pEvalInfo) |
| | Update Internal Values to be corresponding to the Given Evaluate Information. More...
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| |
| | FBConstraint (str pName) |
| | Constructor. More...
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| FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBModel pModel, str pAttribute) |
| | Animation Node Creations (IN/OUT). More...
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| FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBProperty pProperty) |
| | Animation Node Creations (IN). More...
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| FBAnimationNode | AnimationNodeOutCreate (kReference pUserId, FBModel pModel, str pAttribute) |
| | Animation Node Creations (IN/OUT). More...
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| FBConstraint | Clone () |
| | Clone the constraint. More...
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| |
| bool | DeformerBind (FBModel pModel) |
| | Bind/Unbind pModel to deformation constraint. More...
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| bool | DeformerUnBind (FBModel pModel) |
| | Bind/Unbind pModel to deformation constraint. More...
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| bool | Disable (FBModel pModel) |
| | Disable constraint on pModel. More...
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| |
| | FreezeSRT (FBModel pModel, bool pS, bool pR, bool pT) |
| | Freeze current model state. More...
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| |
| | FreezeSuggested () |
| | Suggest 'freeze'. More...
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| bool | ReferenceAdd (int pGroupIndex, FBModel pModel) |
| | Add a reference to a specified group. More...
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| FBModel | ReferenceGet (int pGroupIndex, int pItemIndex=0) |
| | Get a reference. More...
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| int | ReferenceGetCount (int pGroupIndex) |
| | Get number of references in a specified group. More...
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| int | ReferenceGroupAdd (str pGroupName, int pMaxItemCount) |
| | Add a group of references. More...
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| int | ReferenceGroupGetCount () |
| | Return the number of reference groups. More...
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| int | ReferenceGroupGetMaxCount (int pGroupIndex) |
| | Get the maximum number of items that can exist in the reference group in question. More...
|
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| str | ReferenceGroupGetName (int pGroupIndex) |
| | Get the name of the reference group. More...
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| bool | ReferenceRemove (int pGroupIndex, FBModel pModel) |
| | Remove a reference to pModel from the group at pGroupIndex. More...
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| |
| | RemoveAllAnimationNodes () |
| | Remove animation nodes. More...
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| |
| | RestoreModelState (FBModel pModel) |
| | Restore the saved model state onto pModel. More...
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| |
| | SaveModelState (FBModel pModel, bool pS, bool pR, bool pT) |
| | Save current state of pModel. More...
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| |
| | SetupAllAnimationNodes () |
| | Setup animation nodes. More...
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| |
| | SnapSuggested () |
| | Suggest 'snap'. More...
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| |
| | FBBox (str pName) |
| | Constructor. More...
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| |
| bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| | Destroy an animation node. More...
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| |
| FBAnimationNode | AnimationNodeInGet () |
| | Get the (IN/OUT) animation node for this box. More...
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| bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| | Is the animation node user data? More...
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| FBAnimationNode | AnimationNodeOutGet () |
| | Get the (IN/OUT) animation node for this box. More...
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| FBAnimationNode | GetInConnector (int pIndex) |
| | Get the animation node input associated with the given index. More...
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| int | GetInConnectorCount () |
| | Get the number of animation node inputs for this box. More...
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| FBAnimationNode | GetOutConnector (int pIndex) |
| | Get the animation node output associated with the given index. More...
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| int | GetOutConnectorCount () |
| | Get the number of animation node outputs for this box. More...
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| |
| | FBComponent () |
| | Constructor. More...
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| |
| str | ClassName () |
| | Get the class name. More...
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| |
| | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags. More...
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| |
| | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags. More...
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| |
| bool | FBCreate () |
| | Open Reality Creation function. More...
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| |
| | FBDelete () |
| | Open Reality deletion function. More...
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| |
| | FBDestroy () |
| | Open Reality destruction function. More...
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| |
| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated). More...
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| |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled. More...
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| |
| FBFileReference | GetOwnerFileReference (p0) |
| | Get the owner FileReference object. More...
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| |
| | HardSelect () |
| | HardSelect. More...
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| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled. More...
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| bool | Is (int pTypeId) |
| | Returns true if object is of type TypeId. More...
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| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessNamespaceHierarchy. More...
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| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessObjectNamespace. More...
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| int | PropertyAdd (FBProperty pProperty) |
| | Add a property to the component's property manager. More...
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| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| | Add a reference property to the component's property manager. More...
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| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| | Create user or dynamic property. More...
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| |
| | PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading. More...
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| | PropertyRemove (FBProperty pProperty) |
| | Remove a Property from the component's Property manager. More...
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| |
| | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags. More...
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| |
| | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status. More...
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| |
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| FBColor | BodyColor |
| | Read Write Property: The color of the body of the actor. More...
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| FBAnimatableVector3d | ChestOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | ChestOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | ChestPosition |
| | Read Write Property: Body part pivot of the actor. More...
