|
| | FBCharacterFace (str pName) |
| | Constructor. More...
|
| |
| int | ClusterGroupAdd (FBModelList pList, str pName=None) |
| | Add a cluster group to the character face. More...
|
| |
| int | ClusterGroupFindByName (str pName) |
| | Find a cluster group by name. More...
|
| |
| int | ClusterGroupGetCount () |
| | Retrieve the total number of cluster groups. More...
|
| |
| str | ClusterGroupGetName (int pClusterGrpId) |
| | Retrieve the name of a cluster group. More...
|
| |
| bool | ClusterGroupRemove (int pClusterGrpId) |
| | Remove a cluster group from the character face. More...
|
| |
| bool | ClusterGroupSetName (int pClusterGrpId, str pName) |
| | Set the name of a cluster group. More...
|
| |
| bool | ClusterGroupSnapRest (int pClusterGrpId) |
| | Set a cluster group's rest pose to the current pose. More...
|
| |
| int | ClusterShapeAdd (int pClusterGrpId, str pName=None) |
| | Add a cluster shape to a cluster group. More...
|
| |
| int | ClusterShapeFindByName (int pClusterGrpId, str pName) |
| | Find a cluster shape in a cluster group by name. More...
|
| |
| int | ClusterShapeGetCount (int pClusterGrpId) |
| | Retrieve the total number of shapes in a cluster group. More...
|
| |
| str | ClusterShapeGetName (int pClusterGrpId, int pClusterShapeId) |
| | Retrieve the name of a shape in a cluster group. More...
|
| |
| bool | ClusterShapeRemove (int pClusterGrpId, int pClusterShapeId) |
| | Remove a cluster shape from a cluster group. More...
|
| |
| bool | ClusterShapeSetName (int pClusterGrpId, int pClusterShapeId, str pName) |
| | Set the name of a shape in a cluster group. More...
|
| |
| bool | ClusterShapeSnap (int pClusterGrpId, int pClusterShapeId) |
| | Record the current pose of the cluster group to a cluster shape. More...
|
| |
| int | ExpressionAdd (str pName) |
| | Add an expression to the face. More...
|
| |
| int | ExpressionFindByName (str pName) |
| | Find an expression on the face by name. More...
|
| |
| int | ExpressionGetCount () |
| | Retrieve the total number of expressions on the face. More...
|
| |
| str | ExpressionGetName (int pExpressionId) |
| | Retrieve the name of an expression. More...
|
| |
| float | ExpressionGetShapeWeight (int pExpressionId, int pGrpId, int pShapeId) |
| | Retrieve the weight of a shape to an expression. More...
|
| |
| bool | ExpressionRemove (int pExpressionId) |
| | Remove an expression from the face. More...
|
| |
| bool | ExpressionSetName (int pExpressionId, str pName) |
| | Set the name of an expression. More...
|
| |
| bool | ExpressionSetShapeWeight (int pExpressionId, int pGrpId, int pShapeId, float pValue=0.0f) |
| | Assign the weight of a shape to an expression. More...
|
| |
| | FBDelete () |
| | Actual Character Face destructor. More...
|
| |
| | GotoRest () |
| | Set the character face back to its rest shape. More...
|
| |
| bool | PlotAnimation () |
| | Plot the animation of the character face. More...
|
| |
| int | ShapeFindByName (int pShapeGrpId, str pName) |
| | Find a shape in a blendshape group by name. More...
|
| |
| int | ShapeGetCount (int pShapeGrpId) |
| | Retrieve the total number of shapes in a blendshape group. More...
|
| |
| str | ShapeGetName (int pShapeGrpId, int pShapeId) |
| | Retrieve the name of the shape in a blendshape group. More...
|
| |
| bool | ShapeGroupAdd (FBModelList pList, str pName=None) |
| | Add a blendshape model group for each input model. More...
|
| |
| int | ShapeGroupFindByName (str pName) |
| | Find a blendshape group by name. More...
|
| |
| int | ShapeGroupGetCount () |
| | Retrieve the total number of blendshape groups on this character face. More...
|
| |
| str | ShapeGroupGetName (int pShapeGrpId) |
| | Retrieve the name of a blendshape group. More...
|
| |
| bool | ShapeGroupRemove (int pShapeGrpId) |
| | Remove a blendshape model group. More...
|
| |
| bool | ShapeGroupSetName (int pShapeGrpId, str pName) |
| | Set the name of a blendshape group. More...
|
| |
| bool | ShapeSetName (int pShapeGrpId, int pShapeId, str pName) |
| | Set the name of the shape in a blendshape group. More...
|
| |
| | FBConstraint (str pName) |
| | Constructor. More...
|
| |
| FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBModel pModel, str pAttribute) |
| | Animation Node Creations (IN/OUT). More...
