|
| FBActor (str pName) |
| Constructor. More...
|
|
| FBDelete () |
| Actual Actor destructor. More...
|
|
FBSkeletonState | GetCurrentSkeletonState (bool pResetOrientation=False) |
| Return the Current Skeleton State. More...
|
|
FBSkeletonState | GetDefaultSkeletonState () |
| Return the Default Skeleton State. More...
|
|
| GetDefinitionScaleVector (FBSkeletonNodeId pSkeletonId, FBVector3d pScaleVector) |
| Get Actor Scaling Definition. More...
|
|
| SetActorTranslation (FBVector3d pTranslationVector) |
| Translate Actor, similar to moving the hips of the Actor in the UI. More...
|
|
| SetDefinitionRotationVector (FBSkeletonNodeId pSkeletonId, FBVector3d pRotationVector, bool pSymmetricUpdate=True) |
| Set Actor Rotation Definition. More...
|
|
| SetDefinitionScaleVector (FBSkeletonNodeId pSkeletonId, FBVector3d pScaleVector, bool pSymmetricUpdate=True) |
| Set Actor Scaling Definition. More...
|
|
bool | Snap (FBRecalcMarkerSetOffset pRecalcOffset) |
| Snap the marker set of the actor. More...
|
|
| UpdateValues (FBEvaluateInfo pEvalInfo) |
| Update Internal Values to be corresponding to the Given Evaluate Information. More...
|
|
| FBConstraint (str pName) |
| Constructor. More...
|
|
FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBModel pModel, str pAttribute) |
| Animation Node Creations (IN/OUT). More...
|
|
FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBProperty pProperty) |
| Animation Node Creations (IN). More...
|
|
FBAnimationNode | AnimationNodeOutCreate (kReference pUserId, FBModel pModel, str pAttribute) |
| Animation Node Creations (IN/OUT). More...
|
|
FBConstraint | Clone () |
| Clone the constraint. More...
|
|
bool | DeformerBind (FBModel pModel) |
| Bind/Unbind pModel to deformation constraint. More...
|
|
bool | DeformerUnBind (FBModel pModel) |
| Bind/Unbind pModel to deformation constraint. More...
|
|
bool | Disable (FBModel pModel) |
| Disable constraint on pModel. More...
|
|
| FreezeSRT (FBModel pModel, bool pS, bool pR, bool pT) |
| Freeze current model state. More...
|
|
| FreezeSuggested () |
| Suggest 'freeze'. More...
|
|
bool | ReferenceAdd (int pGroupIndex, FBModel pModel) |
| Add a reference to a specified group. More...
|
|
FBModel | ReferenceGet (int pGroupIndex, int pItemIndex=0) |
| Get a reference. More...
|
|
int | ReferenceGetCount (int pGroupIndex) |
| Get number of references in a specified group. More...
|
|
int | ReferenceGroupAdd (str pGroupName, int pMaxItemCount) |
| Add a group of references. More...
|
|
int | ReferenceGroupGetCount () |
| Return the number of reference groups. More...
|
|
int | ReferenceGroupGetMaxCount (int pGroupIndex) |
| Get the maximum number of items that can exist in the reference group in question. More...
|
|
str | ReferenceGroupGetName (int pGroupIndex) |
| Get the name of the reference group. More...
|
|
bool | ReferenceRemove (int pGroupIndex, FBModel pModel) |
| Remove a reference to pModel from the group at pGroupIndex. More...
|
|
| RemoveAllAnimationNodes () |
| Remove animation nodes. More...
|
|
| RestoreModelState (FBModel pModel) |
| Restore the saved model state onto pModel. More...
|
|
| SaveModelState (FBModel pModel, bool pS, bool pR, bool pT) |
| Save current state of pModel. More...
|
|
| SetupAllAnimationNodes () |
| Setup animation nodes. More...
|
|
| SnapSuggested () |
| Suggest 'snap'. More...
|
|
| FBBox (str pName) |
| Constructor. More...
|
|
bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| Destroy an animation node. More...
|
|
FBAnimationNode | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box. More...
|
|
bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| Is the animation node user data? More...
|
|
FBAnimationNode | AnimationNodeOutGet () |
| Get the (IN/OUT) animation node for this box. More...
|
|
FBAnimationNode | GetInConnector (int pIndex) |
| Get the animation node input associated with the given index. More...
|
|
int | GetInConnectorCount () |
| Get the number of animation node inputs for this box. More...