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| FBAnimatableDouble | FKFingerMultiplier |
| | Read Write Property: Used to augment the amount of FK propagation for unmarkered intermediate finger phalanges. More...
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| FBAnimatableDouble | FKFingerTipMultiplier |
| | Read Write Property: Used to augment the amount of FK propagation for unmarkered finger tip phalanges. More...
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| FBAnimatableDouble | FKThumbTipMultiplier |
| | Read Write Property: Used to augment the amount of FK propagation for unmarkered thumb tip phalanges. More...
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| FBAnimatableVector3d | HeadOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | HeadOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | HeadPosition |
| | Read Write Property: Body part pivot of the actor. More...
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| FBAnimatableVector3d | HipsOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | HipsOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | HipsPosition |
| | Read Write Property: Body part pivot of the actor. More...
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| FBAnimatableBool | HumanFingerLimits |
| | Read Write Property: Enables/Disables human finger limits during actor solve. More...
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| bool | IKManip |
| | Read Write Property: Access to the IK Manip mode. The IKManip property is shared for all actors. More...
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| FBAnimatableVector3d | LeftAnkleOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftAnkleOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | LeftAnklePosition |
| | Read Write Property: Body part pivot of the actor. More...
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| FBAnimatableVector3d | LeftCollarOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftCollarOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | LeftCollarPosition |
| | Read Write Property: Body part pivot of the actor. More...
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| FBAnimatableVector3d | LeftElbowOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftElbowOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | LeftElbowPosition |
| | Read Write Property: Body part pivot of the actor. More...
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| FBAnimatableVector3d | LeftFootOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftFootOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | LeftFootPosition |
| | Read Write Property: Body part pivot of the actor. More...
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| FBAnimatableDouble | LeftHandIndexIndex |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| FBAnimatableDouble | LeftHandIndexMiddle |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| |
| FBAnimatableDouble | LeftHandIndexPinky |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| FBAnimatableDouble | LeftHandIndexRing |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| FBAnimatableDouble | LeftHandMiddleIndex |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| FBAnimatableDouble | LeftHandMiddleMiddle |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| FBAnimatableDouble | LeftHandMiddlePinky |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| |
| FBAnimatableDouble | LeftHandMiddleRing |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| FBAnimatableDouble | LeftHandPinkyIndex |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| FBAnimatableDouble | LeftHandPinkyMiddle |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| |
| FBAnimatableDouble | LeftHandPinkyPinky |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| FBAnimatableDouble | LeftHandPinkyRing |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| FBAnimatableDouble | LeftHandRingIndex |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| FBAnimatableDouble | LeftHandRingMiddle |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| |
| FBAnimatableDouble | LeftHandRingPinky |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| FBAnimatableDouble | LeftHandRingRing |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
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| FBAnimatableVector3d | LeftHipOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftHipOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | LeftHipPosition |
| | Read Write Property: Body part pivot of the actor. More...
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| FBAnimatableVector3d | LeftIndexAOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftIndexAOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftIndexBOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftIndexBOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftIndexCOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftIndexCOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftKneeOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftKneeOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | LeftKneePosition |
| | Read Write Property: Body part pivot of the actor. More...
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| FBAnimatableVector3d | LeftMiddleAOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftMiddleAOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftMiddleBOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftMiddleBOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftMiddleCOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftMiddleCOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftPinkyAOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftPinkyAOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftPinkyBOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftPinkyBOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftPinkyCOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftPinkyCOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftRingAOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftRingAOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftRingBOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftRingBOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftRingCOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftRingCOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftShoulderOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftShoulderOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | LeftShoulderPosition |
| | Read Write Property: Body part pivot of the actor. More...
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| FBAnimatableVector3d | LeftThumbAOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftThumbAOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftThumbBOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftThumbBOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftThumbCOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftThumbCOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftWristOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | LeftWristOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | LeftWristPosition |
| | Read Write Property: Body part pivot of the actor. More...
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| bool | ManipulateOffsets |
| | Read Write Property: Flag to compute offsets while manipulating. If it is set to false, the manipulator is re-snapping as before. If it is set to true, offsets properties (T and R) are computed and candidated instead. More...
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| FBMarkerSet | MarkerSet |
| | Read Write Property: Associated marker set. More...
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| float | MarkerSetSize |
| | Read Write Property: The size of the markers of the actor. More...