|
| |
| FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBProperty pProperty) |
| | Animation Node Creations (IN). More...
|
| |
| FBAnimationNode | AnimationNodeOutCreate (kReference pUserId, FBModel pModel, str pAttribute) |
| | Animation Node Creations (IN/OUT). More...
|
| |
| FBConstraint | Clone () |
| | Clone the constraint. More...
|
| |
| bool | DeformerBind (FBModel pModel) |
| | Bind/Unbind pModel to deformation constraint. More...
|
| |
| bool | DeformerUnBind (FBModel pModel) |
| | Bind/Unbind pModel to deformation constraint. More...
|
| |
| bool | Disable (FBModel pModel) |
| | Disable constraint on pModel. More...
|
| |
| | FreezeSRT (FBModel pModel, bool pS, bool pR, bool pT) |
| | Freeze current model state. More...
|
| |
| | FreezeSuggested () |
| | Suggest 'freeze'. More...
|
| |
| bool | ReferenceAdd (int pGroupIndex, FBModel pModel) |
| | Add a reference to a specified group. More...
|
| |
| FBModel | ReferenceGet (int pGroupIndex, int pItemIndex=0) |
| | Get a reference. More...
|
| |
| int | ReferenceGetCount (int pGroupIndex) |
| | Get number of references in a specified group. More...
|
| |
| int | ReferenceGroupAdd (str pGroupName, int pMaxItemCount) |
| | Add a group of references. More...
|
| |
| int | ReferenceGroupGetCount () |
| | Return the number of reference groups. More...
|
| |
| int | ReferenceGroupGetMaxCount (int pGroupIndex) |
| | Get the maximum number of items that can exist in the reference group in question. More...
|
| |
| str | ReferenceGroupGetName (int pGroupIndex) |
| | Get the name of the reference group. More...
|
| |
| bool | ReferenceRemove (int pGroupIndex, FBModel pModel) |
| | Remove a reference to pModel from the group at pGroupIndex. More...
|
| |
| | RemoveAllAnimationNodes () |
| | Remove animation nodes. More...
|
| |
| | RestoreModelState (FBModel pModel) |
| | Restore the saved model state onto pModel. More...
|
| |
| | SaveModelState (FBModel pModel, bool pS, bool pR, bool pT) |
| | Save current state of pModel. More...
|
| |
| | SetupAllAnimationNodes () |
| | Setup animation nodes. More...
|
| |
| | SnapSuggested () |
| | Suggest 'snap'. More...
|
| |
| | FBBox (str pName) |
| | Constructor. More...
|
| |
| bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| | Destroy an animation node. More...
|
| |
| FBAnimationNode | AnimationNodeInGet () |
| | Get the (IN/OUT) animation node for this box. More...
|
| |
| bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| | Is the animation node user data? More...
|
| |
| FBAnimationNode | AnimationNodeOutGet () |
| | Get the (IN/OUT) animation node for this box. More...
|
| |
| FBAnimationNode | GetInConnector (int pIndex) |
| | Get the animation node input associated with the given index. More...
|
| |
| int | GetInConnectorCount () |
| | Get the number of animation node inputs for this box. More...
|
| |
| FBAnimationNode | GetOutConnector (int pIndex) |
| | Get the animation node output associated with the given index. More...
|
| |
| int | GetOutConnectorCount () |
| | Get the number of animation node outputs for this box. More...
|
| |
| | FBComponent () |
| | Constructor. More...
|
| |
| str | ClassName () |
| | Get the class name. More...
|
| |
| | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags. More...
|
| |
| | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags. More...
|
| |
| bool | FBCreate () |
| | Open Reality Creation function. More...
|
| |
| | FBDelete () |
| | Open Reality deletion function. More...
|
| |
| | FBDestroy () |
| | Open Reality destruction function. More...
|
| |
| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated). More...
|
| |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled. More...
|
| |
| FBFileReference | GetOwnerFileReference (p0) |
| | Get the owner FileReference object. More...
|
| |
| | HardSelect () |
| | HardSelect. More...
|
| |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled. More...
|
| |
| bool | Is (int pTypeId) |
| | Returns true if object is of type TypeId. More...
|
| |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessNamespaceHierarchy. More...
|
| |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessObjectNamespace. More...
|
| |
| int | PropertyAdd (FBProperty pProperty) |
| | Add a property to the component's property manager. More...
|
| |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| | Add a reference property to the component's property manager. More...
|
| |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| | Create user or dynamic property. More...
|
| |
| | PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading. More...
|
| |
| | PropertyRemove (FBProperty pProperty) |
| | Remove a Property from the component's Property manager. More...
|
| |
| | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags. More...
|
| |
| | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status. More...
|
| |
Animates a character face using an actor as input.
These classes are under development and may change dramatically between versions.