|
|
FBAnimationNode | GetOutConnector (int pIndex) |
| Get the animation node output associated with the given index. More...
|
|
int | GetOutConnectorCount () |
| Get the number of animation node outputs for this box. More...
|
|
| FBComponent () |
| Constructor. More...
|
|
str | ClassName () |
| Get the class name. More...
|
|
| DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. More...
|
|
| EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. More...
|
|
bool | FBCreate () |
| Open Reality Creation function. More...
|
|
| FBDelete () |
| Open Reality deletion function. More...
|
|
| FBDestroy () |
| Open Reality destruction function. More...
|
|
FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More...
|
|
bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More...
|
|
FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. More...
|
|
| HardSelect () |
| HardSelect. More...
|
|
bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More...
|
|
bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More...
|
|
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. More...
|
|
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. More...
|
|
int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. More...
|
|
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. More...
|
|
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. More...
|
|
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. More...
|
|
| PropertyRemove (FBProperty pProperty) |
| Remove a Property from the component's Property manager. More...
|
|
| SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. More...
|
|
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. More...
|
|
|
FBColor | BodyColor |
| Read Write Property: The color of the body of the actor. More...
|
|
FBAnimatableVector3d | ChestOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | ChestOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | ChestPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableDouble | FKFingerMultiplier |
| Read Write Property: Used to augment the amount of FK propagation for unmarkered intermediate finger phalanges. More...
|
|
FBAnimatableDouble | FKFingerTipMultiplier |
| Read Write Property: Used to augment the amount of FK propagation for unmarkered finger tip phalanges. More...
|
|
FBAnimatableDouble | FKThumbTipMultiplier |
| Read Write Property: Used to augment the amount of FK propagation for unmarkered thumb tip phalanges. More...
|
|
FBAnimatableVector3d | HeadOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | HeadOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | HeadPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableVector3d | HipsOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | HipsOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | HipsPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableBool | HumanFingerLimits |
| Read Write Property: Enables/Disables human finger limits during actor solve. More...
|
|
bool | IKManip |
| Read Write Property: Access to the IK Manip mode. The IKManip property is shared for all actors. More...
|
|
FBAnimatableVector3d | LeftAnkleOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftAnkleOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | LeftAnklePosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableVector3d | LeftCollarOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftCollarOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | LeftCollarPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableVector3d | LeftElbowOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftElbowOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | LeftElbowPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableVector3d | LeftFootOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftFootOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | LeftFootPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableDouble | LeftHandIndexIndex |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | LeftHandIndexMiddle |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | LeftHandIndexPinky |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | LeftHandIndexRing |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | LeftHandMiddleIndex |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | LeftHandMiddleMiddle |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | LeftHandMiddlePinky |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | LeftHandMiddleRing |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | LeftHandPinkyIndex |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | LeftHandPinkyMiddle |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | LeftHandPinkyPinky |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | LeftHandPinkyRing |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | LeftHandRingIndex |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | LeftHandRingMiddle |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | LeftHandRingPinky |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | LeftHandRingRing |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableVector3d | LeftHipOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftHipOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | LeftHipPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableVector3d | LeftIndexAOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftIndexAOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftIndexBOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftIndexBOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftIndexCOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftIndexCOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftKneeOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftKneeOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | LeftKneePosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableVector3d | LeftMiddleAOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftMiddleAOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftMiddleBOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftMiddleBOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftMiddleCOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftMiddleCOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftPinkyAOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftPinkyAOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftPinkyBOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftPinkyBOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftPinkyCOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftPinkyCOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftRingAOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftRingAOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftRingBOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftRingBOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftRingCOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftRingCOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftShoulderOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftShoulderOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | LeftShoulderPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableVector3d | LeftThumbAOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftThumbAOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftThumbBOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftThumbBOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftThumbCOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftThumbCOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftWristOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | LeftWristOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | LeftWristPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
bool | ManipulateOffsets |
| Read Write Property: Flag to compute offsets while manipulating. If it is set to false, the manipulator is re-snapping as before. If it is set to true, offsets properties (T and R) are computed and candidated instead. More...
|
|
FBMarkerSet | MarkerSet |
| Read Write Property: Associated marker set. More...
|
|
float | MarkerSetSize |
| Read Write Property: The size of the markers of the actor. More...