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| FBAnimatableVector3d | NeckOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | NeckOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | NeckPosition |
| | Read Write Property: Body part pivot of the actor. More...
|
| |
| FBMarkerSet | OutputMarkerSet |
| | Read Write Property: Associated output marker set. More...
|
| |
| FBColor | PivotColor |
| | Read Write Property: The color of the pivot points of the actor. More...
|
| |
| bool | PivotPointsVisibility |
| | Read Write Property: Show or Hide the Pivot Points. More...
|
| |
| float | PivotSize |
| | Read Write Property: The size of the pivot points of the actor. More...
|
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| FBAnimatableVector3d | RightAnkleOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
|
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| FBAnimatableVector3d | RightAnkleOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
|
| |
| FBVector3d | RightAnklePosition |
| | Read Write Property: Body part pivot of the actor. More...
|
| |
| FBAnimatableVector3d | RightCollarOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
|
| |
| FBAnimatableVector3d | RightCollarOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
|
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| FBVector3d | RightCollarPosition |
| | Read Write Property: Body part pivot of the actor. More...
|
| |
| FBAnimatableVector3d | RightElbowOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
|
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| FBAnimatableVector3d | RightElbowOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
|
| |
| FBVector3d | RightElbowPosition |
| | Read Write Property: Body part pivot of the actor. More...
|
| |
| FBAnimatableVector3d | RightFootOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
|
| |
| FBAnimatableVector3d | RightFootOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
|
| |
| FBVector3d | RightFootPosition |
| | Read Write Property: Body part pivot of the actor. More...
|
| |
| FBAnimatableDouble | RightHandIndexIndex |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableDouble | RightHandIndexMiddle |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableDouble | RightHandIndexPinky |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableDouble | RightHandIndexRing |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableDouble | RightHandMiddleIndex |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableDouble | RightHandMiddleMiddle |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableDouble | RightHandMiddlePinky |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableDouble | RightHandMiddleRing |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableDouble | RightHandPinkyIndex |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableDouble | RightHandPinkyMiddle |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableDouble | RightHandPinkyPinky |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableDouble | RightHandPinkyRing |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableDouble | RightHandRingIndex |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableDouble | RightHandRingMiddle |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableDouble | RightHandRingPinky |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableDouble | RightHandRingRing |
| | Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
| |
| FBAnimatableVector3d | RightHipOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightHipOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | RightHipPosition |
| | Read Write Property: Body part pivot of the actor. More...
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| FBAnimatableVector3d | RightIndexAOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightIndexAOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightIndexBOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightIndexBOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightIndexCOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightIndexCOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightKneeOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightKneeOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | RightKneePosition |
| | Read Write Property: Body part pivot of the actor. More...
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| FBAnimatableVector3d | RightMiddleAOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightMiddleAOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightMiddleBOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightMiddleBOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightMiddleCOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightMiddleCOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightPinkyAOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightPinkyAOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightPinkyBOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightPinkyBOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightPinkyCOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightPinkyCOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightRingAOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightRingAOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightRingBOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightRingBOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightRingCOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightRingCOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightShoulderOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightShoulderOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | RightShoulderPosition |
| | Read Write Property: Body part pivot of the actor. More...
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| FBAnimatableVector3d | RightThumbAOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightThumbAOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightThumbBOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightThumbBOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightThumbCOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightThumbCOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightWristOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | RightWristOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | RightWristPosition |
| | Read Write Property: Body part pivot of the actor. More...
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| FBColor | SkeletonColor |
| | Read Write Property: The color of the skeleton of the actor. More...
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| bool | SkeletonVisibility |
| | Read Write Property: Show or Hide the Skeleton. More...
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| bool | Visibility |
| | Read Write Property: Show or Hide the Actor Body. More...
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| FBAnimatableVector3d | WaistOffsetR |
| | Read Write Property: Local rotation offset that is applied after the actor solve More...
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| FBAnimatableVector3d | WaistOffsetT |
| | Read Write Property: Local translation offset that is applied after the actor solve More...
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| FBVector3d | WaistPosition |
| | Read Write Property: Body part pivot of the actor. More...
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| bool | Active |
| | Read Write Property: Active state. More...
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| bool | Deformer |
| | Read Write Property: Is a deformer constraint? More...
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| str | Description |
| | Read Write Property: Long description of constraint. More...
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| bool | HasLayout |
| | Read Write Property: Does the constraint have a layout? More...
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| bool | Lock |
| | Read Write Property: Lock state. More...
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| FBAction | Snap |
| | Function Property: Snap constraint. More...
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| FBAnimatableDouble | Weight |
| | Read Write Property: Weight of constraint. More...
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| bool | Animatable |
| | Read Write Property: Is the box animatable. More...
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| bool | Live |
| | Read Write Property: Is live? More...
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| bool | RecordMode |
| | Read Write Property: Is recording? More...
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| str | UniqueName |
| | internal Unique name. More...
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| FBListComponent | Components |
| | List: List of components. More...
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| str | LongName |
| | Read Write Property: Name and namespace for object. More...
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| str | Name |
| | Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More...
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| FBListComponent | Parents |
| | List: Parents. More...
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| FBManager | PropertyList |
| | Read Only Property: Manages all of the properties for the component. More...
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| bool | Selected |
| | Read Write Property: Selected property. More...
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| int | TypeInfo |
| | Contains the Type information of the object. More...
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| str | ClassGroupName |
| | ClassGroupName of the object. More...
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| int | TypeInfo |
| | TypeInfo. More...
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