|
|
FBAnimatableVector3d | NeckOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | NeckOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | NeckPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBMarkerSet | OutputMarkerSet |
| Read Write Property: Associated output marker set. More...
|
|
FBColor | PivotColor |
| Read Write Property: The color of the pivot points of the actor. More...
|
|
bool | PivotPointsVisibility |
| Read Write Property: Show or Hide the Pivot Points. More...
|
|
float | PivotSize |
| Read Write Property: The size of the pivot points of the actor. More...
|
|
FBAnimatableVector3d | RightAnkleOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightAnkleOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | RightAnklePosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableVector3d | RightCollarOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightCollarOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | RightCollarPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableVector3d | RightElbowOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightElbowOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | RightElbowPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableVector3d | RightFootOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightFootOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | RightFootPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableDouble | RightHandIndexIndex |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | RightHandIndexMiddle |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | RightHandIndexPinky |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | RightHandIndexRing |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | RightHandMiddleIndex |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | RightHandMiddleMiddle |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | RightHandMiddlePinky |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | RightHandMiddleRing |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | RightHandPinkyIndex |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | RightHandPinkyMiddle |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | RightHandPinkyPinky |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | RightHandPinkyRing |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | RightHandRingIndex |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | RightHandRingMiddle |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | RightHandRingPinky |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableDouble | RightHandRingRing |
| Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More...
|
|
FBAnimatableVector3d | RightHipOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightHipOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | RightHipPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableVector3d | RightIndexAOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightIndexAOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightIndexBOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightIndexBOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightIndexCOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightIndexCOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightKneeOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightKneeOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | RightKneePosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableVector3d | RightMiddleAOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightMiddleAOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightMiddleBOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightMiddleBOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightMiddleCOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightMiddleCOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightPinkyAOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightPinkyAOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightPinkyBOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightPinkyBOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightPinkyCOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightPinkyCOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightRingAOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightRingAOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightRingBOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightRingBOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightRingCOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightRingCOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightShoulderOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightShoulderOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | RightShoulderPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBAnimatableVector3d | RightThumbAOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightThumbAOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightThumbBOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightThumbBOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightThumbCOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightThumbCOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightWristOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | RightWristOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | RightWristPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
FBColor | SkeletonColor |
| Read Write Property: The color of the skeleton of the actor. More...
|
|
bool | SkeletonVisibility |
| Read Write Property: Show or Hide the Skeleton. More...
|
|
bool | Visibility |
| Read Write Property: Show or Hide the Actor Body. More...
|
|
FBAnimatableVector3d | WaistOffsetR |
| Read Write Property: Local rotation offset that is applied after the actor solve More...
|
|
FBAnimatableVector3d | WaistOffsetT |
| Read Write Property: Local translation offset that is applied after the actor solve More...
|
|
FBVector3d | WaistPosition |
| Read Write Property: Body part pivot of the actor. More...
|
|
bool | Active |
| Read Write Property: Active state. More...
|
|
bool | Deformer |
| Read Write Property: Is a deformer constraint? More...
|
|
str | Description |
| Read Write Property: Long description of constraint. More...
|
|
bool | HasLayout |
| Read Write Property: Does the constraint have a layout? More...
|
|
bool | Lock |
| Read Write Property: Lock state. More...
|
|
FBAction | Snap |
| Function Property: Snap constraint. More...
|
|
FBAnimatableDouble | Weight |
| Read Write Property: Weight of constraint. More...
|
|
bool | Animatable |
| Read Write Property: Is the box animatable. More...
|
|
bool | Live |
| Read Write Property: Is live? More...
|
|
bool | RecordMode |
| Read Write Property: Is recording? More...
|
|
str | UniqueName |
| internal Unique name. More...
|
|
FBListComponent | Components |
| List: List of components. More...
|
|
str | LongName |
| Read Write Property: Name and namespace for object. More...
|
|
str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More...
|
|
FBListComponent | Parents |
| List: Parents. More...
|
|
FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More...
|
|
bool | Selected |
| Read Write Property: Selected property. More...
|
|
int | TypeInfo |
| Contains the Type information of the object. More...
|
|
str | ClassGroupName |
| ClassGroupName of the object. More...
|
|
int | TypeInfo |
| TypeInfo. More...
|
|